所以我有一个程序,您可以登录并在friends
arraylist中添加/删除朋友。此外,我可以喜欢某件事,那件事将被存储到likes
arraylist中。我被要求为我做的任何动作制作撤销和重做选项。
所以我想添加 apple 作为朋友。之后当我选择撤消选项时,我可以撤消该操作,因此 apple 不会是我的朋友。当输入是我输入存储到Command Pattern
arraylist中的任何名称或单词时,如何使用friends
来处理此问题?
我做了一些研究,发现使用命令模式可能是我最好的选择,因为这必须在我已经拥有的Facebook类别下完成。我假设我将不得不使用两个不同的堆栈,但我在主题中有点迷失。
我决定添加我所拥有的部分内容,这样我就可以获得更多帮助,了解我需要做什么以及我的程序是做什么的。
在驱动程序中
Facebook facebook1 = new Facebook();
if (userInput == 6)
{
System.out.println("Login");
String operand1 = getOperand("What is the Username? ");
String operand2 = getOperand("What is the Password? ");
System.out.println("Enter a friend to be added. ");
String operand3 = getOperand("What is the Username? ");
facebook1.friend(operand3);
}
if (userInput == 7)
{
System.out.println("Login");
String operand1 = getOperand("What is the Username? ");
String operand2 = getOperand("What is the Password? ");
System.out.println("Enter a friend to be removed. ");
String operand3 = getOperand("What is the Username? ");
facebook1.defriend(operand3);
}
if (userInput == 12)
{
System.out.println("Login");
String operand1 = getOperand("What is the Password? ");
facebook1.undo();
}
if (userInput == 13)
{
System.out.println("Login");
String operand1 = getOperand("What is the Password? ");
facebook1.redo();
}
在Facebook班级
ArrayList<FacebookUser> recommendedFriends = new ArrayList<FacebookUser>();
void friend(String newFriend)
{
boolean positiveChecker = false;
for (int i = 0; i < recommendedFriends.size(); i++)
{
if (recommendedFriends.get(i).toString().equalsIgnoreCase(newFriend))
{
System.out.println("Error: This friend already exists.");
positiveChecker = true;
}
}
if (positiveChecker == false)
{
FacebookUser friend = new FacebookUser(newFriend, newFriend );
recommendedFriends.add(friend);
System.out.println(friend + " is now your friend.");
}
positiveChecker = false;
}
void defriend(String formerFriend)
{
boolean positiveChecker = false;
for (int i = 0; i < recommendedFriends.size(); i++)
{
if (recommendedFriends.get(i).toString().equalsIgnoreCase(formerFriend))
{
recommendedFriends.remove(i);
System.out.println(formerFriend + " has been removed from your friends list.");
positiveChecker = true;
}
if (recommendedFriends.size() == (i + 1) && recommendedFriends.get(i).toString() != formerFriend
&& positiveChecker == false)
{
System.out.println("Error: There is no friend with this username.");
}
}
positiveChecker = false;
}
public interface Command
{
public void undo();
public void redo();
}
答案 0 :(得分:3)
当你撤消2件事然后做一个全新的动作时,你需要忘记&#34; &#34;重做历史&#34;并用新命令替换它,对吧?
例如......
国家应该是&#34; Jim&#34;和&#34;比尔&#34;。
所以你只需要一个列表和一个指向当前&#34;命令&#34;的指针,例如......
// Note: NOT thread safe!
public class CommandStack {
private List<Command> commands = Collections.emptyList();
private int nextPointer = 0;
public void doCommand(Command command) {
List<Command> newList = new ArrayList<>(nextPointer + 1)
for(int k = 0; k < nextPointer; k++) {
newList.add(commands.get(k));
}
newList.add(command);
commands = newList;
nextPointer++;
// Do the command here, or return it to whatever called this to be done, or maybe it has already been done by now or something
// (I can only guess on what your code currently looks like...)
command.execute();
}
public boolean canUndo() {
return nextPointer > 0;
}
public void undo() {
if(canUndo()) {
nextPointer--;
Command commandToUndo = commands.get(nextPointer);
// Undo the command, or return it to whatever called this to be undone, or something
command.undo();
} else {
throw new IllegalStateExcpetion("Cannot undo");
}
}
public boolean canRedo() {
return nextPointer < commands.size();
}
public void redo() {
if(canRedo()) {
commandToDo = commands.get(nextPointer);
nextPointer++;
// Do the command, or return it to whatever called this to be re-done, or something
commandToDo.execute();
} else {
throw new IllegalStateException("Cannot redo");
}
}
}
如果我有......
interface Command { /* execute / undo etc */ }
public class AddFriendCommand implements Command {
private String friendName;
// ... other fields, constructor / getters etc ...
public void execute() {
// Actually do it...
System.out.println("Added friend " + name);
}
public void undo() {
// Undo it...
System.out.println("Removed friend " + name);
}
}
public class RemoveFriendCommand implements Command {
private String friendName;
// ... other fields, constructor / getters etc ...
public void execute() {
// Actually do it, maybe throw exception if friend does not exist?
// (that would have to be a runtime exception unless you want the interface's method to throw stuff);
System.out.println("Removed friend " + name);
}
public void undo() {
// Undo it...
System.out.println("Added friend " + name);
}
}
您可以使用...重复上述序列。
CommandStack stack = new CommandStack();
stack.doCommand(new AddFriendCommand("Jim"));
stack.doCommand(new AddFriendCommand("Bill"));
stack.doCommand(new AddFriendCommand("Jill"));
stack.doCommand(new RemoveFreindCommand("Jim"));
stack.undo();
stack.undo();
如果你现在做了一个新的命令(通过doCommand),你会忘记你曾经添加过&#34; Jill&#34;或删除&#34; Jim&#34;,而是现在记住新命令和未撤消的命令历史记录的其余部分。
希望这有帮助。
答案 1 :(得分:0)
您误解了命令模式的工作原理。您希望单独List
Commands
,其中每个Command实例代表操作。
所以你想要有类似的东西:
List<Command> actionStack;
然后有像
这样的东西public class AddCommand implements Command {
private final void List<FacebookUser> userList;
private final void FacebookUser newUser;
public AddCommand(List<FacebookUser> userList, FacebookUser newUser) {
this.userList = userList;
this.newUser = newUser;
}
@Override
public void undo() {
userList.remove(newUser);
}
@Override
public void redo() {
userList.add(newUser);
}
}