@interface CircleRevealLayer : CALayer
@end
@implementation CircleRevealLayer
- (instancetype)init
{
if (self = [super init]) {
[self setNeedsDisplay];
[self displayIfNeeded];
}
return self;
}
- (void)display
{
self.contents = (__bridge id)([self maskImage].CGImage);
self.contentsGravity = kCAGravityCenter;
}
- (UIImage *)maskImage
{
static UIImage *mask = nil;
if (!mask) {
UIGraphicsBeginImageContext(CGSizeMake(SCREEN_WIDTH, SCREEN_HEIGHT));
UIBezierPath* bezierPath = UIBezierPath.bezierPath;
[bezierPath moveToPoint: CGPointMake(209.5, 368)];
[bezierPath addCurveToPoint: CGPointMake(207, 370.5) controlPoint1: CGPointMake(208.12, 368) controlPoint2: CGPointMake(207, 369.12)];
[bezierPath addCurveToPoint: CGPointMake(209.5, 373) controlPoint1: CGPointMake(207, 371.88) controlPoint2: CGPointMake(208.12, 373)];
[bezierPath addCurveToPoint: CGPointMake(212, 370.5) controlPoint1: CGPointMake(210.88, 373) controlPoint2: CGPointMake(212, 371.88)];
[bezierPath addCurveToPoint: CGPointMake(210.98, 368.49) controlPoint1: CGPointMake(212, 369.67) controlPoint2: CGPointMake(211.6, 368.94)];
[bezierPath addCurveToPoint: CGPointMake(209.5, 368) controlPoint1: CGPointMake(210.57, 368.18) controlPoint2: CGPointMake(210.05, 368)];
[bezierPath closePath];
[bezierPath moveToPoint: CGPointMake(411, 0)];
[bezierPath addCurveToPoint: CGPointMake(411, 736) controlPoint1: CGPointMake(411, 0) controlPoint2: CGPointMake(411, 736)];
[bezierPath addLineToPoint: CGPointMake(-3, 736)];
[bezierPath addLineToPoint: CGPointMake(-3, 0)];
[bezierPath addLineToPoint: CGPointMake(411, 0)];
[bezierPath addLineToPoint: CGPointMake(411, 0)];
[bezierPath closePath];
[UIColor.grayColor setFill];
[bezierPath fill];
mask = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
//mask = [UIImage imageNamed:@"mask.PNG"];
}
return mask;
}
@end
@interface CircleRevealView : UIView
@end
@implementation CircleRevealView
+ (Class)layerClass{
return [CircleRevealLayer class];
}
@end
然后,我这样创建它:
_maskView = [[CircleRevealView alloc] initWithFrame:self.view.bounds];
_maskView.frame = self.view.bounds;
并添加缩放动画:
POPSpringAnimation *springAnimation = [POPSpringAnimation animation];
springAnimation.property = [POPAnimatableProperty propertyWithName:kPOPViewScaleXY];
springAnimation.toValue=[NSValue valueWithCGPoint:CGPointMake(80, 80)];
springAnimation.velocity=[NSValue valueWithCGPoint:CGPointMake(1, 1)]; // change of value units per second
springAnimation.springBounciness=20; // value between 0-20 default at 4
springAnimation.springSpeed=3;
springAnimation.name=@"scaleXY1";
springAnimation.delegate=self;
[_maskView pop_addAnimation:springAnimation forKey:@"scaleXY1"];
mask.PNG只是一个白色图像,中间有一个洞。
当我使用UIBezierPath绘制内容并将其分配给图层时,缩放动画似乎从图层的左上角开始; 但如果我改为使用图像,则缩放动画似乎是从它的中心发生的。
我想要的是使用Core Graphics生成动态内容并像使用mask.PNG
那样缩放图层更新: UIBezierPath
mask.PNG
mask.PNG是使用PaintCode从UIBezierPath代码生成的。