这是一款Java Applet游戏。有3种游戏状态,跑步,死亡和胜利。我的问题是两部分,但我认为它们是相关的,因为它们发生在同一点上。
问题1:当您因失去所有健康而死亡时,“重新开始”按钮会显示一次。当你死在一个洞里死亡时,它一遍又一遍地填满了屏幕。当你“赢得”关卡时,它也会填满屏幕。
问题2:与问题1相同的标准,这次仅涉及声音。敌人的死亡演奏了“死亡”歌曲。 “死亡之洞”导致歌曲在第一个音符上反复出现故障,就好像它被一个循环捕获一样。胜利让胜利歌曲以同样的方式出现故障。
package androidGame;
import java.applet.Applet;
import java.awt.event.*;
import java.applet.AudioClip;
import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.net.URL;
import java.util.ArrayList;
import java.util.Random;
import java.net.*;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import androidGame.framework.Animation;
import java.applet.Applet;
import java.applet.AudioClip;
import java.net.URL;
public class StartingClass extends Applet implements Runnable, KeyListener,
ActionListener {
enum GameState {
Running, Dead, Win
}
GameState state = GameState.Running;
private static Robot robot;
public static Heliboy hb, hb2, hb3, hb4, hb5, hb6, hb7, hb8, hb9, hb10,
hb11, hb12, hb13, hb14, hb15, hb16;
public static int score = 0;
public static int rHealth = 120;
private Font font = new Font(null, Font.BOLD, 30);
private Image image, currentSprite, character, character2, character3,
characterDown, characterJumped, background, heliboy, heliboy2,
heliboy3, heliboy4, heliboy5;
public static Image tilegrassTop, tilegrassBot, tilegrassLeft,
tilegrassRight, tiledirt, tilefire, tiledoor;
private Graphics second;
private URL base;
private static Background bg1, bg2;
private Animation anim, hanim;
int level = 1;
Button next, sOver;
private ArrayList<Tile> tilearray = new ArrayList<Tile>();
@Override
public void init() {
setSize(800, 480);
setBackground(Color.BLACK);
setFocusable(true);
addKeyListener(this);
Frame frame = (Frame) this.getParent().getParent();
frame.setTitle("Robot Mania");
try {
base = getDocumentBase();
} catch (Exception e) {
// TODO: handle exception
}
// Image Setups
character = getImage(base, "data/character.png");
character2 = getImage(base, "data/character2.png");
character3 = getImage(base, "data/character3.png");
characterDown = getImage(base, "data/down.png");
characterJumped = getImage(base, "data/jumped.png");
heliboy = getImage(base, "data/heliboy.png");
heliboy2 = getImage(base, "data/heliboy2.png");
heliboy3 = getImage(base, "data/heliboy3.png");
heliboy4 = getImage(base, "data/heliboy4.png");
heliboy5 = getImage(base, "data/heliboy5.png");
background = getImage(base, "data/trees.png");
tiledirt = getImage(base, "data/tiledirt.png");
tilegrassTop = getImage(base, "data/tilegrasstop.png");
tilegrassBot = getImage(base, "data/tilegrassbot.png");
tilegrassLeft = getImage(base, "data/tilegrassleft.png");
tilegrassRight = getImage(base, "data/tilegrassright.png");
tilefire = getImage(base, "data/tilefire.png");
tiledoor = getImage(base, "data/tiledoor.png");
anim = new Animation();
anim.addFrame(character, 1250);
anim.addFrame(character2, 50);
anim.addFrame(character3, 50);
anim.addFrame(character2, 50);
hanim = new Animation();
hanim.addFrame(heliboy, 100);
hanim.addFrame(heliboy2, 100);
hanim.addFrame(heliboy3, 100);
hanim.addFrame(heliboy4, 100);
hanim.addFrame(heliboy5, 100);
hanim.addFrame(heliboy4, 100);
hanim.addFrame(heliboy3, 100);
hanim.addFrame(heliboy2, 100);
currentSprite = anim.getImage();
}
@Override
public void start() {
// Sound.MAIN.loop();
bg1 = new Background(0, 0);
bg2 = new Background(2160, 0);
robot = new Robot();
// Initialize Tiles
try {
loadMap("data/map" + level + ".txt");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Random random = new Random();
int randomInt = random.nextInt(500);
hb = new Heliboy(700, 360);
hb2 = new Heliboy(900 + randomInt, 360);
hb3 = new Heliboy(2300 + randomInt, 360);
hb4 = new Heliboy(2900 + randomInt, 360);
hb5 = new Heliboy(3400 + randomInt, 360);
hb6 = new Heliboy(3900 + randomInt, 360);
hb7 = new Heliboy(4300 + randomInt, 360);
hb8 = new Heliboy(4700 + randomInt, 360);
hb9 = new Heliboy(5000 + randomInt, 360);
hb10 = new Heliboy(5300 + randomInt, 360);
hb11 = new Heliboy(5700 + randomInt, 360);
hb12 = new Heliboy(6000 + randomInt, 360);
hb13 = new Heliboy(6300 + randomInt, 360);
hb14 = new Heliboy(6700 + randomInt, 360);
hb15 = new Heliboy(7000 + randomInt, 360);
hb16 = new Heliboy(7200 + randomInt, 360);
Thread thread = new Thread(this);
thread.start();
}
private void loadMap(String filename) throws IOException {
ArrayList lines = new ArrayList();
int width = 0;
int height = 0;
BufferedReader reader = new BufferedReader(new FileReader(filename));
while (true) {
String line = reader.readLine();
// no more lines to read
if (line == null) {
reader.close();
break;
}
if (!line.startsWith("!")) {
lines.add(line);
width = Math.max(width, line.length());
}
}
height = lines.size();
for (int j = 0; j < 12; j++) {
String line = (String) lines.get(j);
for (int i = 0; i < width; i++) {
if (i < line.length()) {
char ch = line.charAt(i);
Tile t = new Tile(i, j, Character.getNumericValue(ch));
tilearray.add(t);
}
}
}
}
@Override
public void run() {
if (state == GameState.Running) {
while (true) {
robot.update();
if (robot.isJumped()) {
currentSprite = characterJumped;
} else if (robot.isJumped() == false
&& robot.isDucked() == false) {
currentSprite = anim.getImage();
}
ArrayList projectiles = robot.getProjectiles();
for (int i = 0; i < projectiles.size(); i++) {
Projectile p = (Projectile) projectiles.get(i);
if (p.isVisible() == true) {
p.update();
} else {
projectiles.remove(i);
}
}
updateTiles();
hb.update();
hb2.update();
hb3.update();
hb4.update();
hb5.update();
hb6.update();
hb7.update();
hb8.update();
hb9.update();
hb10.update();
hb11.update();
hb12.update();
hb13.update();
hb14.update();
hb15.update();
hb16.update();
bg1.update();
bg2.update();
animate();
repaint();
try {
Thread.sleep(17);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (rHealth == 0) {
state = GameState.Dead;
Sound.MAIN.stop();
// Sound.DIE.play();
sOver = new Button("Start Over");
this.add(sOver);
sOver.addActionListener(this);
sOver.setVisible(true);
revalidate();
repaint();
}
if (robot.getCenterY() > 500) {
state = GameState.Dead;
Sound.MAIN.stop();
// Sound.DIE.play();
sOver = new Button("Start Over");
this.add(sOver);
sOver.addActionListener(this);
sOver.setVisible(true);
revalidate();
repaint();
}
if (score == 35) {
state = GameState.Win;
Sound.MAIN.stop();
// Sound.WIN.play();
next = new Button("Next Level");
this.add(next);
next.addActionListener(this);
next.setVisible(true);
revalidate();
repaint();
}
}
}
}
public void animate() {
anim.update(10);
hanim.update(50);
}
@Override
public void update(Graphics g) {
if (image == null) {
image = createImage(this.getWidth(), this.getHeight());
second = image.getGraphics();
}
second.setColor(getBackground());
second.fillRect(0, 0, getWidth(), getHeight());
second.setColor(getForeground());
paint(second);
g.drawImage(image, 0, 0, this);
}
@Override
public void paint(Graphics g) {
if (state == GameState.Running) {
g.drawImage(background, bg1.getBgX(), bg1.getBgY(), this);
g.drawImage(background, bg2.getBgX(), bg2.getBgY(), this);
paintTiles(g);
ArrayList projectiles = robot.getProjectiles();
for (int i = 0; i < projectiles.size(); i++) {
Projectile p = (Projectile) projectiles.get(i);
g.setColor(Color.BLUE);
g.fillRect(p.getX(), p.getY(), 10, 5);
}
g.drawImage(currentSprite, robot.getCenterX() - 61,
robot.getCenterY() - 63, this);
g.drawImage(hanim.getImage(), hb.getCenterX() - 48,
hb.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb2.getCenterX() - 48,
hb2.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb3.getCenterX() - 48,
hb3.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb4.getCenterX() - 48,
hb4.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb5.getCenterX() - 48,
hb5.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb6.getCenterX() - 48,
hb6.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb7.getCenterX() - 48,
hb7.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb8.getCenterX() - 48,
hb8.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb9.getCenterX() - 48,
hb9.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb10.getCenterX() - 48,
hb10.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb11.getCenterX() - 48,
hb11.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb12.getCenterX() - 48,
hb12.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb13.getCenterX() - 48,
hb13.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb14.getCenterX() - 48,
hb14.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb15.getCenterX() - 48,
hb15.getCenterY() - 48, this);
g.drawImage(hanim.getImage(), hb16.getCenterX() - 48,
hb16.getCenterY() - 48, this);
g.setFont(font);
g.setColor(Color.WHITE);
g.drawString("Health: " + Integer.toString(rHealth), 5, 30);
g.drawString("Score: " + Integer.toString(score), 650, 30);
} else if (state == GameState.Dead) {
g.setColor(Color.BLACK);
g.fillRect(0, 0, 800, 480);
g.setColor(Color.WHITE);
g.drawString("You're Dead!", 300, 200);
g.drawString("Score: " + score, 300, 250);
} else if (state == GameState.Win) {
g.setColor(Color.BLACK);
g.fillRect(0, 0, 800, 480);
g.setColor(Color.WHITE);
g.drawString("You Beat this level!", 300, 200);
g.drawString("Score: " + score, 300, 250);
}
}
private void updateTiles() {
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);
t.update();
}
}
private void paintTiles(Graphics g) {
for (int i = 0; i < tilearray.size(); i++) {
Tile t = (Tile) tilearray.get(i);
g.drawImage(t.getTileImage(), t.getTileX(), t.getTileY(), this);
}
}
@Override
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
break;
case KeyEvent.VK_DOWN:
currentSprite = characterDown;
if (robot.isJumped() == false) {
robot.setDucked(true);
robot.setSpeedX(0);
}
break;
case KeyEvent.VK_LEFT:
robot.moveLeft();
robot.setMovingLeft(true);
break;
case KeyEvent.VK_RIGHT:
robot.moveRight();
robot.setMovingRight(true);
break;
case KeyEvent.VK_SPACE:
robot.jump();
break;
case KeyEvent.VK_CONTROL:
if (robot.isDucked() == false && robot.isJumped() == false
&& robot.isReadyToFire()) {
robot.shoot();
robot.setReadyToFire(false);
}
break;
}
}
@Override
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
break;
case KeyEvent.VK_DOWN:
currentSprite = anim.getImage();
robot.setDucked(false);
break;
case KeyEvent.VK_LEFT:
robot.stopLeft();
break;
case KeyEvent.VK_RIGHT:
robot.stopRight();
break;
case KeyEvent.VK_SPACE:
break;
case KeyEvent.VK_CONTROL:
robot.setReadyToFire(true);
Sound.GUN.play();
break;
}
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public static Background getBg1() {
return bg1;
}
public static Background getBg2() {
return bg2;
}
public static Robot getRobot() {
return robot;
}
@Override
public void actionPerformed(ActionEvent evt) {
if (evt.getSource() == next) {
level++;
}
if (evt.getSource() == sOver) {
level = 1;
}
}
}
这是调用声音文件的Sound.java类(尽管我不认为这个特定问题需要它)
package androidGame;
import java.applet.Applet;
import java.applet.AudioClip;
public class Sound {
public static final AudioClip MAIN = Applet.newAudioClip(Sound.class.getResource("soundtrack.au"));
public static final AudioClip GUN = Applet.newAudioClip(Sound.class.getResource("gun.au"));
public static final AudioClip DIE = Applet.newAudioClip(Sound.class.getResource("death.au"));
public static final AudioClip WIN = Applet.newAudioClip(Sound.class.getResource("win.au"));
}
答案 0 :(得分:1)
答案是,游戏陷入了困境,赢得了#34;或者通过掉进洞里去死亡&#34;虽然我承认它不是最优雅的解决方案,但改变下面反映的代码可以解决问题。
if (rHealth == 0) {
state = GameState.Dead;
Sound.MAIN.stop();
Sound.DIE.play();
}
if (robot.getCenterY() > 500) {
state = GameState.Dead;
robot.setCenterY(0);
robot.setCenterX(0);
Sound.MAIN.stop();
Sound.DIE.play();
}
if (score == 35) {
state = GameState.Win;
score = 40;
Sound.MAIN.stop();
Sound.WIN.play();
}
}