我在我的顶级CMakeLists.txt中有这个:
add_subdirectory (src) # add_executable (${PROJECT_NAME} ${_SOURCES})
add_subdirectory (data)
在data子目录中,我想在构建$ {PROJECT_NAME}时创建一个文件。以下不起作用,返回目标“foo”不存在:
add_custom_command(
OUTPUT "${PROJECT_BINARY_DIR}/${PROJECT_NAME}.desktop"
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}"
COMMAND ${INTLTOOLMERGE} -d -u ../po ${PROJECT_NAME}.desktop.in "${PROJECT_NAME}.desktop"
COMMENT "Creating desktop file"
DEPENDS ${PROJECT_NAME}
)
这也行不通。返回:目标名称“foo”在此上下文中未知
add_custom_command(
TARGET ${PROJECT_NAME}
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}"
COMMAND ${INTLTOOLMERGE} -d -u ../po ${PROJECT_NAME}.desktop.in "${PROJECT_NAME}.desktop"
COMMENT "Creating desktop file"
)
但这可以按预期工作:
add_custom_command(
OUTPUT "${PROJECT_BINARY_DIR}/${PROJECT_NAME}.desktop"
WORKING_DIRECTORY "${PROJECT_BINARY_DIR}"
COMMAND ${INTLTOOLMERGE} -d -u ../po ${PROJECT_NAME}.desktop.in "${PROJECT_NAME}.desktop"
COMMENT "Creating desktop file"
)
add_custom_target (desktopfile DEPENDS "${PROJECT_BINARY_DIR}/${PROJECT_NAME}.desktop")
add_dependencies (${PROJECT_NAME} desktopfile)
问题:
1.-当“foo”构建而使用目标时,如何使用add_custom_command来运行命令?
2.- add_dependencies如何知道“foo”,但纯add_custom_command不知道?
更新#1 :简单代码:
# /CMakeLists.txt
cmake_minimum_required (VERSION 3.0)
project ("foo")
add_subdirectory (src)
add_subdirectory (data)
# : EOF~
# src/CMakeLists.txt
add_executable (${PROJECT_NAME} main.c)
# : EOF:~
# data/CMakeLists.txt
add_custom_command (
TARGET ${PROJECT_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E sleep 5
COMMENT "We're going to try to pause here for 5 seconds"
)
# EOF:~
# src/main.c
#include <stdio.h>
int main () {
printf ("Hello world");
return 0;
}
答案 0 :(得分:4)
请使用POST_BUILD选项。
来自cmake文档:
add_custom_command(TARGET target
PRE_BUILD | PRE_LINK | POST_BUILD
COMMAND command1 [ARGS] [args1...]
[COMMAND command2 [ARGS] [args2...] ...]
[WORKING_DIRECTORY dir]
[COMMENT comment] [VERBATIM])
这定义了一个与构建指定目标相关联的新命令。命令将在何时指定:
PRE_BUILD - 在所有其他依赖项之前运行 PRE_LINK - 在其他依赖项之后运行 POST_BUILD - 在构建目标后运行
请注意,仅Visual Studio 7或更高版本支持PRE_BUILD选项。对于所有其他生成器,PRE_BUILD将被视为PRE_LINK。