我正在通过Swift在XCODE 6.3上制作ios应用程序。 我的应用程序将具有选择语言功能,如下图
我已经有了当地语言的故事板。 但我无法通过按钮找到如何通过编程方式更改应用程序的本地化。
任何人都知道怎么做
答案 0 :(得分:61)
这是一种使用Swift动态更改它的方法,为String添加扩展函数:
extension String {
func localized(lang:String) ->String {
let path = NSBundle.mainBundle().pathForResource(lang, ofType: "lproj")
let bundle = NSBundle(path: path!)
return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "")
}}
斯威夫特4:
extension String {
func localized(_ lang:String) ->String {
let path = Bundle.main.path(forResource: lang, ofType: "lproj")
let bundle = Bundle(path: path!)
return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "")
}}
然后假设你有使用lang_id.lproj设置的常规Localizable.strings(例如en.lproj,de.lproj等),你可以在任何你需要的地方使用它:
var val = "MY_LOCALIZED_STRING".localized("de")
答案 1 :(得分:19)
这样只需更新UserDefaults
密钥即可更改语言。
这是基于@dijipiji的最佳答案。这是一个 Swift 3 版本。
extension String {
var localized: String {
if let _ = UserDefaults.standard.string(forKey: "i18n_language") {} else {
// we set a default, just in case
UserDefaults.standard.set("fr", forKey: "i18n_language")
UserDefaults.standard.synchronize()
}
let lang = UserDefaults.standard.string(forKey: "i18n_language")
let path = Bundle.main.path(forResource: lang, ofType: "lproj")
let bundle = Bundle(path: path!)
return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "")
}
}
<强>用法强>
只需将.localized
添加到字符串中即可:
"MyString".localized
,MyString
是Localizable.strings
文件中的密钥。
更改语言
UserDefaults.standard.set("en", forKey: "i18n_language")
答案 2 :(得分:10)
答案 3 :(得分:9)
Jeremy的答案(here)也适用于Swift 4(我只是使用一个简单的应用程序进行了测试,并更改了初始视图控制器中使用的语言)。
这是同一段代码的Swift版本(出于某些原因,我的队友更喜欢Swift-only而不是Objective-C,所以我翻译了它):
import UIKit
private var kBundleKey: UInt8 = 0
class BundleEx: Bundle {
override func localizedString(forKey key: String, value: String?, table tableName: String?) -> String {
if let bundle = objc_getAssociatedObject(self, &kBundleKey) {
return (bundle as! Bundle).localizedString(forKey: key, value: value, table: tableName)
}
return super.localizedString(forKey: key, value: value, table: tableName)
}
}
extension Bundle {
static let once: Void = {
object_setClass(Bundle.main, type(of: BundleEx()))
}()
class func setLanguage(_ language: String?) {
Bundle.once
let isLanguageRTL = Bundle.isLanguageRTL(language)
if (isLanguageRTL) {
UIView.appearance().semanticContentAttribute = .forceRightToLeft
} else {
UIView.appearance().semanticContentAttribute = .forceLeftToRight
}
UserDefaults.standard.set(isLanguageRTL, forKey: "AppleTextDirection")
UserDefaults.standard.set(isLanguageRTL, forKey: "NSForceRightToLeftWritingDirection")
UserDefaults.standard.synchronize()
let value = (language != nil ? Bundle.init(path: (Bundle.main.path(forResource: language, ofType: "lproj"))!) : nil)
objc_setAssociatedObject(Bundle.main, &kBundleKey, value, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
class func isLanguageRTL(_ languageCode: String?) -> Bool {
return (languageCode != nil && Locale.characterDirection(forLanguage: languageCode!) == .rightToLeft)
}
}
答案 4 :(得分:5)
Swift 4中的可用代码:
extension Bundle {
private static var bundle: Bundle!
public static func localizedBundle() -> Bundle! {
if bundle == nil {
let appLang = UserDefaults.standard.string(forKey: "app_lang") ?? "ru"
let path = Bundle.main.path(forResource: appLang, ofType: "lproj")
bundle = Bundle(path: path!)
}
return bundle;
}
public static func setLanguage(lang: String) {
UserDefaults.standard.set(lang, forKey: "app_lang")
let path = Bundle.main.path(forResource: lang, ofType: "lproj")
bundle = Bundle(path: path!)
}
}
和
extension String {
func localized() -> String {
return NSLocalizedString(self, tableName: nil, bundle: Bundle.localizedBundle(), value: "", comment: "")
}
func localizeWithFormat(arguments: CVarArg...) -> String{
return String(format: self.localized(), arguments: arguments)
}
}
致电:
let localizedString = "enter".localized()
设置新的语言环境(例如“ ru”):
Bundle.setLanguage(lang: "ru")
答案 5 :(得分:4)
Swift 4
UserDefaults.standard.set(["es", "de", "it"], forKey: "AppleLanguages")
UserDefaults.standard.synchronize()
Swift 3
NSUserDefaults.standardUserDefaults().setObject(["es", "de", "it"], forKey: "AppleLanguages")
NSUserDefaults.standardUserDefaults().synchronize()
来源:here
答案 6 :(得分:4)
Swift 4.2
对于我来说,如果用户更改语言设置,则必须在运行时更新2件事。
1。 Localizable.strings
2。故事板的本地化
我让@John Pang代码更加快捷
BundleExtension.swift
import UIKit
private var bundleKey: UInt8 = 0
final class BundleExtension: Bundle {
override func localizedString(forKey key: String, value: String?, table tableName: String?) -> String {
return (objc_getAssociatedObject(self, &bundleKey) as? Bundle)?.localizedString(forKey: key, value: value, table: tableName) ?? super.localizedString(forKey: key, value: value, table: tableName)
}
}
extension Bundle {
static let once: Void = { object_setClass(Bundle.main, type(of: BundleExtension())) }()
static func set(language: Language) {
Bundle.once
let isLanguageRTL = Locale.characterDirection(forLanguage: language.code) == .rightToLeft
UIView.appearance().semanticContentAttribute = isLanguageRTL == true ? .forceRightToLeft : .forceLeftToRight
UserDefaults.standard.set(isLanguageRTL, forKey: "AppleTe zxtDirection")
UserDefaults.standard.set(isLanguageRTL, forKey: "NSForceRightToLeftWritingDirection")
UserDefaults.standard.set([language.code], forKey: "AppleLanguages")
UserDefaults.standard.synchronize()
guard let path = Bundle.main.path(forResource: language.code, ofType: "lproj") else {
log(.error, "Failed to get a bundle path.")
return
}
objc_setAssociatedObject(Bundle.main, &bundleKey, Bundle(path: path), objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
}
Language.swift
import Foundation
enum Language: Equatable {
case english(English)
case chinese(Chinese)
case korean
case japanese
enum English {
case us
case uk
case australian
case canadian
case indian
}
enum Chinese {
case simplified
case traditional
case hongKong
}
}
extension Language {
var code: String {
switch self {
case .english(let english):
switch english {
case .us: return "en"
case .uk: return "en-GB"
case .australian: return "en-AU"
case .canadian: return "en-CA"
case .indian: return "en-IN"
}
case .chinese(let chinese):
switch chinese {
case .simplified: return "zh-Hans"
case .traditional: return "zh-Hant"
case .hongKong: return "zh-HK"
}
case .korean: return "ko"
case .japanese: return "ja"
}
}
var name: String {
switch self {
case .english(let english):
switch english {
case .us: return "English"
case .uk: return "English (UK)"
case .australian: return "English (Australia)"
case .canadian: return "English (Canada)"
case .indian: return "English (India)"
}
case .chinese(let chinese):
switch chinese {
case .simplified: return "简体中文"
case .traditional: return "繁體中文"
case .hongKong: return "繁體中文 (香港)"
}
case .korean: return "한국어"
case .japanese: return "日本語"
}
}
}
extension Language {
init?(languageCode: String?) {
guard let languageCode = languageCode else { return nil }
switch languageCode {
case "en", "en-US": self = .english(.us)
case "en-GB": self = .english(.uk)
case "en-AU": self = .english(.australian)
case "en-CA": self = .english(.canadian)
case "en-IN": self = .english(.indian)
case "zh-Hans": self = .chinese(.simplified)
case "zh-Hant": self = .chinese(.traditional)
case "zh-HK": self = .chinese(.hongKong)
case "ko": self = .korean
case "ja": self = .japanese
default: return nil
}
}
}
这样使用
var language: [Language] = [.korean, .english(.us), .english(.uk), .english(.australian), .english(.canadian), .english(.indian),
.chinese(.simplified), .chinese(.traditional), .chinese(.hongKong),
.japanese]
Bundle.set(language: languages[indexPath.row].language)
“ Locale.current.languageCode ”将始终返回系统设置语言。 因此,我们必须使用“ Locale.preferredLanguages.first ”。但是,返回值看起来像“ ko-US”。这是问题!因此,我制作了 LocaleManager 以仅获取语言代码。
LocaleManager.swift
import Foundation
struct LocaleManager {
/// "ko-US" → "ko"
static var languageCode: String? {
guard var splits = Locale.preferredLanguages.first?.split(separator: "-"), let first = splits.first else { return nil }
guard 1 < splits.count else { return String(first) }
splits.removeLast()
return String(splits.joined(separator: "-"))
}
static var language: Language? {
return Language(languageCode: languageCode)
}
}
这样使用
guard let languageCode = LocaleManager.languageCode, let title = RemoteConfiguration.shared.logIn?.main?.title?[languageCode] else {
return NSLocalizedString("Welcome!", comment: "")
}
return title
答案 7 :(得分:3)
由whiteagle链接的解决方案实际上可以动态切换语言。 Here's the post.
我将示例代码简化为单个.h / .m,它将在内存中即时更改语言。我已经展示了如何从Swift 3中调用它。
部首:
//
// NSBundle+Language.h
// ios_language_manager
//
// Created by Maxim Bilan on 1/10/15.
// Copyright (c) 2015 Maxim Bilan. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface NSBundle (Language)
+ (void)setLanguage:(NSString *)language;
@end
实现:
//
// NSBundle+Language.m
// ios_language_manager
//
// Created by Maxim Bilan on 1/10/15.
// Copyright (c) 2015 Maxim Bilan. All rights reserved.
//
#import "NSBundle+Language.h"
#import <UIKit/UIKit.h>
#import <objc/runtime.h>
static const char kBundleKey = 0;
@interface BundleEx : NSBundle
@end
@implementation BundleEx
- (NSString *)localizedStringForKey:(NSString *)key value:(NSString *)value table:(NSString *)tableName
{
NSBundle *bundle = objc_getAssociatedObject(self, &kBundleKey);
if (bundle) {
return [bundle localizedStringForKey:key value:value table:tableName];
}
else {
return [super localizedStringForKey:key value:value table:tableName];
}
}
@end
@implementation NSBundle (Language)
+ (void)setLanguage:(NSString *)language
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
object_setClass([NSBundle mainBundle], [BundleEx class]);
});
BOOL isLanguageRTL = [self isLanguageRTL:language];
if (isLanguageRTL) {
if ([[[UIView alloc] init] respondsToSelector:@selector(setSemanticContentAttribute:)]) {
[[UIView appearance] setSemanticContentAttribute:
UISemanticContentAttributeForceRightToLeft];
}
}else {
if ([[[UIView alloc] init] respondsToSelector:@selector(setSemanticContentAttribute:)]) {
[[UIView appearance] setSemanticContentAttribute:UISemanticContentAttributeForceLeftToRight];
}
}
[[NSUserDefaults standardUserDefaults] setBool:isLanguageRTL forKey:@"AppleTextDirection"];
[[NSUserDefaults standardUserDefaults] setBool:isLanguageRTL forKey:@"NSForceRightToLeftWritingDirection"];
[[NSUserDefaults standardUserDefaults] synchronize];
id value = language ? [NSBundle bundleWithPath:[[NSBundle mainBundle] pathForResource:language ofType:@"lproj"]] : nil;
objc_setAssociatedObject([NSBundle mainBundle], &kBundleKey, value, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
+ (BOOL)isLanguageRTL:(NSString *)languageCode
{
return ([NSLocale characterDirectionForLanguage:languageCode] == NSLocaleLanguageDirectionRightToLeft);
}
@end
要从Swift调用此方法,请确保您的桥接标头具有:
#import "NSBundle+Language.h"
然后从您的代码中调用:
Bundle.setLanguage("es")
注意事项:
我没有包含任何示例代码来显示语言选择器或任何内容。原始的链接帖子确实包括一些。
我将此代码更改为不会持续更改任何内容。下次应用运行时,它仍会尝试使用用户的首选语言。 (唯一的例外是从右到左的语言,见下文)
您可以在加载视图之前随时执行此操作,新字符串将生效。但是,如果您需要更改已加载的视图,您可能需要重新初始化rootViewController,如原始帖子所示。
这适用于从右到左的语言,但它在NSUserDefaults中为这些语言设置了两个内部持久首选项。您可以通过在应用退出时将语言设置回用户的默认值来撤消该操作:Bundle.setLanguage(Locale.preferredLanguages.first!)
答案 8 :(得分:2)
以下是Swift 4
的更新答案let language = "es" // replace with Locale code
guard let path = Bundle.main.path(forResource: language, ofType: "lproj") else {
return self
}
guard let bundle = Bundle(path: path) else {
return self
}
return NSLocalizedString(self, tableName: nil, bundle: bundle, value: "", comment: "")
答案 9 :(得分:2)
这是我的String扩展解决方案。从@Das回答来提高安全性。
extension String {
var localized: String {
guard let path = Bundle.main.path(forResource: Locale.current.regionCode?.lowercased(), ofType: "lproj"), let bundle = Bundle(path: path) else {
return NSLocalizedString(self, tableName: nil, bundle: Bundle.main, value: "", comment: "")
}
return NSLocalizedString(self, tableName: nil, bundle: bundle, value: "", comment: "")
}
}
答案 10 :(得分:2)
首先 - 这是个坏主意,Apple
建议使用iOS选择的语言进行本地化。
但如果你真的需要它,你可以为此目的提供一些小服务
enum LanguageName: String {
case undefined
case en
case es
case fr
case uk
case ru
case de
case pt
}
let DynamicLanguageServiceDidDetectLanguageSwitchNotificationKey = "DynamicLanguageServiceDidDetectLanguageSwitchNotificationKey"
func dynamicLocalizableString(_ key: String) -> String {
return LanguageService.service.dynamicLocalizedString(key)
}
class LanguageService {
private struct Defaults {
static let keyCurrentLanguage = "KeyCurrentLanguage"
}
static let service:LanguageService = LanguageService()
var languageCode: String {
get {
return language.rawValue
}
}
var currentLanguage:LanguageName {
get {
var currentLanguage = UserDefaults.roxy.object(forKey: Defaults.keyCurrentLanguage)
if currentLanguage == nil {
currentLanguage = Locale.preferredLanguages[0]
}
if var currentLanguage = currentLanguage as? String,
let lang = LanguageName(rawValue: currentLanguage.truncatedBy(by:2)) {
return lang
}
return LanguageName.en
}
}
var defaultLanguageForLearning:LanguageName {
get {
var language: LanguageName = .es
if currentLanguage == language {
language = .en
}
return language
}
}
func switchToLanguage(_ lang:LanguageName) {
language = lang
NotificationCenter.default.post(name: NSNotification.Name(rawValue: DynamicLanguageServiceDidDetectLanguageSwitchNotificationKey), object: nil)
}
func clearLanguages() {
UserDefaults.roxy.setValue(nil, forKey:Defaults.keyCurrentLanguage)
print(UserDefaults.roxy.synchronize())
}
private var localeBundle:Bundle?
fileprivate var language: LanguageName = LanguageName.en {
didSet {
let currentLanguage = language.rawValue
UserDefaults.roxy.setValue(currentLanguage, forKey:Defaults.keyCurrentLanguage)
UserDefaults.roxy.synchronize()
setLocaleWithLanguage(currentLanguage)
}
}
// MARK: - LifeCycle
private init() {
prepareDefaultLocaleBundle()
}
//MARK: - Private
fileprivate func dynamicLocalizedString(_ key: String) -> String {
var localizedString = key
if let bundle = localeBundle {
localizedString = NSLocalizedString(key, bundle: bundle, comment: "")
} else {
localizedString = NSLocalizedString(key, comment: "")
}
return localizedString
}
private func prepareDefaultLocaleBundle() {
var currentLanguage = UserDefaults.roxy.object(forKey: Defaults.keyCurrentLanguage)
if currentLanguage == nil {
currentLanguage = Locale.preferredLanguages[0]
}
if let currentLanguage = currentLanguage as? String {
updateCurrentLanguageWithName(currentLanguage)
}
}
private func updateCurrentLanguageWithName(_ languageName: String) {
if let lang = LanguageName(rawValue: languageName) {
language = lang
}
}
private func setLocaleWithLanguage(_ selectedLanguage: String) {
if let pathSelected = Bundle.main.path(forResource: selectedLanguage, ofType: "lproj"),
let bundleSelected = Bundle(path: pathSelected) {
localeBundle = bundleSelected
} else if let pathDefault = Bundle.main.path(forResource: LanguageName.en.rawValue, ofType: "lproj"),
let bundleDefault = Bundle(path: pathDefault) {
localeBundle = bundleDefault
}
}
}
然后使rootViewControllerClass像:
import Foundation
protocol Localizable {
func localizeUI()
}
和
class LocalizableViewController: UIViewController, Localizable {
// MARK: - LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.localizeUI), name: NSNotification.Name(rawValue:DynamicLanguageServiceDidDetectLanguageSwitchNotificationKey), object: nil)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
localizeUI()
}
deinit {
NotificationCenter.default.removeObserver(self)
}
}
extension LocalizableViewController: Localizable {
// MARK: - Localizable
func localizeUI() {
fatalError("Must Override to provide inApp localization functionality")
}
}
从LocalizableViewController
继承每个控制器并实现localizeUI()
而不是NSLocalizedString
使用dynamicLocalizableString
之类的:
func localizeOnceUI() {
label.text = dynamicLocalizableString("keyFrom<"Localizable.strings">")
}
切换语言:
LanguageService.service.switchToLanguage(.en)
另请注意 - 如果您想动态本地化您的小部件或其他应用程序部件,则需要执行其他步骤和修改逻辑。
答案 11 :(得分:0)
最新的Swift语法:
import Foundation
extension String {
func localized(lang:String) ->String {
let path = Bundle.main.path(forResource: lang, ofType: "lproj")
let bundle = Bundle(path: path!)
return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "")
}
}
答案 12 :(得分:0)
class ViewController: UIViewController {
@IBOutlet weak var resetOutlet: MyButton! {
didSet {
resetOutlet.setTitle("RESET".localized().uppercased(), for: .normal)
}
}`
}
extension String {
func localized(tableName: String = "Localizable") -> String {
if let languageCode = Locale.current.languageCode, let preferredLanguagesFirst = Locale.preferredLanguages.first?.prefix(2) {
if languageCode != preferredLanguagesFirst {
if let path = Bundle.main.path(forResource: "en", ofType: "lproj") {
let bundle = Bundle.init(path: path)
return NSLocalizedString(self, tableName: tableName, bundle: bundle!, value: self, comment: "")
}
}
}
return NSLocalizedString(self, tableName: tableName, value: self, comment: "")
}
}
答案 13 :(得分:0)
如果您需要立即翻译系统字符串(返回,取消,完成...),则此扩展John Pang's solution:
private var kBundleKey: UInt8 = 0
class BundleEx: Bundle {
override func localizedString(forKey key: String, value: String?, table tableName: String?) -> String {
if let bundle = objc_getAssociatedObject(self, &kBundleKey) {
return (bundle as! Bundle).localizedString(forKey: key, value: value, table: tableName)
}
return super.localizedString(forKey: key, value: value, table: tableName)
}
}
private var kBundleUIKitKey: UInt8 = 0
class BundleUIKitEx: Bundle {
override func localizedString(forKey key: String, value: String?, table tableName: String?) -> String {
if let bundle = objc_getAssociatedObject(self, &kBundleUIKitKey) {
return (bundle as! Bundle).localizedString(forKey: key, value: value, table: tableName)
}
return super.localizedString(forKey: key, value: value, table: tableName)
}
}
extension Bundle {
static let once: Void = {
object_setClass(Bundle.main, type(of: BundleEx()))
object_setClass(Bundle(identifier:"com.apple.UIKit"), type(of: BundleUIKitEx()))
}()
class func setLanguage(_ language: String?) {
Bundle.once
let isLanguageRTL = Bundle.isLanguageRTL(language)
if (isLanguageRTL) {
UIView.appearance().semanticContentAttribute = .forceRightToLeft
} else {
UIView.appearance().semanticContentAttribute = .forceLeftToRight
}
UserDefaults.standard.set(isLanguageRTL, forKey: "AppleTextDirection")
UserDefaults.standard.set(isLanguageRTL, forKey: "NSForceRightToLeftWritingDirection")
UserDefaults.standard.synchronize()
let value = (language != nil ? Bundle.init(path: (Bundle.main.path(forResource: language, ofType: "lproj"))!) : nil)
objc_setAssociatedObject(Bundle.main, &kBundleKey, value, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);
if let uiKitBundle = Bundle(identifier: "com.apple.UIKit") {
var valueUIKit: Bundle? = nil
if let lang = language,
let path = uiKitBundle.path(forResource: lang, ofType: "lproj") {
valueUIKit = Bundle(path: path)
}
objc_setAssociatedObject(uiKitBundle, &kBundleUIKitKey, valueUIKit, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
class func isLanguageRTL(_ languageCode: String?) -> Bool {
return (languageCode != nil && Locale.characterDirection(forLanguage: languageCode!) == .rightToLeft)
}
}
如果要转换系统字符串,则必须对UIKit Bundle做同样的事情。
答案 14 :(得分:0)
这是苹果公司关于更改语言的内容;
通常,您不应更改iOS系统语言(通过使用 您的应用程序中的AppleLanguages首键)。这去 违反了基本的iOS用户模型,无法在 设置应用程序,并且还使用未记录的首选项键, 这意味着在将来的某个时候,密钥名称可能会更改, 这会破坏您的应用程序。
因此,建议您将用户导航到应用的常规设置页面,该页面可在
下找到设置-> [您的应用名称]->首选语言
为了直接从您的应用程序直接打开应用程序设置, 您可以使用这些代码段;
对于Swift;
let settingsURL = URL(string: UIApplication.openSettingsURLString)!
UIApplication.shared.open(settingsURL, options: [:], completionHandler: nil)
对于Obj-C;
NSURL *settingsURL = [NSURL URLWithString:UIApplicationOpenSettingsURLString];
[[UIApplication sharedApplication] openURL:settingsURL options:@{} completionHandler:nil];
提示: 在导航到设置页面之前,最好弹出对话框并说出用户切换到设置页面后应执行的操作,这对您的应用程序来说是更好的用户体验。 / em>
答案 15 :(得分:0)
如何在您的应用程序中支持按应用程序的语言设置:
https://developer.apple.com/news/?id=u2cfuj88
如何从应用中的自定义语言选择器过渡
借助系统范围内对应用内语言选择器的支持,如果您支持iOS 13或macOS Catalina或更高版本,则不再需要提供在应用内选择语言的方法。如果您当前提供了这样的UI,则应将其删除,以免引起客户混乱以及与系统的潜在冲突。
如果您想引导人们进行系统设置以进行语言选择,则可以使用直接在iOS上的“设置”应用程序中启动的流程来替换应用程序的自定义用户界面。
在iOS上,添加以下内容:
UIApplication.shared.open(URL(string: UIApplication.openSettingsURLString)!)
在macOS上,将用户引导至“系统偏好设置”>“语言和区域”以为您的应用添加每种语言的设置。
答案 16 :(得分:0)
为mr.boyfox优化代码。
在 StandardUserDefaults 中将 system language
代码设置为 i18n_language 键。
extension String {
var localized: String {
if let _ = UserDefaults.standard.string(forKey: "i18n_language") {} else {
// we set a default, just in case
let lang = Bundle.main.preferredLocalizations.first ?? "en"
UserDefaults.standard.set(lang, forKey: "i18n_language")
UserDefaults.standard.synchronize()
}
let lang = UserDefaults.standard.string(forKey: "i18n_language")
let path = Bundle.main.path(forResource: lang, ofType: "lproj")
let bundle = Bundle(path: path!)
return NSLocalizedString(self, tableName: nil, bundle: bundle!, value: "", comment: "")
}
}
答案 17 :(得分:0)
对于运行时的本地化,可以使用以下库之一: Localize_Swift 要么 LanguageManager-iOS
如果您想根据 Apple 的建议更改本地化,您可以在@Muhammad Asyraf 的回答中找到说明。