我有几行代码将植物添加到我的画布游戏中:
function drawPlant() {
base_image = new Image();
base_image.src = 'http://i.imgur.com/xOupnQp.png';
if (treeLoaded) {
ctx.drawImage(base_image, 20, 333, 60, base_image.height * (60/base_image.width));
}
else {
base_image.onload = function(){
treeLoaded = true;
};
}
这会将图像放入我的游戏中。但是,我也想让它淡出一点。我可以使用GlobalAlpha吗?如果是这样,我该怎么做?感谢。
答案 0 :(得分:2)
是的,globalAlpha
是个不错的选择。它取一个[0,1]范围内的值。
例如:
(例子也纠正了加载模式)
function drawPlant() {
base_image = new Image();
base_image.onload = function(){
treeLoaded = true;
ctx.globalAlpha = 0.5; // 50% opacity
ctx.drawImage(this, 20, 333, 60, base_image.height * (60/base_image.width));
ctx.globalAlpha = 1; // normal full opacity
};
base_image.src = 'http://i.imgur.com/xOupnQp.png';
}
您可能也想考虑回调,因为加载图像是异步发生的,例如,具有回调能力的修改示例可能如下所示:
function drawPlant(callback) {
base_image = new Image();
base_image.onload = function(){
treeLoaded = true;
ctx.globalAlpha = 0.5; // 50% opacity
ctx.drawImage(this, 20, 333, 60, base_image.height * (60/base_image.width));
ctx.globalAlpha = 1; // normal full opacity
callback(this); // invoke callback with image as argument
};
base_image.src = 'http://i.imgur.com/xOupnQp.png';
}
然后:
drawPlant(function(img) {
// continue from here...
});