我使用java awt渲染一个简单的矩形。我还有一个矩形用作窗口的背景。问题是,即使背景矩形设置为窗口的宽度和高度,它仍然不适合整个事物。我已尝试使用Google,但发现的结果与我的需求无关。造成这种情况的原因是什么?
import java.awt.Canvas;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.image.BufferStrategy;
import java.awt.Color;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Game implements Runnable{
final int WIDTH = 640;
final int HEIGHT = 480;
JFrame frame;
Canvas canvas;
BufferStrategy bufferStrategy;
boolean running = false;
public Game(){
frame = new JFrame("Prototyping");
JPanel panel = (JPanel) frame.getContentPane();
panel.setPreferredSize(new Dimension(WIDTH, HEIGHT));
panel.setLayout(null);
canvas = new Canvas();
canvas.setBounds(0, 0, WIDTH, HEIGHT);
canvas.setIgnoreRepaint(true);
panel.add(canvas);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
canvas.createBufferStrategy(2);
bufferStrategy = canvas.getBufferStrategy();
canvas.requestFocus();
}
public void run(){
running = true;
while(running)
render();
}
private void render() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.clearRect(0, 0, WIDTH, HEIGHT);
render(g);
g.dispose();
bufferStrategy.show();
}
protected void update(){
}
protected void render(Graphics2D g){
g.setColor(Color.GRAY);
g.fillRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.BLUE);
g.fillRect(100, 0, 200, 200);
}
public static void main(String [] args){
Game game = new Game();
new Thread(game).start();
}
}
答案 0 :(得分:2)
这在这里完美无瑕。仔细考虑差异,因为我已经忘记了改变了什么。
import java.awt.*;
import java.awt.image.BufferStrategy;
import javax.swing.*;
public class Game implements Runnable{
final int WIDTH = 640;
final int HEIGHT = 480;
JFrame frame;
Canvas canvas;
BufferStrategy bufferStrategy;
boolean running = false;
public Game(){
frame = new JFrame("Prototyping");
JPanel panel = (JPanel) frame.getContentPane();
panel.setPreferredSize(new Dimension(WIDTH, HEIGHT));
panel.setLayout(new GridLayout());
canvas = new Canvas();
//canvas.setBounds(0, 0, WIDTH, HEIGHT);
canvas.setIgnoreRepaint(true);
panel.add(canvas);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
canvas.createBufferStrategy(2);
bufferStrategy = canvas.getBufferStrategy();
canvas.requestFocus();
}
public void run(){
running = true;
while(running)
render();
}
private void render() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.clearRect(0, 0, WIDTH, HEIGHT);
render(g);
g.dispose();
bufferStrategy.show();
}
protected void render(Graphics2D g){
g.setColor(Color.GRAY);
g.fillRect(0, 0, WIDTH, HEIGHT);
g.setColor(Color.BLUE);
g.fillRect(100, 0, 200, 200);
}
public static void main(String [] args){
Game game = new Game();
new Thread(game).start();
}
}