我正在关注previous question的回复。但我被U_U困住了。
我正在开发一个Qt5应用程序,我希望在鼠标悬停QQuickItem项目时捕获mouseMoveEvent事件。但我不知道如何使其发挥作用。
我已经隔离了有问题的代码(使用this代码):
的main.cpp :
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QtQuick>
class MyItem : public QQuickItem
{
public:
MyItem()
{
setAcceptHoverEvents(true);
setAcceptedMouseButtons(Qt::AllButtons);
setFlag(ItemAcceptsInputMethod, true);
}
void mousePressEvent(QMouseEvent* event)
{
QQuickItem::mousePressEvent(event);
qDebug() << event->pos();
}
void mouseMoveEvent(QMouseEvent* event)
{
QQuickItem::mouseMoveEvent(event);
qDebug() << event->pos();
}
};
int main(int argc, char** argv)
{
QGuiApplication app(argc, argv);
QQuickView* view = new QQuickView;
qmlRegisterType<MyItem>("Test", 1, 0, "MyItem");
view->setSource(QUrl(QStringLiteral("qrc:/main.qml")));
view->show();
return app.exec();
}
main.qml :
import QtQuick 2.4
import QtQuick.Controls 1.3
import Test 1.0
Rectangle {
width: 400
height: 400
visible: true
MyItem {
anchors.fill: parent
}
Button {
x: 100
y: 100
text: "Button"
}
}
在这个示例代码中捕获mousePressEvent,但是mouseMoveEvent不是,为什么?我认为解决方案必须是微不足道的,但我看不出我的错误。
答案 0 :(得分:4)
感谢Jeremy Friesner的评论,我得到了工作代码:
main.cpp中:
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QtQuick>
class MyItem : public QQuickItem
{
public:
MyItem()
{
setAcceptHoverEvents(true);
setAcceptedMouseButtons(Qt::AllButtons);
setFlag(ItemAcceptsInputMethod, true);
}
void mousePressEvent(QMouseEvent* event)
{
QQuickItem::mousePressEvent(event);
qDebug() << event->pos();
}
//This is function to override:
void hoverMoveEvent(QHoverEvent* event) {
QQuickItem::hoverMoveEvent(event);
qDebug() << event->pos();
}
};
int main(int argc, char** argv)
{
QGuiApplication app(argc, argv);
QQuickView* view = new QQuickView;
qmlRegisterType<MyItem>("Test", 1, 0, "MyItem");
view->setSource(QUrl(QStringLiteral("qrc:/main.qml")));
view->show();
return app.exec();
}
main.qml:
import QtQuick 2.4
import QtQuick.Controls 1.3
import Test 1.0
Rectangle {
width: 400
height: 400
visible: true
MyItem {
anchors.fill: parent
}
Button {
x: 100
y: 100
text: "Button"
}
}