有没有办法获得震动的强度?

时间:2015-05-05 16:56:10

标签: ios swift

我正在做一个POC,看看我是否能找到震动的强度。

class ViewController: UIViewController {
    override func motionBegan(motion: UIEventSubtype, withEvent event: UIEvent) {
        println("started shaking!")
    }

    override func motionEnded(motion: UIEventSubtype, withEvent event: UIEvent) {
        println("ended shaking!")
    }
}

我没有看到任何可以告诉我震动有多强烈的东西。就我而言,这次震动可能会持续几秒钟。

2 个答案:

答案 0 :(得分:1)

您可以使用CoreMotion框架阅读加速度计值的原始流。

答案 1 :(得分:1)

这是我在带有一些类变量和常量的didAccelerate回调中放入的代码:

UIAccelerationValue accelX, accelY, accelZ;
#define  kAccelerometerFrequency 25 //Hz
#define  kFilteringFactor 0.1
#define  kMinShakeInterval 0.1
#define  kShakeAccelerationThreshold 0.2
-(CMMotionManager*) motionManager{
    if (_motionManager==nil) {
        _motionManager=[[CMMotionManager alloc] init];
        _motionManager.accelerometerUpdateInterval=1.0/25;
        _motionManager.gyroUpdateInterval=1.0/25;
    }
    return _motionManager;
}
-(void) viewDidLoad{
   [...]
   [[self motionManager] startAccelerometerUpdatesToQueue:[NSOperationQueue currentQueue]
                                           withHandler:^(CMAccelerometerData  *accelerometerData, NSError *error) {
                                               [self didAccelerate:accelerometerData.acceleration];
                                               if(error){
                                                   NSLog(@"%@", error);
                                               }
                                           }];
    [...]
}

- (void)didAccelerate:(CMAcceleration)acceleration{
    UIAccelerationValue lenght, x, y, z;
    accelX=acceleration.x*kFilteringFactor + accelX * (1.0 - kFilteringFactor);
    accelY=acceleration.y*kFilteringFactor + accelY * (1.0 - kFilteringFactor);
    accelZ=acceleration.z*kFilteringFactor + accelZ * (1.0 - kFilteringFactor);

    x=acceleration.x - accelX;
    y=acceleration.y - accelY;
    z=acceleration.z - accelZ;

    lenght=sqrt(x*x + y*y + z*z);
    if (lenght>=kShakeAccelerationThreshold && (CFAbsoluteTimeGetCurrent()>lastTime + kMinShakeInterval)){
    //execute shaking actions on main thread
    }
}