我正在尝试测试水豚中的隐藏按钮,但到目前为止还没有能够在没有以下错误的情况下使其工作。
#include <QApplication>
#include <QCoreApplication>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFunctions>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShader>
#include <QOpenGLTexture>
#include <QLabel>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QSurfaceFormat format;
format.setMinorVersion( 2 );
format.setMajorVersion( 4 );
format.setProfile( QSurfaceFormat::CompatibilityProfile );
// format.setProfile( QSurfaceFormat::CoreProfile );
QOpenGLContext context;
context.setFormat(format);
if(!context.create()){
qFatal("Cannot create the requested OpenGL context!");
}
QOffscreenSurface surface;
surface.setFormat( format );
surface.create();
context.makeCurrent( &surface );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
const float c_01SquareVertices[8] ={0.0f, 0.0f,
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f};
glVertexPointer(2, GL_FLOAT, 0, c_01SquareVertices);
glTexCoordPointer(2, GL_FLOAT, 0, c_01SquareVertices);
glDisable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
int maxTextureUnits;
glGetIntegerv ( GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits );
qDebug()<<"GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" << maxTextureUnits;
QImage texImg = QImage(":/tex/tex");
QOpenGLTexture tex(texImg.mirrored());
QImage texImg1 = QImage(":/tex/tex1");
QOpenGLTexture tex1(texImg1.mirrored());
QImage texImg2 = QImage(":/tex/tex2");
QOpenGLTexture tex2(texImg2.mirrored());
QString fsc =
"uniform sampler2D tex;"
"uniform sampler2D tex1;"
"uniform sampler2D tex2;"
"varying vec4 gl_TexCoord[];"
"void main(void)"
"{"
" gl_FragColor = texture2D(tex2, gl_TexCoord[0].yx * 2.0);"
// " gl_FragColor = texture2D(tex1, gl_TexCoord[0].xy) + texture2D(tex2, gl_TexCoord[0].xy);"
"}";
QOpenGLShader fsh( QOpenGLShader::Fragment, &context );
fsh.compileSourceCode( fsc );
QOpenGLShaderProgram pr( &context );
pr.addShader( &fsh );
pr.link();
QOpenGLFramebufferObjectFormat fboFormat;
// fboFormat.setInternalTextureFormat(GL_ALPHA32F);
QOpenGLFramebufferObject fbo( 1000, 1000, fboFormat );
fbo.bind();
glViewport(0,0,fbo.width(),fbo.height());
glClear(GL_COLOR_BUFFER_BIT);
tex.bind(0);
pr.setUniformValue("tex", GLuint(1));
tex1.bind(2);
pr.setUniformValue("tex1", GLuint(2));
tex2.bind(3);
pr.setUniformValue("tex2", GLuint(3));
pr.bind();
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
fbo.release();
QLabel w;
w.resize(fbo.size());
w.setPixmap(QPixmap::fromImage(fbo.toImage()));
w.show();
return a.exec();
}
有人可能建议使用正确的语法。 电话如下:
undefined method `click_on' for [#<Capybara::Element tag="button">]
答案 0 :(得分:0)
好的,从评论/答案开始。这就是我要做的事情:
答案 1 :(得分:-1)
如果您的按钮被隐藏,我认为您需要这样做:
find(".playback", visible: false).click
您也可以尝试
Capybara.ignore_hidden_elements = false
find(".playback").click
Capybara.ignore_hidden_elements = true