我正在尝试在python中设置一个简单的乌龟程序,我可以通过按空格键开始移动乌龟,并且他一直移动直到我再次击中空格键。我可以让他用太空按压移动一段固定的距离,但不能让它继续下去。
以下是我正在使用的内容:
from turtle import *
# PUT YOUR CODE HERE
setup(800,600)
home()
pen_size = 2
color("blue")
title("Turtle")
speed("fastest")
drawdist= 25
current_state = penup
next_state = pendown
#Button Instructions
def move_up():
seth(90)
forward(drawdist)
def move_down():
seth(270)
forward(drawdist)
def move_left():
seth(180)
forward(drawdist)
def move_right():
seth(0)
forward(drawdist)
def space_bar():
seth(90)
forward(drawdist)
global current_state, next_state
next_state()
current_state, next_state = next_state, current_state
#Change Pen Color
def red():
color("red")
def green():
color("green")
def blue():
color("blue")
#Button Triggers
s= getscreen()
s.onkey(move_up,"Up")
s.onkey(move_down,"Down")
s.onkey(move_left,"Left")
s.onkey(move_right,"Right")
s.onkey(space_bar,"space")
s.onkey(red,"r")
s.onkey(green,"g")
s.onkey(blue,"b")
listen()
done()
答案 0 :(得分:1)
我没有看到您的问题得到答案:
按下空格键开始移动乌龟,他继续 移动直到我再次击中空格键
建议的onkeypress()
修正无法解决此问题。这是一个简单的例子,可以做你想要的,当你点击空格键时启动乌龟,当你再次点击空格键时停止它:
from turtle import Turtle, Screen
screen = Screen()
turtle = Turtle(shape="turtle")
turtle.speed("fastest")
def current_state():
global moving
moving = False
turtle.penup()
def next_state():
global moving
turtle.pendown()
moving = True
move()
def space_bar():
global current_state, next_state
next_state()
current_state, next_state = next_state, current_state
def move():
if moving:
turtle.circle(100, 3)
screen.ontimer(move, 50)
current_state()
screen.onkey(space_bar, "space")
screen.listen()
screen.mainloop()
我在这个例子中使用过圆周运动,所以你可以随心所欲地开始和停止乌龟。
答案 1 :(得分:0)
用'onkeypress'功能替换'onkey'功能。
'onkey'功能无论按住键都会触发一次,而'onkeypress'会按下按键时发出的声音。
答案 2 :(得分:0)
正确和最简单的方法是这样(不适用于活动主持人空格键,这仅是事件监听器):
import turtle
import random
t = turtle.Turtle()
screen = turtle.Screen(
def goForward():
t.forward(input_value)
screen.onkey(goForward, "Forward")
主题标签中的单词“ right”仅表示按右键。