我正在寻找一个使用CSS创建玻璃碎片效果的脚本,但我找不到任何东西。
我用过这个,但是
// triangulation using https://github.com/ironwallaby/delaunay
// For more check out zachsaucier.com
const TWO_PI = Math.PI * 2;
var images = [],
imageIndex = 0;
var image,
imageWidth = 50,
imageHeight = 50;
var vertices = [],
indices = [],
prevfrag = [],
fragments = [];
var margin = 50;
var container = document.getElementById('container');
var clickPosition = [imageWidth * 0.5, imageHeight * 0.5];
window.onload = function() {
TweenMax.set(container, {
perspective: 500
});
// images from http://www.hdwallpapers.in
var urls = [
'http://i.imgur.com/QddsEpk.jpg',
'http://i.imgur.com/OeDykaH.jpg',
'http://i.imgur.com/lLHspCj.jpg',
'http://i.imgur.com/tCz9GQS.jpg'
],
image,
loaded = 0;
// very quick and dirty hack to load and display the first image asap
images[0] = image = new Image();
image.onload = function() {
if (++loaded === 1) {
for (var i = 1; i < 4; i++) {
images[i] = image = new Image();
image.src = urls[i];
}
placeImage();
}
};
image.src = urls[0];
};
function placeImage(transitionIn) {
image = images[imageIndex];
if (++imageIndex === images.length) imageIndex = 0;
var num = Math.random();
if (num < .25) {
image.direction = "left";
} else if (num < .5) {
image.direction = "top";
} else if (num < .75) {
image.direction = "bottom";
} else {
image.direction = "right";
}
container.appendChild(image);
image.style.opacity = 0;
if (transitionIn !== false) {
triangulateIn();
}
}
function triangulateIn(event) {
var box = image.getBoundingClientRect(),
top = box.top,
left = box.left;
if (image.direction == "left") {
clickPosition[0] = 0;
clickPosition[1] = imageHeight / 2;
} else if (image.direction == "top") {
clickPosition[0] = imageWidth / 2;
clickPosition[1] = 0;
} else if (image.direction == "bottom") {
clickPosition[0] = imageWidth / 2;
clickPosition[1] = imageHeight;
} else if (image.direction == "right") {
clickPosition[0] = imageWidth;
clickPosition[1] = imageHeight / 2;
}
triangulate();
build();
}
function triangulate() {
for (var i = 0; i < 40; i++) {
x = -margin + Math.random() * (imageWidth + margin * 2);
y = -margin + Math.random() * (imageHeight + margin * 2);
vertices.push([x, y]);
}
vertices.push([0, 0]);
vertices.push([imageWidth, 0]);
vertices.push([imageWidth, imageHeight]);
vertices.push([0, imageHeight]);
vertices.forEach(function(v) {
v[0] = clamp(v[0], 0, imageWidth);
v[1] = clamp(v[1], 0, imageHeight);
});
indices = Delaunay.triangulate(vertices);
}
function build() {
var p0, p1, p2,
fragment;
var tl0 = new TimelineMax({
onComplete: buildCompleteHandler
});
for (var i = 0; i < indices.length; i += 3) {
p0 = vertices[indices[i + 0]];
p1 = vertices[indices[i + 1]];
p2 = vertices[indices[i + 2]];
fragment = new Fragment(p0, p1, p2);
var dx = fragment.centroid[0] - clickPosition[0],
dy = fragment.centroid[1] - clickPosition[1],
d = Math.sqrt(dx * dx + dy * dy),
rx = 30 * sign(dy),
ry = 90 * -sign(dx),
delay = d * 0.003 * randomRange(0.9, 1.1);
fragment.canvas.style.zIndex = Math.floor(d).toString();
var tl1 = new TimelineMax();
if (image.direction == "left") {
rx = Math.abs(rx);
ry = 0;
} else if (image.direction == "top") {
rx = 0;
ry = Math.abs(ry);
} else if (image.direction == "bottom") {
rx = 0;
ry = -Math.abs(ry);
} else if (image.direction == "right") {
rx = -Math.abs(rx);
ry = 0;
}
tl1.from(fragment.canvas, 1, {
z: -50,
rotationX: rx,
rotationY: ry,
scaleX: 0,
scaleY: 0,
ease: Cubic.easeIn
});
tl1.from(fragment.canvas, 0.4, {
alpha: 0
}, 0.6);
tl0.insert(tl1, delay);
fragments.push(fragment);
container.appendChild(fragment.canvas);
}
}
function buildCompleteHandler() {
// add pooling?
image.style.opacity = 1;
image.addEventListener('transitionend', function catchTrans() {
fragments.forEach(function(f) {
container.removeChild(f.canvas);
});
fragments.length = 0;
vertices.length = 0;
indices.length = 0;
placeImage();
this.removeEventListener('transitionend', catchTrans, false);
}, false);
}
//////////////
// MATH UTILS
//////////////
function randomRange(min, max) {
return min + (max - min) * Math.random();
}
function clamp(x, min, max) {
return x < min ? min : (x > max ? max : x);
}
function sign(x) {
return x < 0 ? -1 : 1;
} < script >
//////////////
// FRAGMENT
//////////////
Fragment = function(v0, v1, v2) {
this.v0 = v0;
this.v1 = v1;
this.v2 = v2;
this.computeBoundingBox();
this.computeCentroid();
this.createCanvas();
this.clip();
};
Fragment.prototype = {
computeBoundingBox: function() {
var xMin = Math.min(this.v0[0], this.v1[0], this.v2[0]),
xMax = Math.max(this.v0[0], this.v1[0], this.v2[0]),
yMin = Math.min(this.v0[1], this.v1[1], this.v2[1]),
yMax = Math.max(this.v0[1], this.v1[1], this.v2[1]);
this.box = {
x: Math.round(xMin),
y: Math.round(yMin),
w: Math.round(xMax - xMin),
h: Math.round(yMax - yMin)
};
},
computeCentroid: function() {
var x = (this.v0[0] + this.v1[0] + this.v2[0]) / 3,
y = (this.v0[1] + this.v1[1] + this.v2[1]) / 3;
this.centroid = [x, y];
},
createCanvas: function() {
this.canvas = document.createElement('canvas');
this.canvas.width = this.box.w;
this.canvas.height = this.box.h;
this.canvas.style.width = this.box.w + 'px';
this.canvas.style.height = this.box.h + 'px';
this.canvas.style.left = this.box.x + 'px';
this.canvas.style.top = this.box.y + 'px';
this.ctx = this.canvas.getContext('2d');
},
clip: function() {
this.ctx.save();
this.ctx.translate(-this.box.x, -this.box.y);
this.ctx.beginPath();
this.ctx.moveTo(this.v0[0], this.v0[1]);
this.ctx.lineTo(this.v1[0], this.v1[1]);
this.ctx.lineTo(this.v2[0], this.v2[1]);
this.ctx.closePath();
this.ctx.clip();
this.ctx.drawImage(image, 0, 0);
this.ctx.restore();
}
};
&#13;
body {
background-color: #000;
margin: 0;
overflow: hidden;
}
canvas {
position: absolute;
backface-visibility: hidden;
-webkit-backface-visibility: hidden;
-moz-backface-visibility: hidden;
-ms-backface-visibility: hidden;
}
img {
position: absolute;
-webkit-transition: opacity .3s;
transition: opacity .3s;
}
#container {
position: absolute;
width: 25px;
height: 25px;
left: 0;
right: 0;
top: 0;
bottom: 0;
margin: auto;
}
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<div id="container"></div>
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主要代码来自here,但我希望使用CSS
这样的玻璃破碎答案 0 :(得分:1)
因此虽然我没有使用CSS3打破玻璃的具体例子,但我确实建议这种效果在玻璃破碎时效果很好:
http://www.species-in-pieces.com/
正如您所注意到的那样,他们使用CSS3多边形来渲染动物的形状。以下是该网站的示例片段:
-webkit-clip-path: polygon(44.65% 39.571%, 35.85% 59.429%, 52.85% 50.857%);
-webkit-transition-duration: .8s;
-moz-transition-duration: .8s;
transition-duration: .8s;
基本上,您可以通过每个定义的多边形为效果定义webkit变换。使用这样的功能的缺点是它目前仅在webkit浏览器中受支持,但同时这种动画影响很难在CSS中进行跨浏览器支持。
如果我有一段时间,我明天会来,快速做一个破碎的小提琴