我有一个python工具,基本上有这种设置:
main process (P1) -> spawns a process (P2) that starts a tcp connection
-> spawns a thread (T1) that starts a loop to receive
messages that are sent from P2 to P1 via a Queue (Q1)
server process (P2) -> spawns two threads (T2 and T3) that start loops to
receive messages that are sent from P1 to P2 via Queues (Q2 and Q3)
我遇到的问题是,当我停止我的程序时(使用Ctrl + C),它不会退出。服务器进程已经结束,但是主进程只是挂在那里,我必须杀死它。
线程循环函数看起来都一样:
def _loop(self):
while self.running:
res = self.Q1.get()
if res is None:
break
self._handle_msg(res)
所有线程都以守护进程启动:
t = Thread(target=self._loop)
t.setDaemon(True)
t.start()
在我的主要流程中,我使用atexit来执行清理任务:
atexit.register(self.on_exit)
这些清理任务基本上如下:
1)将P1中的self.running
设置为False
并将None
发送给Q1,以便线程T1完成
self.running = False
self.Q1.put(None)
2)通过Q2向P2发送消息,通知此过程它正在结束
self.Q2.put("stop")
3)在P2中,对"停止"做出反应。消息并执行我们在P1中所做的事情
self.running = False
self.Q2.put(None)
self.Q3.put(None)
就是这样,在我的理解中,这应该让一切都很好地关闭,但它并没有。
P1的主要代码还包含以下无限循环,因为否则程序会过早结束:
while running:
sleep(1)
也许这与问题有关,但我不明白为什么会这样。
那我做错了什么?我的设置是否存在重大设计缺陷?我忘了关闭一些东西吗?
修改
好的,我修改了我的代码并设法让它在大多数情况下正确关闭。不幸的是,从现在开始,它仍然卡住了。
我设法写了一个代码的小工作示例。要演示会发生什么,您需要简单地启动脚本,然后使用Ctrl + C
来阻止它。如果您在启动该工具后尽快按Ctrl + C
,通常会出现此问题。
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import signal
import sys
import logging
from multiprocessing import Process, Queue
from threading import Thread
from time import sleep
logger = logging.getLogger("mepy-client")
class SocketClientProtocol(object):
def __init__(self, q_in, q_out, q_binary):
self.q_in = q_in
self.q_out = q_out
self.q_binary = q_binary
self.running = True
t = Thread(target=self._loop)
#t.setDaemon(True)
t.start()
t = Thread(target=self._loop_binary)
#t.setDaemon(True)
t.start()
def _loop(self):
print "start of loop 2"
while self.running:
res = self.q_in.get()
if res is None:
break
self._handle_msg(res)
print "end of loop 2"
def _loop_binary(self):
print "start of loop 3"
while self.running:
res = self.q_binary.get()
if res is None:
break
self._handle_binary(res)
print "end of loop 3"
def _handle_msg(self, msg):
msg_type = msg[0]
if msg_type == "stop2":
print "STOP RECEIVED"
self.running = False
self.q_in.put(None)
self.q_binary.put(None)
def _put_msg(self, msg):
self.q_out.put(msg)
def _handle_binary(self, data):
pass
def handle_element(self):
self._put_msg(["something"])
def run_twisted(q_in, q_out, q_binary):
s = SocketClientProtocol(q_in, q_out, q_binary)
while s.running:
sleep(2)
s.handle_element()
class MediatorSender(object):
def __init__(self):
self.q_in = None
self.q_out = None
self.q_binary = None
self.p = None
self.running = False
def start(self):
if self.running:
return
self.running = True
self.q_in = Queue()
self.q_out = Queue()
self.q_binary = Queue()
print "!!!!START"
self.p = Process(target=run_twisted, args=(self.q_in, self.q_out, self.q_binary))
self.p.start()
t = Thread(target=self._loop)
#t.setDaemon(True)
t.start()
def stop(self):
print "!!!!STOP"
if not self.running:
return
print "STOP2"
self.running = False
self.q_out.put(None)
self.q_in.put(["stop2"])
#self.q_in.put(None)
#self.q_binary.put(None)
try:
if self.p and self.p.is_alive():
self.p.terminate()
except:
pass
def _loop(self):
print "start of loop 1"
while self.running:
res = self.q_out.get()
if res is None:
break
self._handle_msg(res)
print "end of loop 1"
def _handle_msg(self, msg):
self._put_msg(msg)
def _put_msg(self, msg):
self.q_in.put(msg)
def _put_binary(self, msg):
self.q_binary.put(msg)
def send_chunk(self, chunk):
self._put_binary(chunk)
running = True
def signal_handler(signal, frame):
global running
if running:
running = False
ms.stop()
else:
sys.exit(0)
if __name__ == "__main__":
signal.signal(signal.SIGINT, signal_handler)
ms = MediatorSender()
ms.start()
for i in range(100):
ms.send_chunk("some chunk of data")
while running:
sleep(1)
答案 0 :(得分:1)
也许您应该尝试捕获SIGINT
信号,该信号由Ctrl + C
使用signal.signal
生成,如下所示:
#!/usr/bin/env python
import signal
import sys
def signal_handler(signal, frame):
print('You pressed Ctrl+C!')
sys.exit(0)
signal.signal(signal.SIGINT, signal_handler)
print('Press Ctrl+C')
signal.pause()
代码从here
被盗答案 1 :(得分:1)
我认为你通过在子进程上调用multiprocessing.Queue
来破坏你的p.terminate()
。文档对此有警告:
警告:如果关联进程使用的是此方法,则使用此方法 管道或队列然后管道或队列容易被破坏 其他过程可能无法使用。同样,如果过程有 获得锁定或信号量等,然后终止它是负责任的 导致其他进程陷入僵局。
在某些情况下,在p
方法可以使用您加载到其中的标记之前看起来MediatorSender._loop
正在终止,以便让它知道它应该退出。
此外,您正在安装一个信号处理程序,该处理程序只能在主进程中工作,但实际上父进程和都会收到SIGINT,这意味着{{1}在两个进程中被调用,可能会导致signal_handler
被调用两次,因为处理ms.stop
到ms.running
我建议只利用两个进程都接收SIGINT,并让父进程和子进程直接处理False
。这样,每个人都会干净地关闭自己,而不是让父母终止孩子。以下代码演示了这一点,并且在我的测试中从未挂起。我在几个地方简化了你的代码,但在功能上它完全相同:
KeyboardInterrupt
修改强>
如果您更喜欢使用信号处理程序而不是捕获#!/usr/bin/env python
# -*- coding: utf-8 -*-
import logging
from multiprocessing import Process, Queue
from threading import Thread
from time import sleep
logger = logging.getLogger("mepy-client")
class SocketClientProtocol(object):
def __init__(self, q_in, q_out, q_binary):
self.q_in = q_in
self.q_out = q_out
self.q_binary = q_binary
t = Thread(target=self._loop)
t.start()
t = Thread(target=self._loop_binary)
t.start()
def _loop(self):
print("start of loop 2")
for res in iter(self.q_in.get, None):
self._handle_msg(res)
print("end of loop 2")
def _loop_binary(self):
print("start of loop 3")
for res in iter(self.q_binary.get, None):
self._handle_binary(res)
print("end of loop 3")
def _handle_msg(self, msg):
msg_type = msg[0]
if msg_type == "stop2":
self.q_in.put(None)
self.q_binary.put(None)
def _put_msg(self, msg):
self.q_out.put(msg)
def stop(self):
print("STOP RECEIVED")
self.q_in.put(None)
self.q_binary.put(None)
def _handle_binary(self, data):
pass
def handle_element(self):
self._put_msg(["something"])
def run_twisted(q_in, q_out, q_binary):
s = SocketClientProtocol(q_in, q_out, q_binary)
try:
while True:
sleep(2)
s.handle_element()
except KeyboardInterrupt:
s.stop()
class MediatorSender(object):
def __init__(self):
self.q_in = None
self.q_out = None
self.q_binary = None
self.p = None
self.running = False
def start(self):
if self.running:
return
self.running = True
self.q_in = Queue()
self.q_out = Queue()
self.q_binary = Queue()
print("!!!!START")
self.p = Process(target=run_twisted,
args=(self.q_in, self.q_out, self.q_binary))
self.p.start()
self.loop = Thread(target=self._loop)
self.loop.start()
def stop(self):
print("!!!!STOP")
if not self.running:
return
print("STOP2")
self.running = False
self.q_out.put(None)
def _loop(self):
print("start of loop 1")
for res in iter(self.q_out.get, None):
self._handle_msg(res)
print("end of loop 1")
def _handle_msg(self, msg):
self._put_msg(msg)
def _put_msg(self, msg):
self.q_in.put(msg)
def _put_binary(self, msg):
self.q_binary.put(msg)
def send_chunk(self, chunk):
self._put_binary(chunk)
if __name__ == "__main__":
ms = MediatorSender()
try:
ms.start()
for i in range(100):
ms.send_chunk("some chunk of data")
# You actually have to join w/ a timeout in a loop on
# Python 2.7. If you just call join(), SIGINT won't be
# received by the main process, and the program will
# hang. This is a bug, and is fixed in Python 3.x.
while True:
ms.loop.join()
except KeyboardInterrupt:
ms.stop()
,那么您只需要确保子进程使用自己的信号处理程序,而不是继承父进程:
KeyboardInterrupt
答案 2 :(得分:0)
如果我使用线程模块,这通常对我有用。如果使用多处理程序,它将无法工作。如果您从终端运行脚本,请尝试在后台运行它,如下所示。
python scriptFoo.py &
运行该过程后,它将输出这样的PID
[1] 23107
每当你需要退出脚本时,你只需输入kill和脚本PID就可以了。
kill 23107
再次按Enter键,它应该终止所有子进程并输出它。
[1]+ Terminated python scriptFoo.py
据我所知,你不能用' Ctrl + C'
杀死所有子进程