我把我从Obj-C到Swift的翻译弄得一团糟,所以我非常感谢重构/代码布局审查。花括号真的在扔我。是否有任何Xcode插件或其他东西可以帮助我更好地管理我的代码块?
我的一些功能和计算可能效率也不高,所以如果你对这些领域有任何建议也会很好。例如,如果您使用或看过更好的过滤算法等。
P.S。谢谢马丁。
import UIKit
import Foundation
import AVFoundation
import CoreMedia
import CoreVideo
let minFramesForFilterToSettle = 10
class ViewController: UIViewController, AVCaptureVideoDataOutputSampleBufferDelegate {
let captureSession = AVCaptureSession()
// If we find a device we'll store it here for later use
var captureDevice : AVCaptureDevice?
var validFrameCounter: Int = 0
var detector: Detector!
var filter: Filter!
// var currentState = CurrentState.stateSampling // Is this initialized correctly?
override func viewDidLoad() {
super.viewDidLoad()
self.detector = Detector()
self.filter = Filter()
// startCameraCapture() // call to un-used function.
captureSession.sessionPreset = AVCaptureSessionPresetHigh
let devices = AVCaptureDevice.devices()
// Loop through all the capture devices on this phone
for device in devices {
// Make sure this particular device supports video
if (device.hasMediaType(AVMediaTypeVideo)) {
// Finally check the position and confirm we've got the back camera
if(device.position == AVCaptureDevicePosition.Front) {
captureDevice = device as? AVCaptureDevice
if captureDevice != nil {
//println("Capture device found")
beginSession()
}
}
}
}
} // end of viewDidLoad ???
// configure device for camera and focus mode // maybe not needed since we dont use focuc?
func configureDevice() {
if let device = captureDevice {
device.lockForConfiguration(nil)
//device.focusMode = .Locked
device.unlockForConfiguration()
}
}
// start capturing frames
func beginSession() {
// Create the AVCapture Session
configureDevice()
var err : NSError? = nil
captureSession.addInput(AVCaptureDeviceInput(device: captureDevice, error: &err))
if err != nil {
println("error: \(err?.localizedDescription)")
}
// Automatic Switch ON torch mode
if captureDevice!.hasTorch {
// lock your device for configuration
captureDevice!.lockForConfiguration(nil)
// check if your torchMode is on or off. If on turns it off otherwise turns it on
captureDevice!.torchMode = captureDevice!.torchActive ? AVCaptureTorchMode.Off : AVCaptureTorchMode.On
// sets the torch intensity to 100%
captureDevice!.setTorchModeOnWithLevel(1.0, error: nil)
// unlock your device
captureDevice!.unlockForConfiguration()
}
// Create a AVCaptureInput with the camera device
var deviceInput : AVCaptureInput = AVCaptureDeviceInput.deviceInputWithDevice(captureDevice, error: &err) as! AVCaptureInput
if deviceInput == nil! {
println("error: \(err?.localizedDescription)")
}
// Set the output
var videoOutput : AVCaptureVideoDataOutput = AVCaptureVideoDataOutput()
// create a queue to run the capture on
var captureQueue : dispatch_queue_t = dispatch_queue_create("captureQueue", nil)
// setup ourself up as the capture delegate
videoOutput.setSampleBufferDelegate(self, queue: captureQueue)
// configure the pixel format
videoOutput.videoSettings = [kCVPixelBufferPixelFormatTypeKey as String : Int(kCVPixelFormatType_32BGRA)] // kCVPixelBufferPixelFormatTypeKey is a CFString btw.
// set the minimum acceptable frame rate to 10 fps
captureDevice!.activeVideoMinFrameDuration = CMTimeMake(1, 10)
// and the size of the frames we want - we'll use the smallest frame size available
captureSession.sessionPreset = AVCaptureSessionPresetLow
// Add the input and output
captureSession.addInput(deviceInput)
captureSession.addOutput(videoOutput)
// Start the session
captureSession.startRunning()
// we're now sampling from the camera
enum CurrentState {
case statePaused
case stateSampling
}
var currentState = CurrentState.statePaused
func setState(state: CurrentState){
switch state
{
case .statePaused:
// what goes here? Something like this?
UIApplication.sharedApplication().idleTimerDisabled = false
case .stateSampling:
// what goes here? Something like this?
UIApplication.sharedApplication().idleTimerDisabled = true // singletons
}
}
// we're now sampling from the camera
currentState = CurrentState.stateSampling
// stop the app from sleeping
UIApplication.sharedApplication().idleTimerDisabled = true
// update our UI on a timer every 0.1 seconds
NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("update"), userInfo: nil, repeats: true)
func stopCameraCapture() {
captureSession.stopRunning()
captureSession = nil
}
// pragma mark Pause and Resume of detection
func pause() {
if currentState == CurrentState.statePaused {
return
}
// switch off the torch
if captureDevice!.isTorchModeSupported(AVCaptureTorchMode.On) {
captureDevice!.lockForConfiguration(nil)
captureDevice!.torchMode = AVCaptureTorchMode.Off
captureDevice!.unlockForConfiguration()
}
currentState = CurrentState.statePaused
// let the application go to sleep if the phone is idle
UIApplication.sharedApplication().idleTimerDisabled = false
}
func resume() {
if currentState != CurrentState.statePaused {
return
}
// switch on the torch
if captureDevice!.isTorchModeSupported(AVCaptureTorchMode.On) {
captureDevice!.lockForConfiguration(nil)
captureDevice!.torchMode = AVCaptureTorchMode.On
captureDevice!.unlockForConfiguration()
}
currentState = CurrentState.stateSampling
// stop the app from sleeping
UIApplication.sharedApplication().idleTimerDisabled = true
}
// beginning of paste
// r,g,b values are from 0 to 1 // h = [0,360], s = [0,1], v = [0,1]
// if s == 0, then h = -1 (undefined)
func RGBtoHSV(r : Float, g : Float, b : Float, inout h : Float, inout s : Float, inout v : Float) {
let rgbMin = min(r, g, b)
let rgbMax = max(r, g, b)
let delta = rgbMax - rgbMin
v = rgbMax
s = delta/rgbMax
h = Float(0.0)
// start of calculation
if (rgbMax != 0) {
s = delta / rgbMax
}
else{
// r = g = b = 0
s = 0
h = -1
return
}
if r == rgbMax {
h = (g - b) / delta
}
else if (g == rgbMax) {
h = 2 + (b - r ) / delta
}
else{
h = 4 + (r - g) / delta
h = 60
}
if (h < 0) {
h += 360
}
}
// process the frame of video
func captureOutput(captureOutput:AVCaptureOutput, didOutputSampleBuffer sampleBuffer:CMSampleBuffer, fromConnection connection:AVCaptureConnection) {
// if we're paused don't do anything
if currentState == CurrentState.statePaused {
// reset our frame counter
self.validFrameCounter = 0
return
}
// this is the image buffer
var cvimgRef:CVImageBufferRef = CMSampleBufferGetImageBuffer(sampleBuffer)
// Lock the image buffer
CVPixelBufferLockBaseAddress(cvimgRef, 0)
// access the data
var width: size_t = CVPixelBufferGetWidth(cvimgRef)
var height:size_t = CVPixelBufferGetHeight(cvimgRef)
// get the raw image bytes
let buf = UnsafeMutablePointer<UInt8>(CVPixelBufferGetBaseAddress(cvimgRef))
var bprow: size_t = CVPixelBufferGetBytesPerRow(cvimgRef)
var r = 0
var g = 0
var b = 0
for var y = 0; y < height; y++ {
for var x = 0; x < width * 4; x += 4 {
b+=buf[x](UnsafeMutablePointer(UInt8)) // fix
g+=buf[x + 1](UnsafeMutablePointer(Float)) // fix
r+=buf[x + 2](UnsafeMutablePointer(Int)) // fix
}
buf += bprow()
}
r /= 255 * (width*height)
g /= 255 * (width*height)
b /= 255 * (width*height)
}
// convert from rgb to hsv colourspace
var h = Float()
var s = Float()
var v = Float()
RGBtoHSV(r, g, b, &h, &s, &v)
// do a sanity check for blackness
if s > 0.5 && v > 0.5 {
// increment the valid frame count
validFrameCounter++
// filter the hue value - the filter is a simple band pass filter that removes any DC component and any high frequency noise
var filtered: Float = filter.processValue(h)
// have we collected enough frames for the filter to settle?
if validFrameCounter > minFramesForFilterToSettle {
// add the new value to the detector
detector.addNewValue(filtered, atTime: CACurrentMediaTime())
}
} else {
validFrameCounter = 0
// clear the detector - we only really need to do this once, just before we start adding valid samples
detector.reset()
}
}
答案 0 :(得分:0)
你实际上可以那样做
System.out.print("* **");