我有一个简单的JFrame
,我在此框架内添加了JPanel
。如何添加形状:I.E。该面板的彩色正方形,我给它的变量名为gamePanel
?
这是代码。字面上没有什么,但我想在面板中添加方块。创建一个块崩溃游戏。
package blockmanagertest;
import java.awt.Color;
import java.awt.Graphics;
public class BlockGUI extends javax.swing.JFrame {
/**
* Creates new form BlockGUI
*/
public BlockGUI() {
initComponents();
}
/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {
gamePanel = new javax.swing.JPanel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
gamePanel.setBackground(new java.awt.Color(38, 38, 38));
javax.swing.GroupLayout gamePanelLayout = new javax.swing.GroupLayout(gamePanel);
gamePanel.setLayout(gamePanelLayout);
gamePanelLayout.setHorizontalGroup(
gamePanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 562, Short.MAX_VALUE)
);
gamePanelLayout.setVerticalGroup(
gamePanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGap(0, 738, Short.MAX_VALUE)
);
javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(gamePanel, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addContainerGap(175, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addContainerGap()
.addComponent(gamePanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
.addContainerGap())
);
pack();
}// </editor-fold>
/**
* @param args the command line arguments
*/
public static void main(String args[]) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(BlockGUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(BlockGUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(BlockGUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(BlockGUI.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>
/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new BlockGUI().setVisible(true);
}
});
}
// Variables declaration - do not modify
private javax.swing.JPanel gamePanel;
// End of variables declaration
public void paintComponent(Graphics g) {
super.paintComponents(g);
g.setColor(Color.red);
g.fillRect(150, 150, 150, 150);
}
}