基本上我想要做的是从ArrayAddingScreen类的addingButton中的InitialScreen类中的nextStageButton引用myHashTable。我在我的代码中包含了注释,试图更好地解释自己。我真的试图通过这项任务超越顶级,所以如果你看到其他任何我做错了或者我可以做得更好,请提供我的见解,我将非常感激。如果有人感兴趣的话,分配就是制作一个哈希表并在其上存储客户端
编辑:为了相关起见修剪了一些东西
UI屏幕1
package hashtableinsert;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
/**
*
* @author Administrator
*/
public class InitialScreen extends Application {
//code went here but it wasn't relevant so I took it out
nextStageButton.setOnAction(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent t)
{
if(arraySize.getText().equals("")){
errorLabel.setVisible(true);
}else{
int passingToN = Integer.parseInt(arraySize.getText());
//I need to reference this in the adding button
Hashtable myHashTable = new Hashtable(passingToN);
errorLabel.setVisible(false);
primaryStage.hide();
arraySize.clear();
nextStage = new ArrayAddingScreen(firstStage);
}
}
});
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
UI屏幕2
package hashtableinsert;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
/**
*
* @author Administrator
*/
public class ArrayAddingScreen extends Application {
//Same as before trimmed for relevance
addingButton.setOnAction(new EventHandler<ActionEvent>(){
@Override
public void handle(ActionEvent t)
{
String nameString = nameInput.getText();
String cityString = cityInput.getText();
Client myClient = new Client(nameString,cityString);
//I need to access myHashTable here
}
});
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
客户端类
package hashtableinsert;
/**
* Write a description of class Client here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Client
{
private String name;
private String city;
public Client(String name, String city)
{
this.name = name;
this.city = city;
}
public String toString()
{
return name + " " + city;
}
public String getName()
{
return name;
}
public String getCity()
{
return city;
}
}
Hashtable类
package hashtableinsert; / ** *在这里写一个HashTable类的描述。 * * @author(你的名字) * @version(版本号或日期) * / 公共类Hashtable {
private int n;
private Client[] table;
public Hashtable(int n) {
this.n = n;
table = new Client[n];
}
public int hashFunction(String key) {
int sum = 0;
for (int i = 0; i < key.length(); i++) {
sum += (int) key.charAt(i);
}
return sum;
}
public String search(String key) {
int sum = 0;
for (int i = 0; i < key.length(); i++) {
sum += (int) key.charAt(i);
}
if (key.equals(table[sum])) {
return table[sum].toString();
} else if (table[sum] == null) {
return null;
} else {
while (table[sum] != null) {
sum++;
}
}
return table[sum].toString();
}
public boolean insert(Client myClient) {
int counter = 0;
String temp = myClient.getName();
boolean ret = false;
int tempSum = 0;
for (int i = 0; i < temp.length(); i++) {
tempSum += (int) temp.charAt(i);
}
if (table[tempSum] == null) {
table[tempSum] = myClient;
ret = true;
} else {
while (table[tempSum] != null) {
if(tempSum == table.length){
tempSum = -1;
}
tempSum++;
counter++;
}
if(counter != n){
ret = true;
table[tempSum] = myClient;
}
}
return ret;
}
}
答案 0 :(得分:0)
如果您需要访问新实例化的类中的某些内容,则将其在构造函数中或作为setter方法传递给类
Hashtable myHashTable = new Hashtable(passingToN);
.....
// ArrayAddingScreen needs to read/write myHashTable so we will pass it
nextStage = new ArrayAddingScreen(firstStage, myHashTable);
// OR
// create a setter method in ArrayAddingScreen class
public void setMyhashTable (Hashtable myHashTable) {
this.myHashTable = myHashTable;
}