我试图在画布上绘制一个简单的正弦波,但我没有把它弄好。这是我想要的输出,如图所示。
到目前为止我所获得的是http://jsfiddle.net/RaoBurugula/gmhg61s6/4/
HTML 的
<canvas id="myCanvas" width="360" height="360" style="border:1px solid #d3d3d3;">
JS
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var i;
for(i=0; i<360; i+= 20){
ctx.moveTo(i+5,180);
ctx.lineTo(i,180);
}
ctx.stroke();
var counter = 0, x=0,y=180;
//100 iterations
var increase = 90/180*Math.PI ;
for(i=0; i<=180; i+=10){
ctx.moveTo(x,y);
x = i;
y= 180 - Math.sin(counter);
counter += increase;
ctx.lineTo(x,y);
alert( " x : " + x + " y : " + y) ;
}
ctx.stroke();
我想要的输出
答案 0 :(得分:5)
您正在增加counter
,其值太高,请将其缩小:
var increase = 90/180*Math.PI / 9;
绘制图表的整个宽度而不是一半:
for(i=0; i<=360; i+=10){
你需要更高的幅度:
y = 180 - Math.sin(counter) * 120;
答案 1 :(得分:1)
您的代码非常困难。 试试这么简单:
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
for(x=0; x<360; x += 20){
ctx.moveTo(x+5,180);
ctx.lineTo(x,180);
}
ctx.moveTo(0,180);
for(x=0; x<=360; x+=1){
y = 180.0 - Math.sin(x*Math.PI/180)*120;
ctx.lineTo(x,y);
}
ctx.stroke();
答案 2 :(得分:1)
<pre>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var i;
var amplitude=90;
var width=c.width;
var xAxis=300;
var step=1;
var frequency=4;
ctx.moveTo(0,250);
ctx.lineTo(width,250);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0,250);
var c=width/Math.PI/(frequency*2);
for(i=0; i<width; i+=step){
var x = amplitude * Math.sin(i /c);
ctx.lineTo(i,250+x);
}
ctx.strokeStyle = '#0096FF';
ctx.stroke();
</pre>
答案 3 :(得分:1)
使用bezierCurveTo
,这只是一个示例,您应该调整参数以获得良好的正弦曲线
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(50,50);
ctx.bezierCurveTo(120,-100,200,250,250,50);
ctx.bezierCurveTo(300,-100,350,250,430,50);
ctx.lineWidth = 5;
ctx.strokeStyle = '#003300';
ctx.stroke();
<canvas id="myCanvas" width="550" height="360" style="border:1px solid #d3d3d3;">
答案 4 :(得分:1)
古老的问题却引起了广泛关注。
这里的所有答案都非常有用,但没有一个注释得很好的代码,因此,我创建了一个片段,解释了每个地方发生的情况,并为清晰起见绘制了许多变量。感谢大家帮助我理解,希望对您有所帮助。
var c = document.getElementById("canvas"); // Grab canvas object
var ctx = c.getContext("2d"); // Define canvas context
var w=c.width; // Canvas width => Frequency is relative to this
var h=c.height/2; // Canvas height over two => Amplitude: Volume
var f=1; // How many cycles per canvas width => Frequency: Tone & Speed
// Calculates y position from x
function calcSineY(x) {
// This is the meat (unles you are vegan)
// Note that:
// h is the amplitude of the wave
// x is the current x value we get every time interval
// 2 * PI is the length of one cycle (full circumference)
// f/w is the frequency fraction
return h - h * Math.sin( x * 2 * Math.PI * (f/w) );
}
function drawSine(x){
ctx.clearRect(0, 0, w, h*2);
//draw x axis
ctx.beginPath(); // Draw a new path
ctx.strokeStyle = "green"; // Pick a color
ctx.moveTo(0,h); // Where to start drawing
ctx.lineTo(w,h); // Where to draw to
ctx.stroke(); // Draw
// draw horizontal line of current amplitude
ctx.beginPath(); // Draw a new path
ctx.moveTo(0,h); // Where to start drawing
ctx.strokeStyle = "gray"; // Pick a color
for(var i=0;i<x;i++){ // Loop from left side to current x
var y = calcSineY(x); // Calculate y value from x
ctx.moveTo(i,y); // Where to start drawing
ctx.lineTo(x,y); // Where to draw to
}
ctx.stroke(); // Draw
// draw amplitude bar at current point
ctx.beginPath(); // Draw a new path
ctx.strokeStyle = "red"; // Pick a color
for(var i=0;i<x;i++){ // Loop from left side to current x
var y = calcSineY(x); // Calculate y value from x
ctx.moveTo(x,h); // Where to start drawing
ctx.lineTo(x,y); // Where to draw to
}
ctx.stroke(); // Draw
// draw area below y
ctx.beginPath(); // Draw a new path
ctx.strokeStyle = "orange"; // Pick a color
for(var i=0;i<x;i++){ // Loop from left side to current x
if(i/3==Math.round(i/3)) { // Draw only one line each 3 pixels
var y = calcSineY(i); // Calculate y value from x
ctx.moveTo(i,h); // Where to start drawing
ctx.lineTo(i,y); // Where to draw to
}
}
ctx.stroke(); // Draw
// draw sin curve point to point until x
ctx.beginPath(); // Draw a new path
ctx.strokeStyle = "black"; // Pick a color
for(var i=0;i<x;i++){ // Loop from left side to current x
var y = calcSineY(i); // Calculate y value from x
ctx.lineTo(i,y); // Where to draw to
}
ctx.stroke(); // Draw
}
// Define initial value of x positiom (leftmost side of cnanvas)
var x=0;
// Start time interval
var interval = setInterval(function(){
drawSine(x); // Call draww function every cycle
x++; // Increment x by 1
if(x>w){
x=0; // x cannot be more than canvas with, so back to 0
f++; // increment frequency for demonstration
}
},10); // Loop every 10 milliseconds
<canvas id="canvas" width="320" height="120" style="border:1px solid #999;">
答案 5 :(得分:0)
使用单循环,您可以轻松
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var y=180;
//draw axis
ctx.beginPath();
ctx.strokeStyle = "red";
ctx.moveTo(0, y/2);
ctx.lineTo(y, y/2);
ctx.stroke();
// draw sin wave
ctx.beginPath();
ctx.moveTo(x,y);
ctx.strokeStyle = "black";
for(var x=0; x<=180; x+=1){
ctx.lineTo(x,((y/2) + y/2 * Math.sin( ((x+-y/2)/90) * Math.PI)));
ctx.stroke();
}
&#13;
<canvas id="myCanvas" width="360" height="360" style="border:1px solid #d3d3d3;">
&#13;
答案 6 :(得分:0)
根据男服务生的回答:
<string name="name">Name %s</string>
String nameText = getString(R.string.name,"khemraj");
#include <stdio.h>
int main() {
float x=0,y=0;
char dir;
float mile;
while(1){
printf("Enter input direction as N,S,E,W (0 to exit): ");
scanf("%c",&dir);
if(dir == '0')
break;
if(dir != 'N' && dir != 'S' && dir != 'E' && dir != 'W'){
printf("Invalid Direction, re-enter \n");
continue;
}
printf("Input mile in %c dir: ",dir);
scanf("%f",&mile);
if(dir == 'N'){
y+=mile;
}
else if(dir == 'S'){
y-=mile;
}
else if(dir == 'E'){
x+=mile;
}
else if(dir == 'W'){
x-=mile;
}
}
printf("\nCurrent position of A: (%4.2f,%4.2f)\n",x,y);
return 0;
}
答案 7 :(得分:0)
function plotSine(amplitude, frequency) {
const canvas = document.getElementById('canvas');
if (canvas.getContext) {
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.strokeStyle = '#343a40';
ctx.lineWidth = 2;
var x = 0;
var y = 0;
while (x < canvas.width) {
y = (canvas.height / 2) + amplitude * Math.sin(x / frequency);
ctx.lineTo(x, y);
x += 1;
}
ctx.stroke();
}
}
plotSine(40, 20);
code {
background-color: #eee;
border-radius: 3px;
padding: 0 3px;
}
<canvas id="canvas" width="480" height="360">
<p>
Your browser does not support the <code><canvas></code> element.
</p>
</canvas>