当我点击屏幕右侧(self.frame.size.width)的显示侧到中心(self.frame.size.width / 2)时,我正在测试我的游戏方法。你再次点击它回到(self.frame.size.width)(屏幕外)
而不是在我的重置方法中更改所有变量我想创建同一场景的新场景。
GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];
NewScene.scaleMode = SKSceneScaleModeAspectFill;
[self.view presentScene:NewScene];
我的viewcontroller
scene.scaleMode = SKSceneScaleModeAspectFill;
它有效但(假设它不在屏幕上)并且它的尺寸也增加了。
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self gameover];
if(direction == 1){
[self reset];
}
[self endInterFace];
for (UITouch *touch in touches) {
location = [touch locationInNode:self];
}
[self handleDirectionChange];
}
-(void)gameover{
[score_Display runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];
[ScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2+50) duration:0.30]];
[highScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-35) duration:0.30]];
[score_Retry runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-120) duration:0.40]];
[score_Rate runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-220) duration:0.55]];
[score_Share runAction:[SKAction moveTo:CGPointMake(self.frame.size.width/2, self.frame.size.height/2-300) duration:0.75]];
}
-(void)reset{
[score_Display runAction:[SKAction moveTo:score_DisplayXY duration:0.30]];
[ScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width, self.frame.size.height/2+50) duration:0.30]];
[highScoreFINAL runAction:[SKAction moveTo:CGPointMake(self.frame.size.width, self.frame.size.height/2-35) duration:0.30]];
[score_Retry runAction:[SKAction moveTo:score_RetryXY duration:0.40]];
[score_Rate runAction:[SKAction moveTo:score_RateXY duration:0.55]];
[score_Share runAction:[SKAction moveTo:score_ShareXY duration:0.75]];
GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];
NewScene.scaleMode = SKSceneScaleModeAspectFill;
[self.view presentScene:NewScene];
}
答案 0 :(得分:1)
正如评论中所述,问题是由于宽高比
,视图可能会失真溶液:
替换
GameScene* NewScene = [GameScene sceneWithSize:self.view.bounds.size];
使用
GameScene* NewScene = [GameScene sceneWithSize:self.frame.size];
答案 1 :(得分:0)
self.frame.size而不是self.view.bounds.size