我有一个带有一些调用画布绘制的javascript的.php文件,在提交表单时会上传画布绘制图像,它会将SQL数据提交到数据库。 100%的SQL数据将被上传。我的问题是javascript不会总是上传。我的浏览器是iPad上的移动游猎。任何帮助将不胜感激。下面是捕获图像的文件。然后将其上传到upload_data.php。我正在使用codeigniter框架。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Trailer Draw</title>
<script src="http://code.createjs.com/easeljs-0.5.0.min.js"></script>
<script src="http://code.jquery.com/jquery-1.8.2.js"></script>
<script type="text/javascript">
$(document).ready(function () {
initialize();
});
// works out the X, Y position of the click inside the canvas from the X, Y position on the page
function getPosition(mouseEvent, sigCanvas) {
var x, y;
if (mouseEvent.pageX != undefined && mouseEvent.pageY != undefined) {
x = mouseEvent.pageX;
y = mouseEvent.pageY;
} else {
x = mouseEvent.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
y = mouseEvent.clientY + document.body.scrollTop + document.documentElement.scrollTop;
}
return { X: x - sigCanvas.offsetLeft, Y: y - sigCanvas.offsetTop };
}
function initialize(canvas, context, onload) {
// get references to the canvas element as well as the 2D drawing context
var sigCanvas = document.getElementById("canvasSignature");
var context = sigCanvas.getContext("2d");
context.strokeStyle = 'red';
make_base();
function make_base(){
base_image = new Image();
base_image.src = '/inc/img/inspection/trailer.png';
base_image.onload = function(){
context.drawImage(base_image, 2, 100);
}
}
// This will be defined for the iPad
var is_touch_device = 'ontouchstart' in document.documentElement;
if (is_touch_device) {
// create a drawer which tracks touch movements
var drawer = {
isDrawing: false,
touchstart: function (coors) {
context.beginPath();
context.moveTo(coors.x, coors.y);
this.isDrawing = true;
},
touchmove: function (coors) {
if (this.isDrawing) {
context.lineTo(coors.x, coors.y);
context.stroke();
}
},
touchend: function (coors) {
if (this.isDrawing) {
this.touchmove(coors);
this.isDrawing = false;
}
}
};
// create a function to pass touch events and coordinates to drawer
function draw(event) {
// get the touch coordinates. Using the first touch in case of multi-touch
var coors = {
x: event.targetTouches[0].pageX,
y: event.targetTouches[0].pageY
};
// Now we need to get the offset of the canvas location
var obj = sigCanvas;
if (obj.offsetParent) {
// Every time we find a new object, we add its offsetLeft and offsetTop to curleft and curtop.
do {
coors.x -= obj.offsetLeft;
coors.y -= obj.offsetTop;
}
// The while loop can be "while (obj = obj.offsetParent)" only, which does return null
// when null is passed back, but that creates a warning in some editors (i.e. VS2010).
while ((obj = obj.offsetParent) != null);
}
// pass the coordinates to the appropriate handler
drawer[event.type](coors);
}
// attach the touchstart, touchmove, touchend event listeners.
sigCanvas.addEventListener('touchstart', draw, false);
sigCanvas.addEventListener('touchmove', draw, false);
sigCanvas.addEventListener('touchend', draw, false);
// prevent elastic scrolling
sigCanvas.addEventListener('touchmove', function (event) {
event.preventDefault();
}, false);
}
else {
// start drawing when the mousedown event fires, and attach handlers to
// draw a line to wherever the mouse moves to
$("#canvasSignature").mousedown(function (mouseEvent) {
var position = getPosition(mouseEvent, sigCanvas);
context.moveTo(position.X, position.Y);
context.beginPath();
// attach event handlers
$(this).mousemove(function (mouseEvent) {
drawLine(mouseEvent, sigCanvas, context);
}).mouseup(function (mouseEvent) {
finishDrawing(mouseEvent, sigCanvas, context);
}).mouseout(function (mouseEvent) {
finishDrawing(mouseEvent, sigCanvas, context);
});
});
}
}
// draws a line to the x and y coordinates of the mouse event inside
// the specified element using the specified context
function drawLine(mouseEvent, sigCanvas, context) {
var position = getPosition(mouseEvent, sigCanvas);
context.lineTo(position.X, position.Y);
context.stroke();
}
// draws a line from the last coordiantes in the path to the finishing
// coordinates and unbind any event handlers which need to be preceded
// by the mouse down event
function finishDrawing(mouseEvent, sigCanvas, context) {
// draw the line to the finishing coordinates
drawLine(mouseEvent, sigCanvas, context);
context.closePath();
// unbind any events which could draw
$(sigCanvas).unbind("mousemove")
.unbind("mouseup")
.unbind("mouseout");
}
</script>
<div>
</div>
<script>
function uploadEx() {
var canvas = document.getElementById("canvasSignature");
var dataURL = canvas.toDataURL("image/png");
document.getElementById('hidden_data').value = dataURL;
var fd = new FormData(document.forms["form"]);
var xhr = new XMLHttpRequest();
xhr.open('POST', '/inc/img/inspection/upload_data.php', true);
xhr.upload.onprogress = function(e) {
if (e.lengthComputable) {
var percentComplete = (e.loaded / e.total) * 100;
console.log(percentComplete + '% uploaded');
//alert('Succesfully uploaded');
}
};
xhr.onload = function() {
};
xhr.send(fd);
return false;
};
</script>
</head>
<style>
input {
margin-left: 200cm;
}
</style>
<body>
<h1>Trailer Inspection</h1>
<div id="canvasDiv" align="center">
<!-- It's bad practice (to me) to put your CSS here. I'd recommend the use of a CSS file! -->
<canvas id="canvasSignature" width="955px" height="465px" style="border:2px solid #000000;"></canvas>
</div>
<p><h2></h2></p>
<p><h4></h4></p>
<?php if( !empty($table)): ?>
<p><h3></h3></p>
<?php if(is_array($table)): ?>
<?php foreach($table as $h1 => $t1): ?>
<?php if( !is_int($h1)): ?>
<p><h3><?php echo $h1; ?></h3></p>
<?php else: ?>
<br />
<?php endif; ?>
<?php if(is_array($t1)): ?>
<?php foreach($t1 as $h2 => $t2): ?>
<?php if( !is_int($h2)): ?>
<p><h4><?php echo $h2; ?></h4></p>
<?php else: ?>
<br />
<?php endif; ?>
<?php echo $t2; ?>
<?php endforeach; ?>
<?php else: ?>
<?php echo $t1; ?>
<?php endif; ?>
<?php endforeach; ?>
<?php else: ?>
<?php echo $table;?>
<?php endif; ?>
<?php else: ?>
<?php endif; ?>
<br />
<?php if( !function_exists('form_open')): ?>
<?php $this->load->helper('form'); ?>
<?php endif;?>
<form onsubmit="uploadEx();" name="form" id="form" accept-charset="utf-8" method="post">
<input name="hidden_data" id="hidden_data" type="hidden" />
<?php $this->load->helper('string');?>
<?php $number = random_string('unique');?>
<input name="sub_id" id="sub_id" type="hidden" value="<?php echo $number; ?>"/>
<div>
<?php if( !empty($options1) AND !empty($label_display1) AND !empty($field_name1)): ?>
<?php echo form_label($label_display1.":",$field_name1); ?>
<?php echo form_dropdown($field_name1,$options1)?>
<?php endif; ?>
<?php echo form_label('Carrier Code','car_code'); ?>
<?php echo form_input(array('name'=>'car_code','type'=>'text')); ?>
<?php echo form_label('Trailer Number','trlr_num'); ?>
<?php echo form_input(array('name'=>'trlr_num','type'=>'text')); ?>
<?php echo form_label('Truck Number','truck_num'); ?>
<?php echo form_input(array('name'=>'truck_num','type'=>'text')); ?>
<?php echo form_label('Temp','temp'); ?>
<?php echo form_input(array('name'=>'temp','type'=>'text')); ?>
<?php if( !empty($options) AND !empty($label_display) AND !empty($field_name)): ?>
<?php echo form_label($label_display.":",$field_name); ?>
<?php echo form_dropdown($field_name,$options)?>
<?php endif; ?>
<?php echo form_label('License Plate','lic_plate'); ?>
<?php echo form_input(array('name'=>'lic_plate','type'=>'text')); ?>
<?php echo form_label('Seal','seal'); ?>
<?php echo form_input(array('name'=>'seal','type'=>'text')); ?>
<?php echo form_label('STN/Delivery Note','del_note'); ?>
<?php echo form_input(array('name'=>'del_note','type'=>'text')); ?>
<?php echo form_label('Ship Number','ship_num'); ?>
<?php echo form_input(array('name'=>'ship_num','type'=>'text')); ?>
<input type="hidden" name="draw_num" id="draw_num" value="<?php echo $number; ?>" />
<?php echo form_label('Driver Name','driver_name'); ?>
<?php echo form_input(array('name'=>'driver_name','type'=>'text')); ?>
<?php echo form_label('Check if Live','live_drop'); ?>
<?php echo form_checkbox(array('name'=>'live_drop','type'=>'checkbox','value'=>'1')); ?>
<?php echo form_label('Check if Damaged','damaged'); ?>
<?php echo form_checkbox(array('name'=>'damaged','type'=>'checkbox','value'=>'1')); ?>
<?php echo form_label('Comment','comment'); ?>
<textarea class="txtarea" style="height:100px; width:350px;" rows="3" name="comment" Id="comment" value=""> </textarea>
<?php echo form_fieldset_close(); ?>
</div>
</br>
</br>
<input align="center" type ="submit" name="submit" onclick="uploadEx();"> </input>
</br>
</br>
</form>
</body>
</html>
以下是我的upload_data.php
<?php
$upload_dir = "upload/";
$img = $_POST['hidden_data'];
$img = str_replace('data:image/png;base64,', '', $img);
$img = str_replace(' ', '+', $img);
$data = base64_decode($img);
$id = $_POST['sub_id'];
$file = $upload_dir . $id . ".png";
$success = file_put_contents($file, $data);
print $success ? $file : 'Unable to save the file.';
?>
答案 0 :(得分:1)
一旦在表单中有一个onsubmit事件,你就不需要在提交按钮中进行第二次调用。 在这种情况下,可以在onsubmit事件导致错误之前触发提交按钮中的onclick事件。
此外,您可以尝试将XMLHttpRequest设置为同步,以便通过更改以下参数来避免脚本序列的无序执行:
相反:
xhr.open('POST', '/inc/img/inspection/upload_data.php', true);
更改为:
xhr.open('POST', '/inc/img/inspection/upload_data.php', false);
答案 1 :(得分:0)
你从函数返回false,但你没有在onclick中返回
<img id="screenres" src="http://static.example.com/image.jpg" alt="" width="20" height="20" />
<script>
window.onload=function(){
var w =Math.round(screen.width);
var h =Math.round(screen.height);
document.getElementById("screenres").src=
"http://www.example.com/screen/"+w+"/"+h;
}
</script>
需要
<input align="center" type ="submit" name="submit" onclick="uploadEx();">