错误1'LeapController1.LeapEventListener.LeapEventListener(LeapController1.ILeapEventDelegate)'的最佳重载方法匹配有一些无效的参数
错误2参数1:无法从'LeapController1.MainWindow'转换为'LeapController1.ILeapEventDelegate'
我正在尝试将数据更新到GUI上的标签,我不知道出了什么问题。
这是我的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using Leap; //using leap motion library
namespace LeapController1
{
public partial class MainWindow : Window
{
private Controller controller = new Controller();
private LeapEventListener listener;
public MainWindow()
{
InitializeComponent();
this.controller = new Controller();
this.listener = new LeapEventListener(this);
controller.AddListener(listener);
Console.ReadKey(); //prevent console output from closing
controller.RemoveListener(listener); //remove listener from controller
controller.Dispose(); //dispose controller
}
delegate void LeapEventDelegate(string EventName);
public void LeapEventNotification(string EventName)
{
if (this.CheckAccess())
{
switch (EventName)
{
case "onInit":
txtInit.Content = "Initialised";
break;
case "onConnect":
txtConnect.Content = "Connected";
this.connectHandler();
break;
case "onDisconnect":
txtConnect.Content = "Disconnected";
break;
case "onFrame":
txtFrame.Content = " on Frame";
this.movement(this.controller.Frame());
break;
}
}
else
{
Dispatcher.Invoke(new LeapEventDelegate(LeapEventNotification), new object[] { EventName });
}
}//end method LeapEventNotification
public void connectHandler()
{
this.controller.SetPolicyFlags(Controller.PolicyFlag.POLICY_IMAGES);
this.controller.SetPolicy(Controller.PolicyFlag.POLICY_BACKGROUND_FRAMES);
this.controller.EnableGesture(Gesture.GestureType.TYPE_KEY_TAP);
this.controller.EnableGesture(Gesture.GestureType.TYPE_SCREEN_TAP);
this.controller.EnableGesture(Gesture.GestureType.TYPE_SWIPE);
this.controller.EnableGesture(Gesture.GestureType.TYPE_CIRCLE);
this.controller.Config.SetFloat("Gesture.Swipe.MinLength", 100.0f);
}
public void movement(Leap.Frame frame)
{
HandList allHands = frame.Hands; //get hand data array
foreach (Hand hand in allHands) //run for each element in array
{
Leap.Vector normal = hand.PalmNormal; //get hand.PalmNormal data
Leap.Vector direction = hand.Direction; //get hand.Direction data
double pitch = direction.Pitch; //get pitch data
double pitch1 = (pitch) * (180 / Math.PI); //convert rad to deg
int finalpitch = (int)(pitch1); //nearest whole number
double roll = normal.Roll; //get roll data
double roll1 = (roll) * (180 / Math.PI); //convert rad to deg
int finalroll = (int)(roll1); //nearest whole number
txtPitch.Content = finalpitch; //assign data to label
txtRoll.Content = finalroll; //assign data to label
}
GestureList gestures = frame.Gestures(); //returns a list of gestures
for (int i = 0; i < gestures.Count(); i++) //run when gesture made
{
Gesture gesture = gestures[i]; //gesture at that instant
switch (gesture.Type) //check gesture type
{
//if gesture.Type == TYPE_SWIPE
case Gesture.GestureType.TYPE_SWIPE:
txtGesture.Content = "SWIPE";
break;
//if gesture.Type == TYPE_SCREEN_TAP
case Gesture.GestureType.TYPE_SCREEN_TAP:
txtGesture.Content = "SCREEN TAP";
break;
//if gesture.Type == TYPE_KEY_TAP
case Gesture.GestureType.TYPE_KEY_TAP:
txtGesture.Content = "KEY TAP";
break;
//if gesture.Type == neither of the above
default:
txtGesture.Content = "UNKNOWN";
break;
}
}
}
}
public interface ILeapEventDelegate
{
void LeapEventNotification(string EventName);
}
public class LeapEventListener : Listener
{
ILeapEventDelegate eventDelegate;
public LeapEventListener(ILeapEventDelegate delegateObject)
{
this.eventDelegate = delegateObject;
}
public override void OnInit(Controller controller)
{
this.eventDelegate.LeapEventNotification("onInit");
}
public override void OnConnect(Controller controller)
{
this.eventDelegate.LeapEventNotification("onConnect");
}
public override void OnDisconnect(Controller controller)
{
this.eventDelegate.LeapEventNotification("onDisconnect");
}
public override void OnFrame(Controller controller)
{
this.eventDelegate.LeapEventNotification("onFrame");
}
}
}
答案 0 :(得分:2)
使用此行,您尝试通过传入(function(){
angular.module('donateApp')
.controller('MainCtrl', mainCtrl);
mainCtrl.$inject = ['donateFactory', 'donateService', '$location'];
function mainCtrl(donateFactory, donateService, $location){
var vm = this,
checked = false;
vm.submitted = false;
vm.submitingForm = false;
vm.amounts = [
5, 10, 25, 50, 100
];
vm.regions = donateService.getRegion();
vm.states = donateService.getStates();
类的当前实例来创建新的'use strict';
describe('Controller: MainCtrl', function () {
// load the controller's module
beforeEach(module('donateApp'));
var MainCtrl,
scope;
// Initialize the controller and a mock scope
beforeEach(inject(function ($controller, $rootScope) {
scope = $rootScope.$new();
MainCtrl = $controller('MainCtrl as ctrl', {
$scope: scope
});
$scope.ctrl = MainCtrl;
}));
it('Expect the form start with submitted as false', function () {
expect(MainCtrl.ctrl.submitted).toBeTruthy();
})
});
。
LeapEventListener
MainWindow
没有构造函数需要this.listener = new LeapEventListener(this);
,而且无法将LeapEventListener
隐式转换为MainWindow
。
您需要创建一个实现接口MainWindow
的类。该类需要实现方法ILeapEventDelegate
的行为。
<小时/>
Charles Ward在对此答案的评论中指出......
Leap Motion docs中有一个例子 - 注意到MainWindow类也实现了ILeapEventDelegate。
查看原始问题中的代码,您的ILeapEventDelegate
已经实施了LeapEventNotification
方法。您需要做的就是更改类声明以显式实现MainWindow
接口。
LeapEventNotification