I'm trying to implement a login with satellizer for twitter. I'm following the examples on the satellizer repository, so on client-side i do the following:
public static void trustSelfSignedSSL() {
try {
SSLContext ctx = SSLContext.getInstance("TLS");
X509TrustManager tm = new X509TrustManager() {
@Override
public void checkClientTrusted(X509Certificate[] chain, String authType) throws CertificateException {
}
@Override
public void checkServerTrusted(X509Certificate[] chain, String authType) throws CertificateException {
}
@Override
public X509Certificate[] getAcceptedIssuers() {
return null;
}
};
ctx.init(null, new TrustManager[] { tm }, null);
SSLContext.setDefault(ctx);
} catch (Exception ex) {
ex.printStackTrace();
}
}
And on server-side i follow their login flow for oauth 1.0:
#include <irrlicht.h>
#include "driverChoice.h"
#include <opencv/cv.h>
#include <opencv/cxcore.h>
#include <opencv/highgui.h>
#include <time.h>
#include <sys/timeb.h>
#include <opencv2\highgui\highgui.hpp>
#include <IGUIEnvironment.h>
using namespace cv;
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#ifdef _MSC_VER
#pragma comment(lib, "Irrlicht.lib")
#endif
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib")
#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
#endif
int main()
{
IrrlichtDevice *device = createDevice(video::EDT_OPENGL, dimension2d<s32> (640 , 480), 16, false, true /* shadow */, false);
if (!device)
return 1;
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
ITexture* frame_tex = driver->addTexture(vector2d<s32>(640, 480), "video_stream");
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!",
rect<s32>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("E:/Akshay/VS2012Projects/IrrlichtDemoApp/IrrlichtDemoApp/ratamahatta.md2");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("E:/Akshay/VS2012Projects/IrrlichtDemoApp/IrrlichtDemoApp/ctf_r.png") );
}
smgr->addCameraSceneNode(0, vector3df(20,30,-50), vector3df(0,5,0));
while(device->run())
{
VideoCapture capture(0);
Mat camera_frame;
if( cv::waitKey(50) >= 0 ) break;
if( !capture.grab() )
{
std::cout << "Unable to grab camera frame\n";
}
capture >> camera_frame;
if( ! camera_frame.empty() )
{
//exception here
unsigned char *tex_buf = (unsigned char*)frame_tex->lock();
unsigned char *frame_buf = camera_frame.data;
// Convert from RGB to RGBA
for(int y=0; y < camera_frame.rows; y++) {
for(int x=0; x < camera_frame.cols; x++) {
*(tex_buf++) = *(frame_buf++);
*(tex_buf++) = *(frame_buf++);
*(tex_buf++) = *(frame_buf++);
*(tex_buf++) = 255;
}
}
frame_tex->unlock();
driver->beginScene(true, true, SColor(255,100,101,140));
driver->draw2DImage(frame_tex, core::rect<s32>(0,0,640,480),
core::rect<s32>(0,0,480,640));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
}
device->drop();
}
But, when i get to redirect to the /authenticate URL i get a CORS error:
$auth.authenticate('twitter')
.then(function (res) {
console.log(res);
});
I looked on their example for php/Laravel and they use redirect, but for me is not working.
How can i solve this problem?
答案 0 :(得分:0)
您需要在index.php文件中添加Access-Control-Allow-Origin标头。
在服务器端打开index.php并在<?php
之后添加此行:
header("Access-Control-Allow-Origin: *");