我正在寻找一种在FabricJs画布中用图像模式填充图像的方法,因为没有内置的image filter来执行此操作。虽然我的代码仍然处于早期版本,但基本上它应该可以工作(不幸的是它并不是这样);
所有的eavy工作都是通过applyTo
方法完成的,我在其中加载图像,然后用图案填充隐藏的画布。我注意到有一个函数(source
)属于无限递归:
var pattern = new fabric.Pattern({
source: function () {
fhc.setDimensions({
width: smile.getWidth() + 5,
height: smile.getHeight() + 5,
});
return fhc.getElement();
},
repeat: 'repeat'
});
我在JSFiddle
上准备了一个演示有人可以帮我理解如何解决这个问题吗?
(function (global) {
'use strict';
var fabric = global.fabric || (global.fabric = {}),
extend = fabric.util.object.extend;
fabric.Image.filters.ImagePatternEffect = fabric.util.createClass(fabric.Image.filters.BaseFilter, {
type: 'ImagePatternEffect',
initialize: function (options) {
options = options || {};
this.img = options.img;
},
applyTo: function (canvasEl) {
var w = canvasEl.width;
var h = canvasEl.height;
var hc = document.createElement('canvas');
fabric.Image.fromURL('http://i.imgur.com/0Ks0mlY.png', function (smile) {
debugger;
hc.setAttribute('width', w);
hc.setAttribute('height', h);
var fhc = new fabric.StaticCanvas(hc);
fhc.add(smile);
var pattern = new fabric.Pattern({
source: function () {
fhc.setDimensions({
width: smile.getWidth() + 5,
height: smile.getHeight() + 5,
});
return fhc.getElement();
},
repeat: 'repeat'
});
var rect = new fabric.Rect({
fill: pattern,
width: w,
height: h
});
fhc.add(rect);
fhc.renderAll();
var ifhcContext = fhc.getContext('2d');
var fhcImageData = ifhcContext.getImageData(0, 0, fhc.width, fhc.height);
var fhcData = fhcImageData.data;
var context = canvasEl.getContext('2d'),
imageData = context.getImageData(0, 0, canvasEl.width, canvasEl.height),
data = imageData.data;
for (var i = 0, n = data.length; i < n; i += 4) {
data[i] += fhcData[i];
data[i + 1] += fhcData[i + 1];
data[i + 2] += fhcData[i + 2];
}
context.putImageData(imageData, 0, 0);
});
},
toObject: function () {
return extend(this.callSuper('toObject'), {
});
}
});
fabric.Image.filters.ImagePatternEffect.fromObject = function (object) {
return new fabric.Image.filters.ImagePatternEffect(object);
};
})(typeof exports !== 'undefined' ? exports : this);
var canvas = new fabric.Canvas('c');
fabric.Image.fromURL('http://i.imgur.com/qaQ8jir.png', function (img) {
var orImg = img;
img.filters.push(new fabric.Image.filters.ImagePatternEffect({
img: orImg,
}));
img.applyFilters(canvas.renderAll.bind(canvas));
canvas.add(img.set({
width: 300,
height: 300,
}));
}, {
crossOrigin: ''
});
答案 0 :(得分:0)
我还在我的网络应用程序上使用模式图像,以便将其添加到对象上,并且它可以工作。
所有你需要的是这个函数 function loadPattern(url,seatObj),其中我传递了我想要每次添加模式的对象和图像(模式)链接。
这是片段:
function loadPattern(url, seatObj) {
//i use the loadImage function to load the image and pass it to the fabric.Pattern constructor
fabric.util.loadImage(url, function (img) {
//i change the fill property of the object to the
//image that i want to load on it as a pattern
seatObj.fill = new fabric.Pattern({
source: img,
repeat: 'no-repeat'
});
//refresh canvas and watch your image pattern on the object
canvas.renderAll();
});
}
希望这有帮助, 祝你好运