我制作了一些闪烁的随机星形粒子,由于某些原因它不能在Firefox上运行,我可以渲染出我的图像,但是星星不会渲染。我也没有错误消息。
我把它发送给朋友,由于某种原因,它也没有在他的Chrome浏览器中工作,但在我的Chrome浏览器上它工作,只是没有firefox,我完全无能为力,因为我在任一浏览器中都没有错误报告。会很感激任何帮助:)
作为旁注,即时渲染图像只是为了表明由于某种原因它们会渲染而不是星星,通常我会有一个数组和几个for循环,但是现在我想得到星星渲染。谢谢。
编辑:我只在我提到的这两个浏览器中进行过测试。
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d");
var stars = [],
numberOfStars = 200,
state = "town",
tileMap = new Image();
tileMap.src = "images/tileMap.png";
function Star() {
this.x = Math.random() * window.innerWidth;
this.y = Math.random() * window.innerHeight;
this.size = Math.random() * 3;
this.alpha = Math.random();
this.counter = 0;
this.draw = function() {
this.counter++;
if (this.counter == 10) {
var decrease = false;
//check the brightness
if(this.alpha >= 1) {
decrease = true;
} else if (this.alpha <= 0) {
decrease = false;
}
//change brightness
if(decrease) {
this.alpha = 0.4;
} else {
this.alpha += 0.1;
}
//reset counter
this.counter = 0;
}
//draw star
context.fillStyle = "rgba(255,255,255," + this.alpha + ");";
context.fillRect(this.x, this.y, this.size, this.size);
}
}
function loop() {
//que next frame
window.requestAnimationFrame(loop);
//set canvas size to window
context.canvas.width = window.innerWidth;
context.canvas.height = window.innerHeight;
//clear screen, set black background
context.fillStyle = "black";
context.fillRect(0, 0, window.innerWidth, window.innerHeight);
//add stars
for(i = 0; i < stars.length; i++) {
stars[i].draw();
//draw relavent map
context.drawImage(tileMap, 64, 64, 64, 128);
context.drawImage(tileMap, 64*2, 64, 64, 128);
context.drawImage(tileMap, 64*3, 64, 64, 128);
context.drawImage(tileMap, 64, 64*2, 64, 128);
context.drawImage(tileMap, 64*2, 64*2, 64, 128);
context.drawImage(tileMap, 64*3, 64*2, 64, 128);
}
}
window.onload = function() {
//create stars
for (i = 0; i < numberOfStars; i++) {
stars.push(new Star);
}
//request first frame
window.requestAnimationFrame(loop);
console.log("running...");
}
答案 0 :(得分:1)
颜色字符串不是命令,因此请删除;
Corect this:
context.fillStyle = "rgba(255,255,255," + this.alpha + ");";
对此:
context.fillStyle = "rgba(255,255,255," + this.alpha + ")";