我的原型单元格中有一个自定义UIView
在iOS 8.2应用程序之前,它是一个普通的UIImage,我用[currentCell viewWithTag:200]将它恢复正常;在我的UITableView
cellForRowIndexPath
方法中。但是在我制作了自定义uiview并替换了uiimage后,它总是返回nil ..
修改的 在尝试将新标签添加到工作菜单控制器之后,更简单的方法是循环遍历字符串数组。并设置标签和循环(已经为菜单打印正确的值)它找不到新添加的标签。有可能以某种方式不能编译标签?
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *currentCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
Lists *listItem = [lists objectAtIndex:indexPath.row];
if(currentCell == nil){
currentCell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//THIS ALLWAYS RETUNS nil
ShadedBadgeImage *cellImage = (ShadedBadgeImage *)[currentCell viewWithTag:200];
//UIView *cellImage = (UIView *)[currentCell viewWithTag:200];
//cellImage.completedProcentage = 2.0 * listItem.id.doubleValue;
UILabel *cellTitle = (UILabel *) [currentCell viewWithTag:101];
UILabel *cellDescription = (UILabel *)[currentCell viewWithTag:102];
cellTitle.text = listItem.id.stringValue;
cellDescription.text = listItem.shortText;
return currentCell;
我的自定义uiview。即使用layoutSubviews渲染蒙版图像和进度条。
IB_DESIGNABLE
@implementation ShadedBadgeImage {
double lineWidth;
CAShapeLayer *backgroundLayer;
CAShapeLayer *coloredLayer;
CALayer *imageLayer;
}
- (void)baseInit {
lineWidth = 5.0;
[self updateStroke];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
[self baseInit];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder {
if ((self = [super initWithCoder:aDecoder])) {
[self baseInit];
}
return self;
}
- (void)layoutSubviews {
[super layoutSubviews];
//Adds the background ring layer
if(backgroundLayer == nil)
{
backgroundLayer = [[CAShapeLayer alloc] init];
CGRect rect = CGRectInset(self.bounds, lineWidth/2.0, lineWidth/2.0);
UIBezierPath *roundPath = [UIBezierPath bezierPathWithOvalInRect:rect];
backgroundLayer.path = roundPath.CGPath;
backgroundLayer.fillColor = nil;
backgroundLayer.lineWidth = lineWidth;
backgroundLayer.strokeColor = [UIColor colorWithWhite:0.5 alpha:0.05].CGColor;
[self.layer addSublayer:backgroundLayer];
}
backgroundLayer.frame = self.layer.frame;
//Adds the color ring layer
if(coloredLayer == nil)
{
coloredLayer = [[CAShapeLayer alloc] init];
CGRect rect = CGRectInset(self.bounds, lineWidth/2.0, lineWidth/2.0);
UIBezierPath *roundPath = [UIBezierPath bezierPathWithOvalInRect:rect];
coloredLayer.path = roundPath.CGPath;
coloredLayer.fillColor = nil;
coloredLayer.lineWidth = lineWidth;
coloredLayer.strokeColor = [UIColor blueColor].CGColor;
coloredLayer.anchorPoint = CGPointMake(0.5, 0.5);
coloredLayer.transform = CATransform3DRotate(coloredLayer.transform, -M_PI/2, 0, 0, 1);
[self.layer addSublayer:coloredLayer];
}
coloredLayer.frame = self.layer.frame;
//Adds the color ring layer
if(imageLayer == nil)
{
CAShapeLayer *imageMask = [[CAShapeLayer alloc] init];
CGRect insertBounds = CGRectInset(self.bounds, lineWidth + 3.0, lineWidth + 3.0);
UIBezierPath *innerPath = [UIBezierPath bezierPathWithOvalInRect:insertBounds];
imageMask.path = innerPath.CGPath;
imageMask.fillColor = [UIColor grayColor].CGColor;
imageMask.frame = self.bounds;
[self.layer addSublayer:imageMask];
imageLayer = [[CALayer alloc] init];
imageLayer.mask = imageMask;
imageLayer.frame = self.layer.frame;
imageLayer.backgroundColor =[UIColor grayColor].CGColor;
imageLayer.contentsGravity = kCAGravityResizeAspectFill;
[self.layer addSublayer:imageLayer];
}
[self updateStroke];
}
- (void) updateStroke{
if (coloredLayer != nil)
{
coloredLayer.strokeEnd = self.completedProcentage;
}
if(self.image != nil)
{
imageLayer.contents = (__bridge id)([self.image CGImage]);
}
}
@end
答案 0 :(得分:0)
正如评论所说,不要使用标签去自定义UITableCellViews以获得更多控制