如果玩家进入一个带有物体(他们的手机)的房间,我试图触发游戏结束"充电"。
我必须不理解触发规则进入某个位置的语法,因为我意识到我的其他类似规则也没有发生。
我有:
Instead of entering Great Hall:
if phone is charged:
say "Hooray you win.";
但规则如下:
Instead of entering Big house:
If butler is in big house:
say "'blah blah blah";
now player is in big house;
otherwise:
say "Oh no, can't get into the house.";
也不行。我阅读了关于结束游戏的第9.4节,取而代之的是之前和之后,没有运气。玩家在条件下进入房间后如何做某事?
谢谢!
答案 0 :(得分:4)
输入容器,支架和门等物品时会触发输入操作。对于您想要"去"。
的房间After going to the Great Hall when the phone is charged:
end the story saying "Hooray you win."
它也更好,而不是手动移动播放器,让图书馆尽可能地处理房间之间的转换,这是continue the action
在这里所做的:
Instead of going to the Big House:
If the butler is in the Big House:
say "'blah blah blah'";
continue the action;
otherwise:
say "Oh no, can't get into the house."