我在内部网络上连接到我的服务器。但我无法连接到外部网络上的服务器。外部网络上的服务器防火墙已关闭。端口转发服务器是。
private byte[] _buffer = new byte[1024];
private List<Socket> _clientSockets = new List<Socket>();
private Socket _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
public int PortNo;
private void SetupServer()
{
try
{
_serverSocket.Bind(new IPEndPoint(IPAddress.Any, PortNo));
_serverSocket.Listen(1);
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
}
catch(Exception hata)
{
MessageBox.Show(hata.Message);
}
}
private void AcceptCallBack(IAsyncResult AR)
{
Socket socket = _serverSocket.EndAccept(AR);
_clientSockets.Add(socket);
try
{
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), socket);
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallBack), null);
}
catch(Exception hata)
{
MessageBox.Show(hata.Message);
}
}
private void ReceiveCallBack(IAsyncResult AR)
{
Socket socket = (Socket)AR.AsyncState;
int received = socket.EndReceive(AR);
byte[] dataBuf = new byte[received];
Array.Copy(_buffer, dataBuf, received);
string text = Encoding.ASCII.GetString(dataBuf);
byte[] response = response = ekranGonderme();
try
{
socket.BeginSend(response, 0, response.Length, SocketFlags.None, new AsyncCallback(SendCallBack), null);
socket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), socket);
}
catch(Exception hata)
{
MessageBox.Show(hata.Message);
}
}
private static Socket _clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
int portNo = 20000;
IPAddress[] server_ip = Dns.GetHostAddresses(server's external ip address);
private void Form1_Load(object sender, EventArgs e)
{
LoopConnect();
LoopSendReceive()
}
private void LoopSendReceive()
{
try
{
byte[] buffer = Encoding.ASCII.GetBytes("ekran_iste");
_clientSocket.Send(buffer);
byte[] receiveBuf = new byte[999999];
int rec = _clientSocket.Receive(receiveBuf);
byte[] data = new byte[rec];
Array.Copy(receiveBuf, data, rec);
MemoryStream ms = new MemoryStream(data);
}
catch
{
}
}
private void LoopConnect()
{
int attempts = 0;
while (!_clientSocket.Connected)
{
try
{
attempts++;
_clientSocket.Connect(server_ip[0], portNo);
}
catch(SocketException)
{
}
}
}
}