import pygame
from pygame.locals import *
class PlayerPaddle(object):
def __init__(self, screensize):
self.screensize = screensize
self.position_x = int(screensize[0]*0.5)
self.position_y = int(screensize[1]*0.8)
self.width = 10
self.height = 4
self.rect = pygame.Rect(self.position_x - (self.width*0.5),
self.position_y - (self.height*0.5),
self.width, self.height)
self.color = (100, 200, 200)
self.speed = 5
self.direction = 0
def update(self):
self.position_x += self.direction * self.speed
def render(self, screen):
pygame.draw.rect(screen, self.color, self.rect, 0)
pygame.draw.rect(screen, (0,0,0), self.rect, 1)
def main():
pygame.init()
screensize = (600, 700)
screen = pygame.display.set_mode(screensize)
clock = pygame.time.Clock()
player_paddle = PlayerPaddle(screensize)
running = True
while running:
clock.tick(64)
for event in pygame.event.get():
if event.type == QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player_paddle.direction = 1
elif event.key == pygame.K_RIGHT:
player_paddle.direction = -1
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player_paddle.direction = 0
elif event.key == pygame.K_RIGHT:
player_paddle.direction = 0
player_paddle.update()
screen.fill((100, 100, 100))
player_paddle.render(screen)
pygame.display.flip()
pygame.quit()
main()
很抱歉代码很长..但是我很沮丧。为什么我会得到"' PlayerPaddle'对象没有属性'更新'" 错误!?
我已经能够理解我的def update(self)
函数返回null或smth ..但那是怎么回事?在我的eventhandler中是错误的吗?是否更新了错误的位置?
答案 0 :(得分:2)
看起来你的缩进是关闭的。您的方法update
和render
在__init__
方法中缩进。将它们移出一个缩进级别。