我正在开发一个node.js应用,其中必须根据它在[0,100]%范围内的获胜概率随机选择获胜者
我的代码如下:
var activeGame = {
id: 12324,
type: 1,
active: true,
players: [{
id: 5032,
name: "Username",
foo: true,
winProbability: 56.32 //%
}, {
id: 98243,
name: "Username",
foo: true,
winProbability: 22.68 //%
}, {
id: 10943,
name: "Username",
foo: false,
winProbability: 21.00 //%
}],
};
我发现其他算法不是很清楚,并且不能使用高达100%的概率。
我'正在寻找一种方式来创建一个function selectRandomWinner()
为返回获胜玩家的索引,但我' M卡和所有和任何帮助将不胜赞赏。谢谢!
答案 0 :(得分:4)
计算0到100之间的随机数。然后循环播放器将概率加到总数中,直到总数高于随机数:
var activeGame = {
id: 12324,
type: 1,
active: true,
players: [{
id: 5032,
name: "Joe",
foo: true,
winProbability: 56.32 //%
}, {
id: 98243,
name: "Jane",
foo: true,
winProbability: 22.68 //%
}, {
id: 10943,
name: "Fred",
foo: false,
winProbability: 21.00 //%
}],
};
function pickPlayer() {
var randPct = Math.random() * 100;
var total = 0;
var players = activeGame.players;
var selectedPlayer;
for (var i = 0; i < players.length; i++) {
total += players[i].winProbability;
if (randPct < total) {
selectedPlayer = players[i];
break;
}
}
return selectedPlayer;
}
var results = document.getElementById("results");
var resultObj = {};
for (var i = 0; i < 1000; i++) {
var playerName = pickPlayer().name;
if (resultObj[playerName]) {
resultObj[playerName] ++;
} else {
resultObj[playerName] = 1;
}
}
for (name in resultObj) {
results.innerHTML += "<tr><td>" + name + "</td><td>" + resultObj[name] + "</td></tr>";
}
&#13;
Results of picking 1000 players:
<table id="results">
<tr>
<th>Name</th>
<th>Count</th>
</table>
&#13;