谓词不释放内存

时间:2015-05-08 04:52:56

标签: c# memory datagrid

如果我在where predicate内包含外部引用,则内存不会释放。

如果我像这样写List<object>,请说我有一个where predicate

    List<object> myList = new List<object>();
    ...
    myList.add(object);
    ...

    Expression<Func<object,bool>> predicate = p => myList.Contains(p);

即使我制作myList = nullpredicate = null,也不会释放内存。

我已将List<object> itemsource绑定到DataGrid。我也将它的ItemSource设为null,处理DataGrid,DataGrid为null。 。我还用ANTS Memory Profiler 7.4分析了这个问题。它还告诉我,由于wherepredicate它正在保持参考。

如果我在wherepredicate中更改我的dispose(),那么内存就会被释放。

    Expression<Func<object,bool>> predicate = p => p.id == 0;

表示删除WherePredicate中的引用。

1 个答案:

答案 0 :(得分:7)

嗯......有趣......甚至Expression<>导致关闭...我不知道......

最终结果:谓词没有对myList的引用

我将解释:

private static bool IsDebug()
{
    // Taken from http://stackoverflow.com/questions/2104099/c-sharp-if-then-directives-for-debug-vs-release
    object[] customAttributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(DebuggableAttribute), false);

    if ((customAttributes != null) && (customAttributes.Length == 1))
    {
        DebuggableAttribute attribute = customAttributes[0] as DebuggableAttribute;
        return (attribute.IsJITOptimizerDisabled && attribute.IsJITTrackingEnabled);
    }

    return false;
}

static void Main(string[] args)
{
    // Check x86 or x64
    Console.WriteLine(IntPtr.Size == 4 ? "x86" : "x64");

    // Check Debug/Release
    Console.WriteLine(IsDebug() ? "Debug, USELESS BENCHMARK" : "Release");

    // Check if debugger is attached
    Console.WriteLine(System.Diagnostics.Debugger.IsAttached ? "Debugger attached, USELESS BENCHMARK!" : "Debugger not attached");

    Console.WriteLine();

    {
        long memory = GC.GetTotalMemory(true);

        // A big array, big enough that we can see its allocation in
        // memory
        byte[] buffer = new byte[10000000];

        Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);

        // A List<>, containing a reference to the buffer
        List<object> myList = new List<object>();
        myList.Add(buffer);

        Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that buffer is referenced at least up to
        // this point
        GC.KeepAlive(buffer);

        // But clearly setting buffer = null is useless, because the
        // List<> has anothe reference
        buffer = null;
        Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);

        // If I Clear() the List<>, the last reference to the buffer
        // is removed, and now the buffer can be freed
        myList.Clear();
        Console.WriteLine("myList.Clear(): {0}", GC.GetTotalMemory(true) - memory);

        GC.KeepAlive(myList);
    }

    Console.WriteLine();
    GC.Collect();

    {
        long memory = GC.GetTotalMemory(true);

        // A big array, big enough that we can see its allocation in
        // memory
        byte[] buffer = new byte[10000000];

        Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);

        // A List<>, containing a reference to the buffer
        List<object> myList = new List<object>();
        myList.Add(buffer);

        Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that buffer is referenced at least up to
        // this point
        GC.KeepAlive(buffer);

        // But clearly setting buffer = null is useless, because the
        // List<> has another reference
        buffer = null;
        Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that the List<> is referenced at least
        // up to this point
        GC.KeepAlive(myList);

        // If I set to null myList, the last reference to myList
        // and to buffer are removed
        myList = null;
        Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);
    }

    Console.WriteLine();
    GC.Collect();

    {
        long memory = GC.GetTotalMemory(true);

        // A big array, big enough that we can see its allocation in
        // memory
        byte[] buffer = new byte[10000000];

        Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);

        // A List<>, containing a reference to the buffer
        List<object> myList = new List<object>();
        myList.Add(buffer);

        Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);

        // A predicate, containing a reference to myList
        Expression<Func<object, bool>> predicate1 = p => myList.Contains(p);
        Console.WriteLine("Created a predicate p => myList.Contains(p): {0}", GC.GetTotalMemory(true) - memory);

        // A second predicate, **not** containing a reference to
        // myList
        Expression<Func<object, bool>> predicate2 = p => p.GetHashCode() == 0;
        Console.WriteLine("Created a predicate p => p.GetHashCode() == 0: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that buffer is referenced at least up to
        // this point
        GC.KeepAlive(buffer);

        // But clearly setting buffer = null is useless, because the
        // List<> has another reference
        buffer = null;
        Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that the List<> is referenced at least
        // up to this point
        GC.KeepAlive(myList);

        // If I set to null myList, an interesting thing happens: the
        // memory is freed, even if the predicate1 is still alive!
        myList = null;
        Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);

        // We want to be sure that the predicates are referenced at 
        // least up to this point
        GC.KeepAlive(predicate1);
        GC.KeepAlive(predicate2);

        try
        {
            // We compile the predicate1
            Func<object, bool> fn = predicate1.Compile();
            // And execute it!
            fn(5);
        }
        catch (NullReferenceException)
        {
            Console.WriteLine("predicate1 is 'pointing' to a null myList");
        }
    }
}

这是一个三个部分的示例测试:基本点是分配了一个大byte[]数组,并通过检查分配了多少内存,我们检查数组是否仍以某种方式分配。 在没有调试器(CTRL + F5)的情况下,在Release模式下执行此代码非常重要。如果你不这样做,你会在程序启动时收到警告

前两个&#34;部分&#34;仅表示List<>确实保持&#34;活着&#34;它引用的项目(在这种情况下是byte[]),并释放List<>.Clear(),让GC收集byte[]

第三部分更有趣:有List<>Expression<> ......两者似乎都保留了对byte[]的引用,但这是一种幻觉。写入的Expression<>会导致编译器生成&#34;闭包&#34;围绕myList<>变量。使用ILSpy很容易看到:

Program.<>c__DisplayClassb <>c__DisplayClassb = new Program.<>c__DisplayClassb();
<>c__DisplayClassb.myList = new List<object>();
<>c__DisplayClassb.myList.Add(buffer3);

ParameterExpression parameterExpression = Expression.Parameter(typeof(object), "p");
Expression<Func<object, bool>> predicate = Expression.Lambda<Func<object, bool>>(Expression.Call(Expression.Field(Expression.Constant(<>c__DisplayClassb), fieldof(Program.<>c__DisplayClassb.myList)), methodof(List<object>.Contains(!0)), new Expression[]
{
    parameterExpression
}), new ParameterExpression[]
{
    parameterExpression
});

(如果您没有ILSpy,您可以查看在线编译器TryRoslyn生成的代码,以获得更简单的样本)

隐藏类<>c__DisplayClassb由编译器生成,字段为myList。所以没有一个&#34; local&#34;变量myList,该方法具有一个具有字段<>c__DisplayClassb的局部变量myListpredicate1没有直接引用myList,但引用了变量<>c__DisplayClassb(请参阅Expression.Constant(<>c__DisplayClassb)?),所以

<>c__DisplayClassb.myList = null;

predicate1仍然引用<>c__DisplayClassb,但<>c__DisplayClassb.myListnull,因此不再有myList的引用。