我希望玩家能够在死后按“r”并重新启动。我想我应该把我的整个代码放到一个重置方法中,但我只是一个初学者,我还没到那里。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.ArrayList;
import java.util.Random;
import javax.swing.JPanel;
public class Screen extends JPanel implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 800, HEIGHT = 800;
private Thread thread;
private boolean running = false;
private BodyPart b;
private ArrayList<BodyPart> snake;
private Apple apple;
private ArrayList<Apple> apples;
private Random r;
private int xCoor = 10, yCoor = 10;
private int size = 20;
private boolean right = true, left = false, up = false, down = false;
private int ticks = 0;
private Key key;
public Screen() {
setFocusable(true);
key = new Key();
addKeyListener(key);
setPreferredSize(new Dimension(WIDTH, HEIGHT));
r = new Random();
snake = new ArrayList<BodyPart>();
apples = new ArrayList<Apple>();
start();
}
public void tick() {
if(snake.size() == 0) {
b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);
}
if(apples.size() == 0) {
int xCoor = r.nextInt(80);
int yCoor = r.nextInt(80);
apple = new Apple(xCoor, yCoor, 10);
apples.add(apple);
}
for(int i = 0; i < apples.size(); i++) {
if(xCoor == apples.get(i).getxCoor() && yCoor == apples.get(i).getyCoor()) {
size++;
apples.remove(i);
i--;
}
}
for(int i = 0; i < snake.size(); i++) {
if(xCoor == snake.get(i).getxCoor() && yCoor == snake.get(i).getyCoor()) {
if(i != snake.size() - 1) {
stop();
}
}
}
if(xCoor < -1) xCoor = 80;
if(xCoor > 80) xCoor = -1;
if(yCoor < -1) yCoor = 80;
if(yCoor > 80) yCoor = -1;
ticks++;
if(ticks > 250000) {
if(right) xCoor++;
if(left) xCoor--;
if(up) yCoor--;
if(down) yCoor++;
ticks = 185000;
b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);
if(snake.size() > size) {
snake.remove(0);
}
}
}
public void paint(Graphics g) {
g.clearRect(0, 0, WIDTH, HEIGHT);
g.setColor(new Color(10, 50, 0));
g.fillRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.BLACK);
for(int i = 0; i < WIDTH / 10; i++) {
g.drawLine(i * 10, 0, i * 10, HEIGHT);
}
for(int i = 0; i < HEIGHT / 10; i++) {
g.drawLine(0, i * 10, WIDTH, i * 10);
}
for(int i = 0; i < snake.size(); i++) {
snake.get(i).draw(g);
}
for(int i = 0; i < apples.size(); i++) {
apples.get(i).draw(g);
}
}
public void start() {
running = true;
thread = new Thread(this, "Game Loop");
thread.start();
}
public void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
public void run() {
while(running) {
tick();
repaint();
}
}
private class Key implements KeyListener {
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if(key == KeyEvent.VK_RIGHT && !left) {
up = false;
down = false;
right = true;
}
if(key == KeyEvent.VK_LEFT && !right) {
up = false;
down = false;
left = true;
}
if(key == KeyEvent.VK_UP && !down) {
left = false;
right = false;
up = true;
}
if(key == KeyEvent.VK_DOWN && !up) {
left = false;
right = false;
down = true;
}
}
@Override
public void keyReleased(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
}
}
非常感谢任何帮助!
答案 0 :(得分:0)
首先,是的,你是在正确的轨道上。最好的方法是将启动代码(将所有变量设置为初始值)放在一个单独的方法中。然后当你按下&#39; r&#39;你只需要调用此方法,它就会重置&#39;本身。
要实现这一点,您应该在开始时进行所有变量初始化。目前,您在b = new BodyPart(xCoor, yCoor, 10);
中初始化tick()
。因为这只发生过一次(游戏开始时),所以最好放入你的启动方法。
初始化方法的粗略提议:
public void initialize() {
snake = new ArrayList<BodyPart>();
apples = new ArrayList<Apple>();
b = new BodyPart(xCoor, yCoor, 10);
snake.add(b);
}
此方法初始化所有可重置的变量&#39;。然后,您可以在int key = e.getKeyCode();
为KeyCode.R
时调用此方法。
答案 1 :(得分:0)
您可以按如下方式修改代码: 我添加了评论以解释我的修改
//this resets the position/size of the snake and clears the array
public void reset() {
snake.clear();
apples.clear();
xCoor = 10;
yCoor = 10;
size = 20;
running = true;
}
private class Key implements KeyListener {
//reset when you are dead and the user presses r
if (!running && (e.getKeyChar() == 'r' || e.getKeyChar() == 'R')){
reset();
}
}
public void tick() {
while (running){
//prev code
for(int i = 0; i < snake.size(); i++) {
if(xCoor == snake.get(i).getxCoor() && yCoor == snake.get(i).getyCoor()) {
if(i != snake.size() - 1) {
//don't kill the process, just stop the game and wait for the user to press 'r'
//you may need to do additional stuff here
running = false;
}
}
}
//remaining code
}
}