我有一个案例,我需要画出由四个三角形组成的正方形,如下图所示:
三角形参数存储在JDBC中,我知道如何在Libgdx中绘制形状,但这种形状对我来说似乎有点棘手,任何帮助或任何关于如何做到这一点的想法将不胜感激。 (我不是要求为我编写代码)
答案 0 :(得分:1)
这是一个简单的例子,我不能呃测试,因为我现在无法访问libgdx,但我认为,作为一个想法,你可以提供帮助。
void draw(float x, float y, float width, float height, Color color) {
if (idx==verts.length)
flush();
//assuming (0, 0) is lower left, and Y is up
//bottom left vertex
verts[idx++] = x; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//top left vertex
verts[idx++] = x; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//bottom right vertex
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//2
//|\
//| \ 3
//| /
//|/
//1
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//2_____1
// \ /
// \ /
// 3
//
//
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y + height;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
// 2
// /|
// 3/ |
// \ |
// \|
// 1
//
verts[idx++] = x; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + width; //Position(x, y)
verts[idx++] = y;
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
//
verts[idx++] = x + (width / 2); //Position(x, y)
verts[idx++] = y + (height / 2);
verts[idx++] = color.r; //Color(r, g, b, a)
verts[idx++] = color.g;
verts[idx++] = color.b;
verts[idx++] = color.a;
// 3
// /\
// /__\
// 1 2
flush();
}
注意:当我写作时,答案没有被记住,这个例子是针对libgdx的网格。
只有您必须调整代码才能在每个三角形中绘制纹理,或者为您的外观绘制颜色。
如果您需要,可以使用更多代码使其发挥作用,发表评论,以及我是否可以说你。
如果没有,它适合你,评论,我会删除
答案 1 :(得分:1)
使用四次调用ShapeRenderer.triangle()
示例(未经测试)......
// Assumes you set a shapes roperty in your create method
// e.g. this.shapes = new ShapeRenderer();
public void square(float x, float y, float width, float height, Color color) {
float centerX = width / 2;
float centerY = height / 2;
float x2 = x + width;
float y2 = y + height;
shapes.begin(ShapeRenderer.ShapeType.Filled);
shapes.triangle(x, y, centerX, centerY, x2, y, color, color, color);
shapes.triangle(x2, y, centerX, centerY, x2, y2, color, color, color);
shapes.triangle(x2, y2, centerX, centerY, x, y2, color, color, color);
shapes.triangle(x, y2, centerX, centerY, x, y, color, color, color);
}
我希望这会有所帮助