GLFW错误LNK2019

时间:2015-04-19 10:56:00

标签: c++ visual-c++ visual-studio-2013 compiler-errors glfw

我有一个问题我在VS 2013社区版中使用GLFW而且我收到此错误:

1>------ Build started: Project: [F]Mod, Configuration: Debug Win32 ------
1>LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
1>glfw3.lib(window.c.obj) : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function _glfwCreateWindow
1>glfw3.lib(context.c.obj) : error LNK2019: unresolved external symbol __imp__glGetIntegerv@8 referenced in function __glfwRefreshContextAttribs
1>glfw3.lib(context.c.obj) : error LNK2019: unresolved external symbol __imp__glGetString@4 referenced in function _glfwExtensionSupported
1>glfw3.lib(wgl_context.c.obj) : error LNK2019: unresolved external symbol __imp__wglCreateContext@4 referenced in function __glfwCreateContext
1>glfw3.lib(wgl_context.c.obj) : error LNK2019: unresolved external symbol __imp__wglDeleteContext@4 referenced in function __glfwDestroyContext
1>glfw3.lib(wgl_context.c.obj) : error LNK2019: unresolved external symbol __imp__wglGetProcAddress@4 referenced in function __glfwPlatformGetProcAddress
1>glfw3.lib(wgl_context.c.obj) : error LNK2019: unresolved external symbol __imp__wglMakeCurrent@8 referenced in function __glfwPlatformMakeContextCurrent
1>glfw3.lib(wgl_context.c.obj) : error LNK2019: unresolved external symbol __imp__wglShareLists@8 referenced in function __glfwCreateContext
1>c:\users\finn\documents\visual studio 2013\Projects\[F]Mod\Debug\[F]Mod.exe : fatal error LNK1120: 8 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

所以我尝试使用32位二进制文​​件而不是改变:(

编辑:是的,我的问题与this问题非常相似,Chris Dargis建议的答案(添加opengl32.lib)不起作用,尽管它确实产生了一组不同的错误:

1>------ Build started: Project: [F]Mod, Configuration: Debug Win32 ------
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwTerminate referenced in function "void __cdecl WindowCreate(void)" (?WindowCreate@@YAXXZ)
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwCreateWindow referenced in function "void __cdecl WindowCreate(void)" (?WindowCreate@@YAXXZ)
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwWindowShouldClose referenced in function "void __cdecl WindowUpdate(void)" (?WindowUpdate@@YAXXZ)
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwPollEvents referenced in function "void __cdecl WindowUpdate(void)" (?WindowUpdate@@YAXXZ)
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwMakeContextCurrent referenced in function "void __cdecl WindowCreate(void)" (?WindowCreate@@YAXXZ)
1>WindowFunctions.obj : error LNK2019: unresolved external symbol _glfwSwapBuffers referenced in function "void __cdecl WindowUpdate(void)" (?WindowUpdate@@YAXXZ)
1>c:\users\finn\documents\visual studio 2013\Projects\[F]Mod\Debug\[F]Mod.exe : fatal error LNK1120: 6 unresolved externals
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

现在它说未解析的外部在我的 WindowFunctions.obj 中我不太清楚上发生了什么: - (我是新手glfw和我从来没有真正使用过那么多。

BTW:我的代码是:

Main.cpp的

#include "glfw3.h"
#include "WindowFunctions.h"

int main() {

    WindowCreate();
    WindowUpdate();
    WindowEnd();

    return 0;

}

WindowFunctions.cpp

#include "WindowFunctions.h"
#include "glfw3.h"
#include <iostream>

GLFWwindow* Window;

// Setup Voids
void WindowCreate() {

    // Setup Window
    Window = glfwCreateWindow(640, 480, "[F]Mod", NULL, NULL);

    // If GLFW Fails
    if (!Window) {
        glfwTerminate();
        std::cout << "Error 01: GLFW Failed To Start Window" << std::endl;
    }

    glfwMakeContextCurrent(Window);

}

void WindowUpdate() {

    while (!glfwWindowShouldClose(Window))
    {

        // Constant Operations
        glfwSwapBuffers(Window);
        glfwPollEvents();

    }

}


void WindowEnd() {

    glfwTerminate();

}

WindowFunctions.h

//Window Functions
void WindowCreate();
void WindowUpdate();
void WindowEnd();

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0 个答案:

没有答案