如何通过按下鼠标左键在此脚本中添加倒计时?每次点击计数减去1. 10,9,8,7,6,5,4,3,2,1,0例如?这个目前在这个脚本中不起作用,我不明白这个问题。
#pragma strict
var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;
private var score : int = 10;
var guiScore : GUIText;
function Start ()
{
guiScore.text = "Score: 10";
}
function Update()
{
if(Input.GetButtonDown("Fire1"))
countAmmo = countAmmo -1;
score = countAmmo -1;
if(countAmmo == 0)
if(score == -1)
{
myObject.SetActive(false);
}
else
{
guiScore.text = "Score: -1";
myObject.SetActive(true);
}
}

答案 0 :(得分:0)
我不确切地知道这是什么语言或者你想要实现的语境,但是看看你的代码似乎只是你的if-clauses中的一些括号问题。试试吧,不能保证它能正常运作。
#pragma strict
var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;
private var score : int = 10;
var guiScore : GUIText;
function Start ()
{
guiScore.text = "Score: 10";
}
function Update()
{
if(Input.GetButtonDown("Fire1"))
{
countAmmo = countAmmo -1;
score = countAmmo -1;
guiScore.text = "Score: " + score.ToString();
if(countAmmo <= 0)
{
if(score == -1)
{
myObject.SetActive(false);
} else {
guiScore.text = "Score: -1";
}
myObject.SetActive(true);
}
}
}
答案 1 :(得分:0)
这一行:
guiScore.text = "Score: -1";
应该是:
guiScore.text = "Score:" + score;
答案 2 :(得分:0)
#pragma strict
var myTrigger : GameObject;
var myObject : GameObject;
var countAmmo : int = 10 ;
private var score : int = 10;
var guiScore : GUIText;
function Start ()
{
guiScore.text = "Score: " + score.toString();
}
function Update()
{
if(Input.GetButtonDown("Fire1"))
countAmmo--;
score = countAmmo - 1;
if(countAmmo == 0)
{
if(score == -1)
{
myObject.SetActive(false);
}
else
{
guiScore.text = "Score: " + score.ToString();
myObject.SetActive(true);
}
}
}