我可以使用Json.net?

时间:2015-05-11 19:18:58

标签: c# multithreading json.net

假设我有一个类似的模型:

public class MyModel
{
    public string Name { get; set; }
    public string[] Size { get; set; }
    public string Weight { get; set; }

}

Json喜欢这样:

{
    "name" : "widget",
    "details" : {
        "size" : [
            "XL","M","S",
        ]
        "weight" : "heavy"
    }
}

我一直试图找到一种方法来序列化我的对象,而不需要为" name"和#34;细节的一个模型"因为它没有很好地映射到我的数据库,所以需要一点点玩杂耍来填充类。

我可以在JsonConvert.PopulateObject()中进行多次传递,如:

var mod = new MyModel();

JsonConvert.PopulateObject(json.ToString(), mod);
JsonConvert.PopulateObject(json["details"].ToString(), mod);

但在我的真实代码中,我运行多个线程,而PopulateObject不是线程安全的,它会阻塞应用程序。 PopulateJsonAsync()的注释表示不使用它,而是在PopulateObject()上使用Task.Run()。

当我将其称为“

”时,这不起作用并仍然锁定应用程序
await Task.Run(() => JsonConvert.PopulateObject(response.ToString(), productDetail));

if (response["results"].HasValues)
{
    await Task.Run(() => JsonConvert.PopulateObject(response["results"][0].ToString(), productDetail));
}

一些人通过,但最终应用程序完全被线程锁定。如果我删除PopulateObject,那么线程都会终止,所以我很确定这个函数不是线程安全的。

是否有一个简洁的线程安全方法来一步填充我的对象?

3 个答案:

答案 0 :(得分:7)

您可以使用以下转换器执行此操作:

public class MyModelConverter : JsonConverter
{
    [ThreadStatic]
    static bool cannotWrite;

    // Disables the converter in a thread-safe manner.
    bool CannotWrite { get { return cannotWrite; } set { cannotWrite = value; } }

    public override bool CanWrite { get { return !CannotWrite; } }

    public override bool CanConvert(Type objectType)
    {
        return typeof(MyModel).IsAssignableFrom(objectType);
    }

    public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
    {
        var obj = JObject.Load(reader);
        obj.SelectToken("details.size").MoveTo(obj);
        obj.SelectToken("details.weight").MoveTo(obj);
        using (reader = obj.CreateReader())
        {
            // Using "populate" avoids infinite recursion.
            existingValue = (existingValue ?? new MyModel());
            serializer.Populate(reader, existingValue);
        }
        return existingValue;
    }

    public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
    {
        // Disabling writing prevents infinite recursion.
        using (new PushValue<bool>(true, () => CannotWrite, val => CannotWrite = val))
        {
            var obj = JObject.FromObject(value, serializer);
            var details = new JObject();
            obj.Add("details", details);

            obj["size"].MoveTo(details);
            obj["weight"].MoveTo(details);
            obj.WriteTo(writer);
        }
    }
}

public static class JsonExtensions
{
    public static void MoveTo(this JToken token, JObject newParent)
    {
        if (newParent == null)
            throw new ArgumentNullException();
        if (token != null)
        {
            if (token is JProperty)
            {
                token.Remove();
                newParent.Add(token);
            }
            else if (token.Parent is JProperty)
            {
                token.Parent.Remove();
                newParent.Add(token.Parent);
            }
            else
            {
                throw new InvalidOperationException();
            }
        }
    }
}

public struct PushValue<T> : IDisposable
{
    Action<T> setValue;
    T oldValue;

    public PushValue(T value, Func<T> getValue, Action<T> setValue)
    {
        if (getValue == null || setValue == null)
            throw new ArgumentNullException();
        this.setValue = setValue;
        this.oldValue = getValue();
        setValue(value);
    }

    #region IDisposable Members

    // By using a disposable struct we avoid the overhead of allocating and freeing an instance of a finalizable class.
    public void Dispose()
    {
        if (setValue != null)
            setValue(oldValue);
    }

    #endregion
}

然后像这样使用它:

[JsonConverter(typeof(MyModelConverter))]
public class MyModel
{
    [JsonProperty("name")]
    public string Name { get; set; }
    [JsonProperty("size")]
    public string[] Size { get; set; }
    [JsonProperty("weight")]
    public string Weight { get; set; }
}

public class TestClass
{
    public static void Test()
    {
        string json = @"{
            ""name"" : ""widget"",
            ""details"" : {
                ""size"" : [
                    ""XL"",""M"",""S"",
                ],
                ""weight"" : ""heavy""
            }
        }";
        var mod = JsonConvert.DeserializeObject<MyModel>(json);
        Debug.WriteLine(JsonConvert.SerializeObject(mod, Formatting.Indented));
    }
}

ReadJson()方法很简单:反序列化为JObject,重新构建相应的属性,然后填充MyModel类。 WriteJson有点尴尬;转换器需要以线程安全的方式临时禁用自身以生成&#34;默认&#34; JObject然后可以重组。

答案 1 :(得分:2)

这应该有效:

public class MyModelJsonConverter : JsonConverter
{
    public override bool CanRead
    {
        get { return true; }
    }

    public override bool CanConvert(Type objectType)
    {
        return objectType == typeof(MyModel);
    }

    public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
    {
        if (objectType != typeof(MyModel))
        {
            throw new ArgumentException("objectType");
        }

        switch (reader.TokenType)
        {
            case JsonToken.Null:
            {
                return null;
            }
            case JsonToken.StartObject:
            {
                reader.Read();
                break;
            }
            default:
            {
                throw new JsonSerializationException();
            }
        }

        var result = new MyModel();
        bool inDetails = false;

        while (reader.TokenType == JsonToken.PropertyName)
        {
            string propertyName = reader.Value.ToString();
            if (string.Equals("name", propertyName, StringComparison.OrdinalIgnoreCase))
            {
                reader.Read();
                result.Name = serializer.Deserialize<string>(reader);
            }
            else if (string.Equals("size", propertyName, StringComparison.OrdinalIgnoreCase))
            {
                if (!inDetails)
                {
                    throw new JsonSerializationException();
                }

                reader.Read();
                result.Size = serializer.Deserialize<string[]>(reader);
            }
            else if (string.Equals("weight", propertyName, StringComparison.OrdinalIgnoreCase))
            {
                if (!inDetails)
                {
                    throw new JsonSerializationException();
                }

                reader.Read();
                result.Weight = serializer.Deserialize<string>(reader);
            }
            else if (string.Equals("details", propertyName, StringComparison.OrdinalIgnoreCase))
            {
                reader.Read();

                if (reader.TokenType != JsonToken.StartObject)
                {
                    throw new JsonSerializationException();
                }

                inDetails = true;
            }
            else
            {
                reader.Skip();
            }

            reader.Read();
        }
        if (inDetails)
        {
            if (reader.TokenType != JsonToken.EndObject)
            {
                throw new JsonSerializationException();
            }

            reader.Read();
        }

        return result;
    }

    public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
    {
        if (value == null)
        {
            writer.WriteNull();
            return;
        }

        var model = value as MyModel;
        if (model == null) throw new JsonSerializationException();

        writer.WriteStartObject();
        writer.WritePropertyName("name");
        writer.WriteValue(model.Name);
        writer.WritePropertyName("details");
        writer.WriteStartObject();
        writer.WritePropertyName("size");
        serializer.Serialize(writer, model.Size);
        writer.WritePropertyName("weight");
        writer.WriteValue(model.Weight);
        writer.WriteEndObject();
        writer.WriteEndObject();
    }
}

[JsonConverter(typeof(MyModelJsonConverter))]
public class MyModel
{
    public string Name { get; set; }
    public string[] Size { get; set; }
    public string Weight { get; set; }
}

使用该类的属性,使用它就像:

一样简单
var model = new MyModel
{
    Name = "widget",
    Size = new[] { "XL", "M", "S" },
    Weight = "heavy"
};

string output = JsonConvert.SerializeObject(model);
// {"name":"widget","details":{"size":["XL","M","S"],"weight":"heavy"}}

var model2 = JsonConvert.DeserializeObject<MyModel>(output);
/*
{
    Name = "widget",
    Size = [ "XL", "M", "S" ],
    Weight = "heavy"
}
*/

答案 2 :(得分:2)

您可以将模型与details的额外字段一起使用,并使用JsonIgnore属性忽略SizeWeight字段的序列化。所以你的模型看起来像这样:

public class MyModel
{
    [JsonProperty("name")]
    public string Name { get; set; }
    public Details details { get; set; }

    [JsonIgnore]
    public string[] Size
    {
        get
        {
            return details != null ? details.size : null;
        }
        set
        {
            if (details == null)
            {
                details = new Details();
            }
            details.size = value;
        }
    }

    [JsonIgnore]
    public string Weight
    {
        get
        {
            return details != null ? details.weight : null;
        }
        set
        {
            if (details == null)
            {
                details = new Details();
            }
            details.weight = value;
        }
    }
}

然后你可以像这样简单地序列化/反序列化你的模型:

var deserializedModel = JsonConvert.DeserializeObject<MyModel>("your json string...");
var myModel = new MyModel { Name = "widget", Size = new[] { "XL", "M", "S" }, Weight = "heavy" };
string serializedObject = JsonConvert.SerializeObject(myModel);