在java中我试图创建一个乒乓球游戏,到目前为止,我有一个移动的球从墙壁反弹和一个停留在同一个地方的桨。我可以添加什么代码来使鼠标移动球拍。我希望鼠标单击并拖动球拍。我也想让球从球拍上弹开。请帮帮我,给我建议。
import javax.swing.*;
import java.awt.*;
public class Pong2 extends JFrame implements Runnable{
int ball_x, ball_y, ball_dx, ball_dy, paddle_y;
int ball_r;
int x_left, x_right, y_top, y_bottom;
/**
* Constructor
*/
public Pong2(){
init();
}
/**
* this is where we set up the UI
*/
protected void init(){
this.setSize(300,300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ball_x = this.getWidth()/2;
ball_y = this.getHeight()/2;
ball_dx = ball_dy = 2;
ball_r = 30;
paddle_y = 20;
this.setVisible(true);
getFocus(this);
x_left = this.getInsets().left;
x_right = this.getWidth() - this.getInsets().right - ball_r;
y_top = this.getHeight() - this.getInsets().top + ball_r/3;
y_bottom = this.getInsets().bottom + ball_r;
}
/**
* helper method which we use to get the focus
*/
public void getFocus(final JFrame frame)
{
EventQueue.invokeLater(new Runnable() {
public void run() {
frame.requestFocus();
}
});
}
/**
* implementation of the Runnable interface to be able to move the ball, etc.
*/
public void run(){
while(true){
ball_x += ball_dx;
if(ball_x <= x_left || ball_x >= x_right){
ball_dx *=-1;
ball_x += (2*ball_dx);
}
ball_y += ball_dy;
if(ball_y <= y_bottom || ball_y >= y_top){
ball_dy *=-1;
ball_y += (2*ball_dy);
}
repaint();
try{
Thread.sleep(100);
}catch(InterruptedException ex){
System.out.println(ex);
}
}
}
/**
* all rendering occurs here
*/
public void paint(Graphics g){
g.setColor(Color.white);
g.fillRect(0,0,this.getWidth(),this.getHeight());
g.setColor(Color.red);
g.fillOval(ball_x,ball_y, ball_r, ball_r);
g.setColor(Color.blue);
g.fillRect(30,40,10,50);
}
/**
* entry point into the program
*/
public static void main(String[] args){
// create the class
Pong2 application = new Pong2();
new Thread(application).start();
}
}
答案 0 :(得分:2)
您应该查看MouseListener
。它回应:
- 当用户点击
时- 当用户进入正在收听的区域时
- 当用户退出正在收听的区域时
- 当用户按下鼠标按钮时
- 当用户释放按下的鼠标按钮时
实现它,只需执行
Component.addMouseListener(new MouseListener(){
@Override
public void mouseClicked(MouseEvent e){
}
@Override
public void mouseEntered(MouseEvent arg0) {
}
@Override
public void mouseExited(MouseEvent arg0) {
}
@Override
public void mousePressed(MouseEvent arg0) {
}
@Override
public void mouseReleased(MouseEvent arg0) {
}
答案 1 :(得分:0)
您应该使用MouseMotionListener
来通知何时拖动鼠标。