我试图在C ++中构建简单的结构。它应该类似于AVL树。
当我在main()函数中构建一个包含三个节点的简单树时,一切正常。
问题是当我尝试使用insert()函数时。该函数的第一个参数包含从第二个参数中放入值的信息。
以下是代码:
#include <numeric>
#include <vector>
#include <cstdio>
#include <cstdlib>
using namespace std;
struct Node {
Node* left;
Node* right;
Node* parent;
int value;
int count_leafs;
int height;
};
Node* root;
void insert2(int p, int value, Node* node, int left)
{
//printf("insert %d %d - (%d, %d) %d \n", p, value, node->left, node->right, left);
if (root == NULL) {
// creating a tree root
Node new_node;
new_node.left = NULL;
new_node.right = NULL;
new_node.parent = NULL;
root = &new_node;
root->value = value;
root->count_leafs = 1;
root->height = 1;
return;
}
if (node->left == NULL && node->right == NULL) {
// joining value to the leaf
Node new_parent;
new_parent.count_leafs = 2;
new_parent.height = 2;
new_parent.value = node->value + value;
new_parent.parent = node->parent;
new_parent.left = NULL;
new_parent.right = NULL;
Node new_leaf;
new_leaf.value = value;
new_leaf.count_leafs = 1;
new_leaf.left = NULL;
new_leaf.right = NULL;
new_leaf.height = 1;
new_leaf.parent = &new_parent;
new_parent.left = &new_leaf;
new_parent.right = node;
if (node->parent != NULL && node->parent->left != NULL && node->parent->left == node) {
printf("a");
node->parent->left = &new_parent;
}
if (node->parent != NULL && node->parent->right != NULL && node->parent->right == node) {
printf("b");
node->parent->right = &new_parent;
}
node->parent = &new_parent;
return;
}
//printf("GOTO: %d %d \n", left + node->left->count_leafs, p);
node->value += value;
node->count_leafs += 1;
if (left + node->left->count_leafs + 1 >= p) {
//printf("W left\n");
insert2(p, value, node->left, left);
} else {
//printf("W right\n");
insert2(p, value, node->right, left + node->left->count_leafs);
}
}
void insert(int p, int value)
{
insert2(p, value, root, 0);
}
int main()
{
Node new_root;
root = NULL;
new_root.value = 10;
new_root.height = 2;
new_root.count_leafs = 2;
new_root.parent = NULL;
root = &new_root;
Node left;
left.value = 6;
left.height = 1;
left.count_leafs = 1;
left.parent = root;
left.left = NULL;
left.right = NULL;
Node right;
right.value = 4;
right.height = 1;
right.count_leafs = 1;
right.parent = root;
right.left = NULL;
right.right = NULL;
root->left = &left;
root->right = &right;
// PLACE A
insert(0, 1);
// PLACE B
return 0;
}
如前所述,PLACE A正在构建一个包含3个节点的树。在地方A中看起来像这样:
10
/ \
6 4
接下来,在PLACE A和PLACE B之间的一行中,我想添加一个新节点。之后(在PLACE B中)树应该如下所示:
11
/ \
7 4
/ \
1 6
但我得到这样的东西:
11
/ \
1972250912 4
/ \
2 2
我无法弄清楚出了什么问题。它应该是insert2()函数中的问题,但我无法找到它。
你看到了吗? 在此先感谢您的帮助!答案 0 :(得分:2)
此类行为的原因是您使用范围变量超出范围。您不得使用指向该范围之外的范围变量的指针。范围变量仅在声明范围时存在。如果决定从范围外访问范围变量,您将访问某些堆栈,这些堆栈会覆盖该变量,导致未定义的行为。
我的意思是,你不能这样做:
if (root == NULL)
{
Node new_node;
root = &new_node;
return;
}
您可以使用运算符 new 在堆中创建struct Node 的新实例,并在以后使用它。
if (root == NULL)
{
root = new Node;
return;
}
但您必须稍后删除此节点。或者您可以使用智能指针,请参阅this。
以下代码正是您所期望的。但是它不会删除会导致内存泄漏的已创建节点,因此必须改进此代码,但这是一个单独的问题。
#include <numeric>
#include <vector>
#include <cstdio>
#include <cstdlib>
using namespace std;
struct Node {
Node* left;
Node* right;
Node* parent;
int value;
int count_leafs;
int height;
};
Node* root;
void insert2(int p, int value, Node* node, int left)
{
//printf("insert %d %d - (%d, %d) %d \n", p, value, node->left, node->right, left);
if (root == NULL) {
// creating a tree root
Node* new_node = new Node;
new_node->left = NULL;
new_node->right = NULL;
new_node->parent = NULL;
root = new_node;
root->value = value;
root->count_leafs = 1;
root->height = 1;
return;
}
if (node->left == NULL && node->right == NULL) {
// joining value to the leaf
Node* new_parent = new Node;
new_parent->count_leafs = 2;
new_parent->height = 2;
new_parent->value = node->value + value;
new_parent->parent = node->parent;
new_parent->left = NULL;
new_parent->right = NULL;
Node* new_leaf = new Node;
new_leaf->value = value;
new_leaf->count_leafs = 1;
new_leaf->left = NULL;
new_leaf->right = NULL;
new_leaf->height = 1;
new_leaf->parent = new_parent;
new_parent->left = new_leaf;
new_parent->right = node;
if (node->parent != NULL && node->parent->left != NULL && node->parent->left == node) {
printf("a");
node->parent->left = new_parent;
}
if (node->parent != NULL && node->parent->right != NULL && node->parent->right == node) {
printf("b");
node->parent->right = new_parent;
}
node->parent = new_parent;
return;
}
//printf("GOTO: %d %d \n", left + node->left->count_leafs, p);
node->value += value;
node->count_leafs += 1;
if (left + node->left->count_leafs + 1 >= p) {
//printf("W left\n");
insert2(p, value, node->left, left);
}
else {
//printf("W right\n");
insert2(p, value, node->right, left + node->left->count_leafs);
}
}
void insert(int p, int value)
{
insert2(p, value, root, 0);
}
int main()
{
Node new_root;
root = NULL;
new_root.value = 10;
new_root.height = 2;
new_root.count_leafs = 2;
new_root.parent = NULL;
root = &new_root;
Node left;
left.value = 6;
left.height = 1;
left.count_leafs = 1;
left.parent = root;
left.left = NULL;
left.right = NULL;
Node right;
right.value = 4;
right.height = 1;
right.count_leafs = 1;
right.parent = root;
right.left = NULL;
right.right = NULL;
root->left = &left;
root->right = &right;
// PLACE A
insert(0, 1);
// PLACE B
return 0;
}