我正在编写一个应该与矩阵一起运行的程序,并使用OpenGL框架来绘制它们。老实说,这只是为了练习。无论如何,我试图编译它,当然,它没有运行良好。尽可能多地插入日志记录,我发现我的std::cerr
无法打印float
值。我真的不知道如何停止工作。我对我的小代码做了一些深入的研究,比如用它们的值替换变量,用相同的函数编写外部程序等等;并且发现更令人难以置信的事情是,这绝对没有理由。
OS X 10.9。
除了由#pragma once
引起的错误之外,不会发生有关预编译的错误。
Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn).
g++ -std=c++11 -framework OpenGL -framework GLUT
#include <GLUT/glut.h>
#include <cstdlib>
#include "Window.hpp"
Window *black_screen;
void Display () { black_screen->Display (); }
void Reshape (int NEW_WIDTH, int NEW_HEIGHT) { black_screen->Reshape (NEW_WIDTH, NEW_HEIGHT); }
void Keyboard (unsigned char key, int x, int y) { black_screen->Keyboard (key, x, y); }
void Special (int key, int x, int y) { black_screen->Special (key, x, y); }
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
Window *black_screen = new Window(800, 800);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glutDisplayFunc ( Display );
glutReshapeFunc ( Reshape );
glutKeyboardFunc ( Keyboard );
glutSpecialFunc ( Special );
black_screen->AddMatrix(Matrix(5));
Display();
glutMainLoop();
}
#pragma once
#include <GLUT/glut.h>
#include <cstdlib>
#include <iostream>
#include <string>
#include "Matrix.hpp"
class Window {
std::vector <Matrix> matrices_;
float WIDTH_, HEIGHT_,
SIZE_X_, SIZE_Y_;
const char *NAME_;
public:
Window (const float WIDTH, const float HEIGHT);
private:
void Type (const float x, const float y, const char *string) const;
public:
void AddMatrix (const Matrix &A);
void Write (const std::string &message);
void Display ();
void Reshape (int NEW_WIDTH, int NEW_HEIGHT);
void Keyboard (unsigned char key, int x, int y);
void Special (int key, int x, int y);
};
// --- THIS IS CONSTRUCTOR --- --- --- --- ---
Window::Window (const float WIDTH, const float HEIGHT) :
WIDTH_(WIDTH), HEIGHT_(HEIGHT),
SIZE_X_(800), SIZE_Y_(800),
NAME_("MATRIX") {
...
}
// --- THIS IS DISPLAY FUNCTION CALLED FROM MAIN::Display() ---
void Window::Display () {
glLoadIdentity(); Write("glLoadIdentity();");
glClear(GL_COLOR_BUFFER_BIT); Write("glClear(GL_COLOR_BUFFER_BIT);");
glMatrixMode(GL_PROJECTION); Write("glMatrixMode(GL_PROJECTION);");
Write("\tNOW i WILL TRY TO OUTPUT HEIGHT_ :");
std::cerr << HEIGHT_ << std::endl;
glOrtho(0, WIDTH_, 0, HEIGHT_, 1, -1); //Write("glOrtho(0, WIDTH_, 0, HEIGHT_, 1, -1);");
...
}
[ glutInitWindowSize(SIZE_X_, SIZE_Y_); :
[ SIZE_X_ 800.000000
[ SIZE_Y_ 800.000000
[ glutCreateWindow(NAME_); :
[ NAME_ MATRIX
[ glLoadIdentity();
[ glClear(GL_COLOR_BUFFER_BIT);
[ glMatrixMode(GL_PROJECTION);
[ NOW i WILL TRY TO OUTPUT HEIGHT_ :
make: *** [run] Segmentation fault: 11
答案 0 :(得分:2)
您未在发布的代码中显示此内容,但似乎您对black_screen
有两个不同的定义,一个是全局定义,另一个定义在main
函数内。 main
内的一个已经正确初始化,但全局一个是坏指针。分段错误是解除引用错误指针的未定义行为的结果。