我用AVFoundation在swift中创建了一个声音播放器。我正在尝试在播放歌曲结束时开始播放下一首歌曲。我试图实现这个代码
if (audioPlayer.currentTime >= audioPlayer.duration){
var recentSong = songPlaylist[selectedSongNumber + 1]
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
audioPlayer.play()
}
但我无法实现此代码(我不知道在哪里实现它。)这是我的完整代码
import UIKit
import AVFoundation
import AVKit
public var audioPlayer = AVPlayer()
public var selectedSongNumber = Int()
public var songPlaylist:[String] = ["song1", "song2"]
public var recentSong = "song1"
let playImage = UIImage(named: "Play.png") as UIImage!
let pauseImage = UIImage(named: "Pause.png") as UIImage!
class FirstViewController: UIViewController {
@IBOutlet weak var musicSlider: UISlider!
@IBOutlet weak var PlayPause: UIButton!
var audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
override func viewDidLoad() {
super.viewDidLoad()
musicSlider.maximumValue = Float(audioPlayer.duration)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("updateMusicSlider"), userInfo: nil, repeats: true)
if (audioPlayer.currentTime >= audioPlayer.duration){
var recentSong = songPlaylist[selectedSongNumber + 1]
audioPlayer = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath:
NSBundle.mainBundle().pathForResource(recentSong, ofType: "mp3")!), error: nil)
audioPlayer.play()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
@IBAction func PlayPauseButton(sender: AnyObject) {
if (audioPlayer.playing == false){
audioPlayer.play()
PlayPause.setImage(pauseImage, forState: .Normal)
}else{
audioPlayer.pause()
PlayPause.setImage(playImage, forState: .Normal)
}
}
@IBAction func StopButton(sender: AnyObject) {
audioPlayer.stop()
audioPlayer.currentTime = 0
PlayPause.setImage(playImage, forState: .Normal)
}
@IBAction func musicSliderAction(sender: UISlider) {
audioPlayer.stop()
audioPlayer.currentTime = NSTimeInterval(musicSlider.value)
audioPlayer.play()
}
func updateMusicSlider(){
musicSlider.value = Float(audioPlayer.currentTime)
}
}
答案 0 :(得分:8)
我正在用不同的东西更新我的代码:
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate {
var counter = 0
var song = ["1","2","3"]
var player = AVAudioPlayer()
@IBOutlet weak var musicSlider: UISlider!
override func viewDidLoad() {
super.viewDidLoad()
musicSlider.value = 0.0
}
func updateMusicSlider(){
musicSlider.value = Float(player.currentTime)
}
@IBAction func playSong(sender: AnyObject) {
music()
}
@IBAction func sliderAction(sender: AnyObject) {
player.stop()
player.currentTime = NSTimeInterval(musicSlider.value)
player.play()
}
func music(){
var audioPath = NSBundle.mainBundle().pathForResource("\(song[counter])", ofType: "mp3")!
var error : NSError? = nil
player = AVAudioPlayer(contentsOfURL: NSURL(string: audioPath), error: &error)
musicSlider.maximumValue = Float(player.duration)
var timer = NSTimer.scheduledTimerWithTimeInterval(0.05, target: self, selector: Selector("updateMusicSlider"), userInfo: nil, repeats: true)
player.delegate = self
if error == nil {
player.delegate = self
player.prepareToPlay()
player.play()
}
}
func audioPlayerDidFinishPlaying(player: AVAudioPlayer!, successfully flag: Bool)
{
println("Called")
if flag {
counter++
}
if ((counter + 1) == song.count) {
counter = 0
}
music()
}
}
你可以这样做。
希望它会有所帮助,HERE是更多信息的示例项目。
答案 1 :(得分:1)
您需要实施AVAudioPlayerDelegate
协议的方法:
optional func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer!, successfully flag: Bool)
在这里播放您的下一个音乐项目。
但我不建议,因为AVAudioPlayer
一次只能播放一个项目。完成后,您需要再次使用其他音乐项目进行实例化。我建议你使用AVQueuePlayer
。已给出详细答案here。希望它有所帮助!
答案 2 :(得分:0)
我用AVFoundation在swift中创建了一个声音播放器。我使用progressView为歌曲计时,然后当它达到0.98743时,它将自动更新到下一首歌曲,这是Github链接:https://github.com/ryan-wlr/MusicPlayerIOS
func updateProgressView() {
if (progressView.progress > a.advanced(by: 0.98743)) {
audioPlayerDidFinishPlayeing()
}
if audioPlayer.isPlaying {
let progress = Float(audioPlayer.currentTime/audioPlayer.duration)
progressView.setProgress(progress, animated: true)
}
}