我将一些游戏文件翻转为翻译它并已经理解了所有内容,除了如何确定一些块填充。
例如,我将它放在一个文件中(两个条目各36个字节,然后零填充。总共96个字节):
01 08 01 80 00 00 00 09 00 00 08 C0 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00
01 08 01 80 00 00 00 09 00 01 94 C0 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
这是另一个(1个条目36个字节,然后是零填充。总共64个字节):
01 08 01 80 00 00 00 09 00 00 04 80 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
我试图通过62,60,......,[32],......,[16],......,[8],......,[4],[2]开始设计64。
[]中的数字96和64可以无休止地分割。 但是,无衬垫尺寸(72和36)也可以除以2,4,8。 什么是填充?如何计算?
答案 0 :(得分:1)
在我看来,00
填充字节的数量应该如下计算:
padding(num_bytes)=ceil(num_bytes/32)*32-num_bytes
然后我们得到第一个案例
padding(2*36) = 24
另外24个填充字节(总共96个)和第二种情况
padding(36) = 28
28个额外的填充字节(总共64个)。