我试图通过带纹理的点填充一个简单的SKShapeNode
方格。它应该非常简单,因为您现在可以将.fillTexture
属性设置为您选择的SKTexture
。
但是,我的结果确实不一致,并且纹理实际显示的时间很短。然后我会尝试更改为另一个纹理,并且新纹理不会显示。看起来正方形的大小也会影响纹理是否显示......?
GameScene.swift
import SpriteKit
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
// Set background
let background = SKSpriteNode(imageNamed: "background")
background.position = CGPoint(x: 0, y: 0)
background.anchorPoint = CGPoint(x: 0, y: 0)
addChild(background)
// Record scene size
let w = self.size.width
let h = self.size.height
// Screen center
let center = CGPoint(x: w/2, y: h/2)
// Make points
let squarePoints = UnsafeMutablePointer<CGPoint>.alloc(5)
squarePoints[0] = CGPoint(x: -40, y: -40)
squarePoints[1] = CGPoint(x: 40, y: -40)
squarePoints[2] = CGPoint(x: 40, y: 40)
squarePoints[3] = CGPoint(x: -40, y: 40)
squarePoints[4] = CGPoint(x: -40, y: -40)
// Make the SKShapeNode
var square = SKShapeNode(points: squarePoints, count: 5)
square.strokeColor = UIColor.whiteColor()
square.lineWidth = 2.0
square.position = center
square.fillTexture = SKTexture(imageNamed: "square")
addChild(square)
// Define an action
var action = SKAction.rotateByAngle(-1.0, duration: 1.0)
square.runAction(SKAction.repeatActionForever(action))
//
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
GameViewController.swift
import UIKit
import SpriteKit
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let scene = GameScene(size: view.bounds.size)
let skView = view as! SKView
skView.showsFPS = true
skView.showsNodeCount = true
scene.scaleMode = .ResizeFill
skView.presentScene(scene)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
我的代码中没有其他内容。结果是旋转的空白色方块,背景图像顶部没有填充。我发布了截图,但我还不能。
答案 0 :(得分:1)
您是否尝试过离开最后一点并查看它是否会自动连接到原点?
答案 1 :(得分:0)
尝试使用
SKTexture(imageNamed: "square.png")
或您正在使用的任何图像类型