第一次在三个不同阵列的Jframe上显示三个随机图像。 甚至触发了MouseClicked方法但图像不在Frame中刷新。 我想每次点击Frame时刷新三个随机图像。 请帮忙
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
import javax.swing.*;
public class Cards extends JFrame implements MouseListener {
public static void main(String[] args) {
JFrame frame = new Cards();
frame.setTitle("Cards");
frame.setSize(500, 500);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
new Cards();
}
public Cards() {
this.getContentPane().addMouseListener(this);
cards1();
cards2();
cards3();
}
public void cards1() {
ImageIcon[] images = new ImageIcon[10];
for (int i = 1; i < images.length; i++) {
images[i] = new ImageIcon("Drawables//Images//" + i + ".png");
}
int[] threeRandoms = new int[1];
Random ran = new Random();
for (int i = 0; i < threeRandoms.length; i++) {
threeRandoms[i] = ran.nextInt(10);
}
setLayout(new GridLayout(1, 4, 5, 5));
add(new JLabel(images[threeRandoms[0]]));
}
public void cards2() {
ImageIcon[] images = new ImageIcon[10];
for (int i = 1; i < images.length; i++) {
images[i] = new ImageIcon("Drawables//Images1//" + i + ".png");
}
int[] threeRandoms = new int[1];
Random ran = new Random();
for (int i = 0; i < threeRandoms.length; i++) {
threeRandoms[i] = ran.nextInt(10);
}
setLayout(new GridLayout(1, 4, 5, 5));
add(new JLabel(images[threeRandoms[0]]));
}
public void cards3() {
// this.getContentPane().addMouseListener(this);
ImageIcon[] images = new ImageIcon[10];
for (int i = 1; i < images.length; i++) {
images[i] = new ImageIcon("Drawables//Images2//" + i + ".png");
}
int[] threeRandoms = new int[1];
Random ran = new Random();
for (int i = 0; i < threeRandoms.length; i++) {
threeRandoms[i] = ran.nextInt(10);
}
// Labels with gridLayout
setLayout(new GridLayout(1, 4, 5, 5));
add(new JLabel(images[threeRandoms[0]]));
}
public void mouseClicked(MouseEvent e) {
System.out.println("The frame was clicked.");
new Cards();
}
public void mouseEntered(MouseEvent e) {
System.out.println("The mouse entered the frame.");
}
public void mouseExited(MouseEvent e) {
System.out.println("The mouse exited the frame.");
}
public void mousePressed(MouseEvent e) {
System.out.println("The left mouse button was pressed.");
}
public void mouseReleased(MouseEvent e) {
System.out.println("The left mouse button was released.");
}
}
答案 0 :(得分:1)
抱歉,我对您的代码感到困惑。一方面,cards1()
,cards2()
和cards3()
方法看起来完全相同,如果是这样,为什么有3种不同的方法呢?为什么不只是一种方法?在这些方法中,您似乎尝试重复添加JLabel。您是否尝试向GUI添加许多JLabel?或者您只是试图显示3个在鼠标操作中随机变化的图像?
我建议稍微改变一下结构:
mousePressed(MouseEvent e)
方法(不是mouseClicked
)中随机化您的号码并使用该号码在JLabel源上调用setIcon(...)
,通过调用{{1}获得你的MouseEvent参数。例如:
getSource()
具体例子2:
import java.awt.GridLayout;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.*;
@SuppressWarnings("serial")
public class RandomImages extends JPanel {
private static final int LABEL_COUNT = 3;
private Random random = new Random();
public RandomImages() {
setLayout(new GridLayout(1, 3));
for (int i = 0; i < LABEL_COUNT; i++) {
final List<Icon> iconList = new ArrayList<>();
// TODO: get images for the ith list
// and fill iconList with ImageIcons from the first grouping
// create JLabel and give it the first Icon from the List above
final JLabel label = new JLabel(iconList.get(0));
label.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
// get random number from random object using iconList.size()
// get random Icon from list
// set label's icon via setIcon(...)
}
});
// add to GUI
add(label);
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("RandomImages");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new RandomImages());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
答案 1 :(得分:0)
我对您的代码进行了以下更改:
cards1() cards2() cards3()
,而是使用了一种cards()
方法。JLabel
内,以便更新它。以下代码可根据您的需要完美运行。
package example;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingConstants;
import javax.swing.SwingUtilities;
public class Cards extends JFrame implements MouseListener {
JPanel subPanel1;
JLabel label1, label2, label3;
static ImageIcon[] images ;
static Random ran ;
static int[] threeRandoms;
public Cards() {
super("Cards");
subPanel1 = new JPanel();
// Set up first subpanel
subPanel1.setPreferredSize (new Dimension(400, 400));
//subPanel1.setBackground (Color.cyan);
label1 = new JLabel ("image 1",SwingConstants.CENTER);
label2 = new JLabel ("image 2", SwingConstants.LEFT);
label3 = new JLabel ("image 3", SwingConstants.CENTER);
subPanel1.add (label1);
subPanel1.add (label2);
subPanel1.add (label3);
add(subPanel1);
addMouseListener(this);
setSize(500, 500);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setLocationRelativeTo(null);
setVisible(true);
System.out.println("Success.....");
}
public void cards() {
for (int i = 0; i < threeRandoms.length; i++)
threeRandoms[i] = ran.nextInt(3);
label1.setIcon(images[threeRandoms[0]]);
label2.setIcon(images[threeRandoms[1]]);
label3.setIcon(images[threeRandoms[2]]);
}
@Override
public void mouseClicked(MouseEvent e) {
System.out.println("mouseClicked");
cards();
}
@Override
public void mouseEntered(MouseEvent e) {
System.out.println("mouseEntered");
}
@Override
public void mouseExited(MouseEvent e) {
System.out.println("mouseExited");
}
@Override
public void mousePressed(MouseEvent e) {
System.out.println("mousePressed");
}
@Override
public void mouseReleased(MouseEvent e) {
System.out.println("mouseReleased");
}
public static void loadImages(){
images = new ImageIcon[4];
ran = new Random();
threeRandoms = new int[3];
for (int i = 1; i <= images.length; i++) {
images[i-1] = new ImageIcon("Drawables//Images//" + i + ".png");
}
}
public static void main(String[] args) {
loadImages();
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new Cards();
}
});
}
}