I am implementing Google In-app Purchase V3
and followed all steps stated over here as well in official documentation here. I have uploaded my app in Google Playstore for Alpha Testing
and I have downloaded that from playstore URL into my real device but it giving me error
Error
Authentication is required. You need to sign into your Google Account.
My code for In-app purchase is here:
public class BuyPointsFragment extends Fragment
//In app Billing variable start
// Debug tag, for logging
static final String TAG = "com.myApp";
// Does the user have the premium upgrade?
boolean mIsPremium = false;
// Does the user have an active subscription to the infinite gas plan?
boolean mSubscribedToInfiniteGas = false;
// SKUs for our products: the premium upgrade (non-consumable) and gas
// (consumable)
static final String SKU_PREMIUM = "premium";
static final String SKU_GAS = "gas";
// SKU for our subscription (infinite gas)
static final String SKU_INFINITE_GAS = "infinite_gas";
// (arbitrary) request code for the purchase flow
static final int RC_REQUEST = 10001;
// Graphics for the gas gauge
static int[] TANK_RES_IDS = {};
// How many units (1/4 tank is our unit) fill in the tank.
static final int TANK_MAX = 4;
// Current amount of gas in tank, in units
int mTank;
// The helper object
IabHelper mHelper;
//In app billing variable end
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
//inapp load game data
loadData();
String base64EncodedPublicKey = "Base64Key from publisher account";
// Some sanity checks to see if the developer (that's you!) really
// followed the
// instructions to run this sample (don't put these checks on your app!)
if (base64EncodedPublicKey.contains("CONSTRUCT_YOUR")) {
throw new RuntimeException(
"Please put your app's public key in MainActivity.java. See README.");
}
if (getActivity().getPackageName().startsWith("com.myApp.activity")) {
throw new RuntimeException(
"Please change the sample's package name! See README.");
}
// Create the helper, passing it our context and the public key to
// verify signatures with
Log.d(TAG, "Creating IAB helper.");
mHelper = new IabHelper(getActivity(), base64EncodedPublicKey);
// enable debug logging (for a production application, you should set
// this to false).
mHelper.enableDebugLogging(true);
// Start setup. This is asynchronous and the specified listener
// will be called once setup completes.
Log.d(TAG, "Starting setup.");
mHelper.startSetup(new IabHelper.OnIabSetupFinishedListener() {
public void onIabSetupFinished(IabResult result) {
Log.d(TAG, "Setup finished.");
if (!result.isSuccess()) {
// Oh noes, there was a problem.
complain(getString(R.string.problem_setting_inapp_billing) + result);
return;
}
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null)
return;
// IAB is fully set up. Now, let's get an inventory of stuff we
// own.
Log.d(TAG, "Setup successful. Querying inventory.");
mHelper.queryInventoryAsync(mGotInventoryListener);
}
});
//In app billing code end here
}
//In app billing methods start here
public void inappCall(){
setWaitScreen(true);
Log.d(TAG, "Launching purchase flow for gas.");
/*
* TODO: for security, generate your payload here for verification. See
* the comments on verifyDeveloperPayload() for more info. Since this is
* a SAMPLE, we just use an empty string, but on a production app you
* should carefully generate this.
*/
String payload = "";
mHelper.launchPurchaseFlow(getActivity(), SKU_GAS, RC_REQUEST,
mPurchaseFinishedListener, payload);
}
// updates UI to reflect model
public void updateUi() {
// update the car color to reflect premium status or lack thereof
// ((ImageView)findViewById(R.id.free_or_premium)).setImageResource(mIsPremium
// ? R.drawable.premium : R.drawable.free);
// "Upgrade" button is only visible if the user is not premium
// findViewById(R.id.upgrade_button).setVisibility(mIsPremium ?
// View.GONE : View.VISIBLE);
// "Get infinite gas" button is only visible if the user is not
// subscribed yet
// (R.id.infinite_gas_button).setVisibility(mSubscribedToInfiniteGas ?
// View.GONE : View.VISIBLE);
// update gas gauge to reflect tank status
if (mSubscribedToInfiniteGas) {
// ((ImageView)findViewById(R.id.gas_gauge)).setImageResource(R.drawable.gas_inf);
} else {
int index = mTank >= TANK_RES_IDS.length ? TANK_RES_IDS.length - 1
: mTank;
// ((ImageView)findViewById(R.id.gas_gauge)).setImageResource(TANK_RES_IDS[index]);
}
}
// Enables or disables the "please wait" screen.
void setWaitScreen(boolean set) {
// findViewById(R.id.screen_main).setVisibility(set ? View.GONE :
// View.VISIBLE);
// findViewById(R.id.screen_wait).setVisibility(set ? View.VISIBLE :
// View.GONE);
}
void complain(String message) {
Log.e(TAG, "**** TrivialDrive Error: " + message);
alert("Error: " + message);
}
void alert(String message) {
AlertDialog.Builder bld = new AlertDialog.Builder(getActivity());
bld.setMessage(message);
bld.setNeutralButton("OK", null);
Log.d(TAG, "Showing alert dialog: " + message);
bld.create().show();
}
void saveData() {
/*
* WARNING: on a real application, we recommend you save data in a
* secure way to prevent tampering. For simplicity in this sample, we
* simply store the data using a SharedPreferences.
*/
SharedPreferences.Editor spe = getActivity().getPreferences(getActivity().MODE_PRIVATE).edit();
spe.putInt("tank", mTank);
spe.commit();
Log.d(TAG, "Saved data: tank = " + String.valueOf(mTank));
}
void loadData() {
SharedPreferences sp = getActivity().getPreferences(getActivity().MODE_PRIVATE);
mTank = sp.getInt("tank", 2);
Log.d(TAG, "Loaded data: tank = " + String.valueOf(mTank));
}
// We're being destroyed. It's important to dispose of the helper here!
@Override
public void onDestroy() {
super.onDestroy();
// very important:
Log.d(TAG, "Destroying helper.");
if (mHelper != null) {
mHelper.dispose();
mHelper = null;
}
}
// Listener that's called when we finish querying the items and
// subscriptions we own
IabHelper.QueryInventoryFinishedListener mGotInventoryListener = new IabHelper.QueryInventoryFinishedListener() {
public void onQueryInventoryFinished(IabResult result,
Inventory inventory) {
Log.d(TAG, "Query inventory finished.");
// Have we been disposed of in the meantime? If so, quit.
if (mHelper == null)
return;
// Is it a failure?
if (result.isFailure()) {
complain(getString(R.string.failed_to_query_inventory) + result);
return;
}
Log.d(TAG, "Query inventory was successful.");
/*
* Check for items we own. Notice that for each purchase, we check
* the developer payload to see if it's correct! See
* verifyDeveloperPayload().
*/
// Do we have the premium upgrade?
Purchase premiumPurchase = inventory.getPurchase(SKU_PREMIUM);
mIsPremium = (premiumPurchase != null && verifyDeveloperPayload(premiumPurchase));
Log.d(TAG, "User is " + (mIsPremium ? "PREMIUM" : "NOT PREMIUM"));
// Do we have the infinite gas plan?
Purchase infiniteGasPurchase = inventory
.getPurchase(SKU_INFINITE_GAS);
mSubscribedToInfiniteGas = (infiniteGasPurchase != null && verifyDeveloperPayload(infiniteGasPurchase));
Log.d(TAG, "User "
+ (mSubscribedToInfiniteGas ? "HAS" : "DOES NOT HAVE")
+ " infinite gas subscription.");
if (mSubscribedToInfiniteGas)
mTank = TANK_MAX;
// Check for gas delivery -- if we own gas, we should fill up the
// tank immediately
Purchase gasPurchase = inventory.getPurchase(SKU_GAS);
if (gasPurchase != null && verifyDeveloperPayload(gasPurchase)) {
Log.d(TAG, "We have gas. Consuming it.");
mHelper.consumeAsync(inventory.getPurchase(SKU_GAS),
mConsumeFinishedListener);
return;
}
updateUi();
setWaitScreen(false);
Log.d(TAG, "Initial inventory query finished; enabling main UI.");
}
};
/** Verifies the developer payload of a purchase. */
boolean verifyDeveloperPayload(Purchase p) {
String payload = p.getDeveloperPayload();
/*
* TODO: verify that the developer payload of the purchase is correct.
* It will be the same one that you sent when initiating the purchase.
*
* WARNING: Locally generating a random string when starting a purchase
* and verifying it here might seem like a good approach, but this will
* fail in the case where the user purchases an item on one device and
* then uses your app on a different device, because on the other device
* you will not have access to the random string you originally
* generated.
*
* So a good developer payload has these characteristics:
*
* 1. If two different users purchase an item, the payload is different
* between them, so that one user's purchase can't be replayed to
* another user.
*
* 2. The payload must be such that you can verify it even when the app
* wasn't the one who initiated the purchase flow (so that items
* purchased by the user on one device work on other devices owned by
* the user).
*
* Using your own server to store and verify developer payloads across
* app installations is recommended.
*/
return true;
}
// Callback for when a purchase is finished
IabHelper.OnIabPurchaseFinishedListener mPurchaseFinishedListener = new IabHelper.OnIabPurchaseFinishedListener() {
public void onIabPurchaseFinished(IabResult result, Purchase purchase) {
Log.d(TAG, "Purchase finished: " + result + ", purchase: "
+ purchase);
// if we were disposed of in the meantime, quit.
if (mHelper == null)
return;
if (result.isFailure()) {
complain(getString(R.string.error_purchase) + result);
setWaitScreen(false);
return;
}
if (!verifyDeveloperPayload(purchase)) {
complain(getString(R.string.error_purchase_authenitcity_failed));
setWaitScreen(false);
return;
}
Log.d(TAG, "Purchase successful.");
if (purchase.getSku().equals(SKU_GAS)) {
// bought 1/4 tank of gas. So consume it.
Log.d(TAG, "Purchase is gas. Starting gas consumption.");
mHelper.consumeAsync(purchase, mConsumeFinishedListener);
} else if (purchase.getSku().equals(SKU_PREMIUM)) {
// bought the premium upgrade!
Log.d(TAG, "Purchase is premium upgrade. Congratulating user.");
alert(getString(R.string.thank_you_updgraing_premium));
mIsPremium = true;
updateUi();
setWaitScreen(false);
} else if (purchase.getSku().equals(SKU_INFINITE_GAS)) {
// bought the infinite gas subscription
Log.d(TAG, "Infinite gas subscription purchased.");
alert("Thank you for subscribing to infinite gas!");
mSubscribedToInfiniteGas = true;
mTank = TANK_MAX;
updateUi();
setWaitScreen(false);
}
}
};
// Called when consumption is complete
IabHelper.OnConsumeFinishedListener mConsumeFinishedListener = new IabHelper.OnConsumeFinishedListener() {
public void onConsumeFinished(Purchase purchase, IabResult result) {
Log.d(TAG, "Consumption finished. Purchase: " + purchase
+ ", result: " + result);
// if we were disposed of in the meantime, quit.
if (mHelper == null)
return;
// We know this is the "gas" sku because it's the only one we
// consume,
// so we don't check which sku was consumed. If you have more than
// one
// sku, you probably should check...
if (result.isSuccess()) {
// successfully consumed, so we apply the effects of the item in
// our
// game world's logic, which in our case means filling the gas
// tank a bit
Log.d(TAG, "Consumption successful. Provisioning.");
mTank = mTank == TANK_MAX ? TANK_MAX : mTank + 1;
saveData();
alert("You filled 1/4 tank. Your tank is now "
+ String.valueOf(mTank) + "/4 full!");
} else {
complain("Error while consuming: " + result);
}
updateUi();
setWaitScreen(false);
Log.d(TAG, "End consumption flow.");
}
};
@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
Log.d(TAG, "onActivityResult(" + requestCode + "," + resultCode + ","
+ data);
if (mHelper == null)
return;
// Pass on the activity result to the helper for handling
if (!mHelper.handleActivityResult(requestCode, resultCode, data)) {
// not handled, so handle it ourselves (here's where you'd
// perform any handling of activity results not related to in-app
// billing...
super.onActivityResult(requestCode, resultCode, data);
} else {
Log.d(TAG, "onActivityResult handled by IABUtil.");
}
}
//In app billing method end here
My products are Managed products
in developer account In-app Products
EDIT:
When I use android.test.purchased
as a SKU
then it works fine and as I change my sku
with my product_id
then it giving me Error Authentication is required. You need to sign into your Google Account.
答案 0 :(得分:7)
请确保您在appstore购买的产品ID是“test_product”,您应该在代码中使用相同的sku。如果您从应用程序更改sku,则所有可能的sku名称必须作为应用内商品存在于PlayStore上。我曾遇到过这个问题,原因是我的SKU项目在Google Playstore应用内商品中不存在我只是将其添加到Playstore上并且已经解决了。
答案 1 :(得分:2)
Android IAB Error - Authentication required
您似乎需要发布APK。我也遇到了这个问题。
答案 2 :(得分:1)
这是一个有点过分,但你的" Google Play商店"应用程序可能出现故障。
我收到客户的报告,说他无法进行应用内购买,而且他也遇到了同样的错误。我也知道我们还在购买。所以我不认为你必须配置错误。 IAB v3可能只是您的" Google Play商店"应用
尝试转到设置,打开应用程序管理器,然后选择" Google Play商店"应用程序在列表中,然后单击"卸载更新"出现在那里的按钮。接下来尝试再次购买。如果您的旧Google Play应用程序支持应用内结算v3,则可以使用。如果没有,请尝试更新" Google Play商店"应用程序再次,也许你会得到一个新的/不同版本的商店应用程序,你将能够购买。
作为替代方案,您可以尝试使用其他Google帐户配置第二个测试设备...或者请朋友加入测试版测试组并进行测试购买。
我对IAB v3并不满意。感觉有点笨重。 V2功能较少但感觉很稳固。