我一直在关注Android的Open GL上的this系列,但每当我运行第一个程序时它就会在启动时崩溃。我可能在他们的代码中遗漏了一些东西,但我检查了三次。它与活动xml文件有关吗?
这是完整的日志信息
04-20 15:53:13.695: D/OpenGLRenderer(2229): Use EGL_SWAP_BEHAVIOR_PRESERVED: true
04-20 15:53:13.698: D/(2229): HostConnection::get() New Host Connection established 0xb42b3e10, tid 2229
04-20 15:53:13.791: D/Atlas(2229): Validating map...
04-20 15:53:13.844: D/(2229): HostConnection::get() New Host Connection established 0xb42b3eb0, tid 2245
04-20 15:53:13.955: I/OpenGLRenderer(2229): Initialized EGL, version 1.4
04-20 15:53:14.002: D/OpenGLRenderer(2229): Enabling debug mode 0
04-20 15:53:14.025: W/EGL_emulation(2229): eglSurfaceAttrib not implemented
04-20 15:53:14.025: W/OpenGLRenderer(2229): Failed to set EGL_SWAP_BEHAVIOR on surface 0xb431f980, error=EGL_SUCCESS
04-20 15:53:14.119: D/(2229): HostConnection::get() New Host Connection established 0xb42b3ad0, tid 2244
04-20 15:53:14.214: E/AndroidRuntime(2229): FATAL EXCEPTION: GLThread 157
04-20 15:53:14.214: E/AndroidRuntime(2229): Process: com.test, PID: 2229
04-20 15:53:14.214: E/AndroidRuntime(2229): java.lang.IllegalArgumentException: No config chosen
04-20 15:53:14.214: E/AndroidRuntime(2229): at android.opengl.GLSurfaceView$BaseConfigChooser.chooseConfig(GLSurfaceView.java:869)
04-20 15:53:14.214: E/AndroidRuntime(2229): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:1023)
04-20 15:53:14.214: E/AndroidRuntime(2229): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1400)
04-20 15:53:14.214: E/AndroidRuntime(2229): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
MyGLActivity.class
package com.test;
import android.support.v7.app.ActionBarActivity;
import android.app.Activity;
import android.os.Bundle;
import android.opengl.*;
import android.opengl.GLSurfaceView.Renderer;
public class MyGLActivity extends Activity {
private GLSurfaceView glView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
glView = new GLSurfaceView(this);
glView.setRenderer(new MyGlRenderer(this));
this.setContentView(glView);
}
@Override
public void onPause(){
super.onPause();
glView.onPause();
}
@Override
public void onResume(){
super.onResume();
glView.onResume();
}
}
MyGlRenderer.class
package com.test;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.content.Context;
public class MyGlRenderer implements GLSurfaceView.Renderer{
Context context;
public MyGlRenderer(Context context){
this.context = context;
}
@Override
public void onSurfaceCreated(GL10 gl,EGLConfig config){
gl.glClearColor(100.0f,50.0f,75.0f,1.0f);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glDisable(GL10.GL_DITHER);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if(height == 0){ height = 1;}
float aspect = (float)width / height;
gl.glViewport(0,0,width,height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45, aspect, 0.1f,100.f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
}
}
答案 0 :(得分:0)
尽管文档未指定为强制性文档,但有时您似乎必须在GLSurfaceView.setRenderer
之前调用GLSurfaceView.setEGLConfigChooser
试试这个初始化代码:
public class MyGLActivity extends Activity {
//...
private GLSurfaceView glView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
glView = new GLSurfaceView(this);
glView.setEGLConfigChooser(8 , 8, 8, 8, 16, 0);
glView.setRenderer(new MyGlRenderer(this));
this.setContentView(glView);
}
//...
}