尝试使用其图像映射卡时出错

时间:2015-05-05 15:30:47

标签: java arraylist

基本上问题是我完全能够处理一张卡片,我只是无法在框架中显示所述卡片。应该发生的是每次用户想要发卡时,它将显示在控制台窗口中,并且卡的图像也将显示在框架中。图像本身标题为“5d.gif”或“ah.gif”,它们与控制台窗口中的输出相对应,因为当用户要求发卡时,发出的卡然后以“5d”或“格式”显示啊”。我只是错过了卡片处理的部分,我相信我已经接近获得解决方案,基于评论者在我上一篇文章中提出的地图解决方案。我在TheFrame类中遇到一些错误,cardDisplay方法中的“cards”“无法解析为变量”。此外,在paintComponent方法中,“image”也“无法解析为变量”。另外,在我的Game类中,在我的drawCards方法下,它表示cardDisplay“未定义类型TheFrame”。我已将下面的4个课程更好地展示了正在发生的事情:

卡 -

    package uk.ac.aber.dcs.cs12320.cards;

 public class Card {
	public String number;
	public String suit;

	public Card(String n, String s) {
		number = n;
		suit = s;
	}

	@Override
	public String toString() {
		return number + suit;
	}

}

游戏 -

     import java.io.IOException;
import java.util.ArrayList;
import java.util.Scanner;

import uk.ac.aber.dcs.cs12320.cards.Card;
import uk.ac.aber.dcs.cs12320.cards.gui.TheFrame;

public class Game {

	private Scanner scan;
	private Deck deck;
	private TheFrame frame;
	private ArrayList<Card> onTable = new ArrayList<Card>();

	public Game() {
		frame = new TheFrame();
		deck = new Deck();
		try {
			deck.buildDeck();
		} catch (IOException e) {
			System.err.println("Error reading in deck...");
			System.exit(-1);
		}

	}

	private void runMenu() throws IOException {

		String response;
		do {
			printMenu();
			System.out.println("What would you like to do:");
			scan = new Scanner(System.in);
			response = scan.nextLine().toUpperCase();
			switch (response) {
			case "1":
				PrintDeck();
				break;
			case "2":
				ShuffleCards();
				break;
			case "3":
				DealCard();
				break;
			case "4":
				MoveToPrevious();
				break;
			case "5":
				Move2PilesBack();
				break;
			case "6":
				AmalgamateInMiddle();
				break;
			case "7":
				PlayforMe();
				break;
			case "8":
				ShowLowScores();
			case "Q":
				break;
			default:
				System.out.println("Try again");

			}
			drawCards();

		} while (!(response.equals("Q")));
	}

	private void ShowLowScores() {
		// TODO Auto-generated method stub

	}

	private void PlayforMe() {
		// TODO Auto-generated method stub

	}

	private void AmalgamateInMiddle() {
		// TODO Auto-generated method stub

	}

	private void Move2PilesBack() {
		// TODO Auto-generated method stub

	}

	private void MoveToPrevious() {
		// TODO Auto-generated method stub

	}

	private void DealCard() {
		Card c = deck.removeTopCard();

		System.out.println(c);
	}

	private void ShuffleCards() {

		deck.shuffle();

	}

	private void drawCards() {
		ArrayList<String> visibleCards = new ArrayList<String>();

		for (Card card : onTable) {
			visibleCards.add(card.number + card.suit + ".gif");
			 
		}
		 
		frame.cardDisplay(visibleCards);
		 
	}

	private void PrintDeck() throws IOException {
		for (Card card : deck.getDeck()) {
			System.out.println(card);
		}

	}

	private void printMenu() {

		System.out.println("1 -  Print the pack ");
		System.out.println("2 -  Shuffle");
		System.out.println("3 -  Deal a card");
		System.out.println("4 -  Move last pile onto previous one");
		System.out.println("5 -  Move last pile back over two piles");
		System.out.println("6 -  Amalgamate piles in the middle");
		System.out.println("7 -  Play for me");
		System.out.println("8 -  Show low scores");
		System.out.println("q - Quit");

	}

	public static void main(String args[]) throws IOException {
		System.out.println("****Welcome to patience is virtue****");
		Game cardsgame = new Game();
		cardsgame.runMenu();
		System.out.println("****Thanks for playing****");
	}
}

甲板 -

  

  import java.util.Collections;
import java.util.List;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.ArrayList;

import uk.ac.aber.dcs.cs12320.cards.Card;

public class Deck {
	private ArrayList<Card> cards;

	public Deck() {
		cards = new ArrayList<Card>();
	}

	public void buildDeck() throws IOException {

		List<String> cardLines = Files.readAllLines(Paths.get("cards.txt"));
		for (int i = 0; i < cardLines.size(); i += 2) {
			// System.out.println()
			cards.add(new Card(cardLines.get(i), cardLines.get(i + 1)));

		}
	}

	public Card removeTopCard() {
		return cards.remove(0);
	}

	public List<Card> getDeck() {
		return cards;
	}

	public void shuffle() {
		Collections.shuffle(cards);
		System.out.println(cards);
	}

}

TheFrame -

     package uk.ac.aber.dcs.cs12320.cards.gui;

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;

import javax.swing.JFrame;
import javax.swing.JPanel;

import uk.ac.aber.dcs.cs12320.cards.Card;
 
public class TheFrame extends JFrame {

	public static boolean paintComponent;
	private ThePanel canvas;

	/**
	 * The constructor creates a Frame ready to display the cards
	 */
	public TheFrame() {

		// Calls the constructor in the JFrame superclass passing up the name to 
		// display in the title
		super("Becky's Patience");
		
		// When you click on the close window button the window will be closed
		setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		
		// This has North, East, South, West and Center positions for components
		setLayout(new BorderLayout());

		// This is what we will draw on (see the inner class below)
		canvas = new ThePanel(null);
		setSize(700, 300);
		this.add(canvas, BorderLayout.CENTER);

		setVisible(true); // Display the window
	}

	/**
	 * Displays all cards
	 * 
	 * @param cards
	 *            an arraylist of strings of the form 3h.gif for 3 of hearts
	 */
	/*public void cardDisplay(ArrayList<String> cards) {
		canvas.cardDisplay(cards);
	}*/
	
	/**
	 * Call before cardDisplay at end of game (takes away the unused pile)
	 */
	public void allDone() {
		canvas.allDone();
	}

	// /////////////////////////////////////////////////

	/*
	 * This is an example of an inner class (like Russian dolls)
	 * It private so can only be seen by the outer class. It's part
	 * of the implementation of TheFrame. Because it extends JPanel we
	 * can draw on it
	 */
	
	Map<Card, Image> loadCards(ArrayList<Card> cards)
	   {
	      Map<Card, Image> cardImages = new HashMap<>();
	      for (Card card : cards) 
	      {
	           String file = "cards/" + card.number + card.suit + ".gif";
	           Image image = Toolkit.getDefaultToolkit().getImage(file);
	           cardImages.put(card, image);
	      }
	      return cardImages;
	   }
	
	private class ThePanel extends JPanel {
		private Map<Card, Image> cardImages;
	    private ArrayList<Card> currentCardDisplayed;
	    private boolean done;

	    private ThePanel(ArrayList<Card> cards) {
	      setBackground(Color.cyan);
	      done = false;
	      cardImages = loadCards(cards);
		}

		private void cardDisplay(ArrayList<String> c) {
			cards = c;
			repaint();
		}

		private void allDone() {
			done = true;
		}

		/**
		 * This is called automatically by Java when it want to draw this panel.
		 * So we have to put our drawing command in here. 
		 * @param g Is the graphics object on which we draw.
		 */
		@Override
		public void paintComponent(Graphics g) {
			// Always do this. It's giving the JPanel superclass a change to
			// paint its parts before we paint ours. E.g. we don't draw the
			// edge of the window, one of the super-classes does that.
			super.paintComponent(g);
			int x = 20;
			int y = 50;
			// Loop through all the cards get each image in turn
			for (Card card: currentCardDisplayed) {
			    g.drawImage(cardImages.get(card), x, y, 70, 100, this);
				x += 72;  // The x position is moved on in order to position the next card
				          // This could be improved by having a horizontal scroll bar
			}
			if (!done) {
				// Draws the face-down top card of our pack of cards
				String file = "cards/b.gif";
				image = Toolkit.getDefaultToolkit().getImage(file);
				g.drawImage(image, 100, 152, 70, 100, this);
			}
		}
	} // ThePanel inner class

这是我试图映射GIF的地方: Here's where I'm trying to map the gifs from: 以下是当我在我的GUI中按案例3来处理一张卡时出现的情况(但由于错误而当前未运行): What currently happens:

感谢您在修复我目前所遇到的错误方面提供的任何帮助,我相信我已经接近了基于已经处理的GUI卡在框架上显示卡片的解决方案。

1 个答案:

答案 0 :(得分:1)

这看起来很像很多像家庭作业......所以我会保持我的答案有点概念性。

基本上你有这副卡片要从中删除卡片,并让应用程序的其他部分在事件发生时作出响应。通常有两种模式来处理这种情况。

您可以使用DealCard移除顶部卡片的消息传递框架,然后将消息发布到某种类型的总线,然后让所有想要了解此消息的人:这是卡片画。然后你有TheFrame和其他处理控制台处理卡片的东西。我假设这是一个家庭作业,所以也许这有点超过顶部...如果它不在这里我喜欢的消息库(奖金适用于Android: http://square.github.io/otto/

您可能想要做的另一件事是创建类似

的界面
public interface CardDrawnListener {
    void onCardDrawn(final Card card);
}

然后让您的牌组跟踪List<CardDrawnListeners>。然后你需要让框架添加一个新的CardDrawnListener和一些处理控制台的东西(你可以像你一样在线进行)。

现在你的TheFrame知道什么时候从牌组中抽出一张牌并且可以用它做任何想做的事情。使用这种模式时要非常小心,不要在很多地方复制状态(跟踪卡片中的哪些卡片)... Deck是知道卡片中哪些卡片在哪个卡片中的位置

编译错误问题:

   TheFrame类中的错误,&#34;卡&#34;在cardDisplay方法&#34;无法解析为变量&#34;

变量cards是传递给ThePanel的参数,并没有作为成员变量存储在任何地方......我假设你要么拥有一个成员变量private List<String> cards ThePanel 1}}或者你想不存储那个状态......)

  

在paintComponent方法中,&#34; image&#34;也&#34;无法解决变量&#34;

没有变量image,所以你只需要在那里定义一个局部变量。应该像改变一样简单:

image = Toolkit.getDefaultToolkit().getImage(file);

Image image = Toolkit.getDefaultToolkit().getImage(file);
  

在我的Game类中,在我的drawCards方法下,它表示cardDisplay&#34;未定义类型TheFrame&#34;

它说您试图在cardDisplay对象上调用TheFrame方法,但这不是该对象的方法。因此,您应该进入TheFrame并制作名为cardDisplay的方法。该方法可能只想调用ThePanel s cardDisplay方法。