我正在尝试在Z轴中翻译CALayer,让用户感觉物体更接近屏幕。但我无法让它发挥作用。这是我的代码:
func createCircle(size : CGFloat, color : UIColor) {
let layer = CALayer();
let parentLayer = self.visualView.layer;
// layer testing properties
layer.backgroundColor = color.CGColor;
layer.cornerRadius = size / 2.0;
layer.borderWidth = 2.0;
layer.frame = CGRectMake(CGFloat(arc4random() % uint(parentLayer.frame.width)), CGFloat(arc4random() % uint(parentLayer.frame.height)), size, size);
// transform properties
let identity = CATransform3DIdentity;
// have tried both -50 and +50 for the Z-Axis and got nothing.
layer.transform = CATransform3DTranslate(identity, 0, 0, 50);
// animation
let animationGroup = self.createAnimationForLayer(layer);
layer.addAnimation(animationGroup, forKey: nil);
parentLayer.addSublayer(layer);
}
func createAnimationForLayer(layer : CALayer) -> CAAnimationGroup {
let transformChange = CABasicAnimation(keyPath: "transform");
transformChange.fromValue = NSValue(CATransform3D: layer.transform);
transformChange.toValue = NSValue(CATransform3D: CATransform3DIdentity);
let animationGroup = CAAnimationGroup();
animationGroup.animations = [transformChange];
animationGroup.duration = 1.0;
animationGroup.delegate = self;
animationGroup.setValue(layer, forKey: "animationLayer");
animationGroup.fillMode = kCAFillModeForwards;
return animationGroup;
}
翻译根本没有发生。物体不会移动。我想也许问题出在翻译本身,但如果我给X或Y赋值,那么对象就会移动。我不能在CALayer中使用Z轴吗?
答案 0 :(得分:1)
添加透视投影:m34 = -1.0 / d,其中d是虚拟相机与屏幕之间的距离。
设置sublayerTransform以将透视应用于其所有子图层
var transform = CATransform3DIdentity
transform.m34 = -1.0/500.0
self.visualView.layer.transform = transform
self.visualView.layer.sublayerTransform = transform