我正在为一个课程项目制作一个平台游戏,到目前为止我所能做的就是在游戏中加入鸡角色。我需要能够让他继续推进" D"或右箭头。我的代码是:
public class Main extends JFrame {
public Main(){
//Creates Title Image
JLabel title = new JLabel(" ");
ImageIcon tl = new ImageIcon("title.gif");
title.setIcon(tl);
//Creates Start Image
final JButton start = new JButton("");
ImageIcon st = new ImageIcon("start.gif");
start.setIcon(st);
//Creates Options Image
JButton options = new JButton("");
ImageIcon opt = new ImageIcon("options.gif");
options.setIcon(opt);
options.setBackground(Color.BLACK);
//Create first frame for "Start" button
final JPanel p1 = new JPanel();
p1.setLayout(new GridLayout(1, 1));
p1.add(start, BorderLayout.CENTER);
//Create second panel for title label
final JPanel p2 = new JPanel(new BorderLayout());
p2.setLayout(new GridLayout(1, 3));
p2.add(title, BorderLayout.WEST);
//Create third panel for "Options" button
final JPanel p3 = new JPanel(new BorderLayout());
p3.setLayout(new GridLayout(1, 1));
p3.add(options, BorderLayout.SOUTH);
//Creates fourth panel to organize all other primary
final JPanel p4 = new JPanel(new BorderLayout());
p4.setLayout(new GridLayout(1, 3));
p4.add(p1, BorderLayout.WEST);
p4.add(p2, BorderLayout.CENTER);
p4.add(p3, BorderLayout.EAST);
//When button is clicked, it changes the level
start.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if(start.isEnabled()) {
remove(p4);
setSize(1440, 500);
add(new ContentPanel1());
validate();
}
else {
return;
}
}
});
//Adds fourth panel to frame
add(p4, BorderLayout.CENTER);
}
public static void main(String arg[]) {
Main frame = new Main();
//Finds screen size of monitor
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
//Creates the frame
frame.setTitle("Cockadoodle Duty: Awakening");
frame.setSize(screenSize);
frame.setLocale(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
String background = "#000000";
frame.setBackground(Color.decode(background));
}
}
class coordinate {
public static int x;
public static int y;
}
class ContentPanel1 extends JPanel{
Image back = Toolkit.getDefaultToolkit().getImage("level0.gif");
Image chick = Toolkit.getDefaultToolkit().getImage("chicken.gif");
ContentPanel1() {
MediaTracker mt = new MediaTracker(this);
mt.addImage(back, 0);
try {
mt.waitForAll();
} catch (InterruptedException e){
e.printStackTrace();
}
}
public void paintComponent(Graphics g){
coordinate.x = 20;
coordinate.y = 321;
super.paintComponent(g);
int imwidth = back.getWidth(null);
int imheight = back.getHeight(null);
g.drawImage(back, 1, 1, null);
g.drawImage(chick, coordinate.x, coordinate.y, null);
}
public void MoveDirection(KeyEvent e, Graphics g) {
coordinate.x = 20;
coordinate.y = 321;
super.paintComponent(g);
int key = e.getKeyCode();
if(key == 68) {
coordinate.x += 1;
g.drawImage(chick, coordinate.x, coordinate.y, null);
}
}
}
我使用我的代码遇到的主要问题是MoveDirection
方法的最后一点。我实现它的方法是在框架中添加一个新的鸡(这主要是因为我只是在测试以查看代码是否有效)。还有更好的方法吗?
答案 0 :(得分:2)
super.paintComponent(g);
方法的上下文中调用paintComponent(g);
(或paintComponent
),还有很多要绘画然后只绘制组件背景。有关详细信息,请参阅Painting in AWT and Swing和Performing Custom Painting。相反,只需在需要时调用repaint
,然后重新绘制组件。MediaTracker
的使用已过期,您应该使用ImageIO
API,它会在阅读图片时自动阻止。有关详细信息,请参阅Reading/Loading an Image Toolkit.getDefaultToolkit().getScreenSize()
与JFrame#setSize
结合使用,getScreenSize
方法不会考虑某些操作系统的任务栏或停靠栏等内容,而是使用{{1并传递JFrame#setExtendedState
JFrame.MAXIMIZED_BOTH
没有做你认为的事情