如果我在where predicate
内包含外部引用,则内存不会释放。
如果我像这样写List<object>
,请说我有一个where predicate
:
List<object> myList = new List<object>();
...
myList.add(object);
...
Expression<Func<object,bool>> predicate = p => myList.Contains(p);
即使我制作myList = null
或predicate = null
,也不会释放内存。
我已将List<object> itemsource
绑定到DataGrid
。我也将它的ItemSource设为null,处理DataGrid,DataGrid为null。 。我还用ANTS Memory Profiler 7.4分析了这个问题。它还告诉我,由于wherepredicate
它正在保持参考。
如果我在wherepredicate
中更改我的dispose()
,那么内存就会被释放。
Expression<Func<object,bool>> predicate = p => p.id == 0;
表示删除WherePredicate
中的引用。
答案 0 :(得分:7)
Expression<>
导致关闭...我不知道......
最终结果:谓词没有对myList的引用
我将解释:
private static bool IsDebug()
{
// Taken from http://stackoverflow.com/questions/2104099/c-sharp-if-then-directives-for-debug-vs-release
object[] customAttributes = Assembly.GetExecutingAssembly().GetCustomAttributes(typeof(DebuggableAttribute), false);
if ((customAttributes != null) && (customAttributes.Length == 1))
{
DebuggableAttribute attribute = customAttributes[0] as DebuggableAttribute;
return (attribute.IsJITOptimizerDisabled && attribute.IsJITTrackingEnabled);
}
return false;
}
static void Main(string[] args)
{
// Check x86 or x64
Console.WriteLine(IntPtr.Size == 4 ? "x86" : "x64");
// Check Debug/Release
Console.WriteLine(IsDebug() ? "Debug, USELESS BENCHMARK" : "Release");
// Check if debugger is attached
Console.WriteLine(System.Diagnostics.Debugger.IsAttached ? "Debugger attached, USELESS BENCHMARK!" : "Debugger not attached");
Console.WriteLine();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has anothe reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// If I Clear() the List<>, the last reference to the buffer
// is removed, and now the buffer can be freed
myList.Clear();
Console.WriteLine("myList.Clear(): {0}", GC.GetTotalMemory(true) - memory);
GC.KeepAlive(myList);
}
Console.WriteLine();
GC.Collect();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has another reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the List<> is referenced at least
// up to this point
GC.KeepAlive(myList);
// If I set to null myList, the last reference to myList
// and to buffer are removed
myList = null;
Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);
}
Console.WriteLine();
GC.Collect();
{
long memory = GC.GetTotalMemory(true);
// A big array, big enough that we can see its allocation in
// memory
byte[] buffer = new byte[10000000];
Console.WriteLine("Just allocated the array: {0}", GC.GetTotalMemory(true) - memory);
// A List<>, containing a reference to the buffer
List<object> myList = new List<object>();
myList.Add(buffer);
Console.WriteLine("Added to the List<>: {0}", GC.GetTotalMemory(true) - memory);
// A predicate, containing a reference to myList
Expression<Func<object, bool>> predicate1 = p => myList.Contains(p);
Console.WriteLine("Created a predicate p => myList.Contains(p): {0}", GC.GetTotalMemory(true) - memory);
// A second predicate, **not** containing a reference to
// myList
Expression<Func<object, bool>> predicate2 = p => p.GetHashCode() == 0;
Console.WriteLine("Created a predicate p => p.GetHashCode() == 0: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that buffer is referenced at least up to
// this point
GC.KeepAlive(buffer);
// But clearly setting buffer = null is useless, because the
// List<> has another reference
buffer = null;
Console.WriteLine("buffer = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the List<> is referenced at least
// up to this point
GC.KeepAlive(myList);
// If I set to null myList, an interesting thing happens: the
// memory is freed, even if the predicate1 is still alive!
myList = null;
Console.WriteLine("myList = null: {0}", GC.GetTotalMemory(true) - memory);
// We want to be sure that the predicates are referenced at
// least up to this point
GC.KeepAlive(predicate1);
GC.KeepAlive(predicate2);
try
{
// We compile the predicate1
Func<object, bool> fn = predicate1.Compile();
// And execute it!
fn(5);
}
catch (NullReferenceException)
{
Console.WriteLine("predicate1 is 'pointing' to a null myList");
}
}
}
这是一个三个部分的示例测试:基本点是分配了一个大byte[]
数组,并通过检查分配了多少内存,我们检查数组是否仍以某种方式分配。 在没有调试器(CTRL + F5)的情况下,在Release模式下执行此代码非常重要。如果你不这样做,你会在程序启动时收到警告
前两个&#34;部分&#34;仅表示List<>
确实保持&#34;活着&#34;它引用的项目(在这种情况下是byte[]
),并释放List<>
或.Clear()
,让GC收集byte[]
。
第三部分更有趣:有List<>
和Expression<>
......两者似乎都保留了对byte[]
的引用,但这是一种幻觉。写入的Expression<>
会导致编译器生成&#34;闭包&#34;围绕myList<>
变量。使用ILSpy很容易看到:
Program.<>c__DisplayClassb <>c__DisplayClassb = new Program.<>c__DisplayClassb();
<>c__DisplayClassb.myList = new List<object>();
<>c__DisplayClassb.myList.Add(buffer3);
ParameterExpression parameterExpression = Expression.Parameter(typeof(object), "p");
Expression<Func<object, bool>> predicate = Expression.Lambda<Func<object, bool>>(Expression.Call(Expression.Field(Expression.Constant(<>c__DisplayClassb), fieldof(Program.<>c__DisplayClassb.myList)), methodof(List<object>.Contains(!0)), new Expression[]
{
parameterExpression
}), new ParameterExpression[]
{
parameterExpression
});
(如果您没有ILSpy,您可以查看在线编译器TryRoslyn生成的代码,以获得更简单的样本)
隐藏类<>c__DisplayClassb
由编译器生成,字段为myList
。所以没有一个&#34; local&#34;变量myList
,该方法具有一个具有字段<>c__DisplayClassb
的局部变量myList
。 predicate1
没有直接引用myList
,但引用了变量<>c__DisplayClassb
(请参阅Expression.Constant(<>c__DisplayClassb)
?),所以
<>c__DisplayClassb.myList = null;
predicate1
仍然引用<>c__DisplayClassb
,但<>c__DisplayClassb.myList
为null
,因此不再有myList
的引用。