我有4个圈子,目前是黑色{'c1','c2','c3','c4'}
。我正在设置它,以便选择其中一个圆圈,颜色从黑色变为红色。我已经设法让它在圆圈列表中打印出一个随机实体。但我不能让它改变随机选择的圆的颜色。对不起,我还是比较新的。
local composer = require( "composer" )
local scene = composer.newScene()
-- "scene:create()"
function scene:create( event )
local sceneGroup = self.view
local backgroundimg = display.newRect( 0,0,576,320 )
backgroundimg.x = display.contentWidth*0.5
backgroundimg.y = display.contentHeight*0.5
sceneGroup:insert( backgroundimg )
local pause = display.newImage( "image/pauseBTN.png" )
pause.x = 508
pause.y = 20
sceneGroup:insert( pause )
circle = {'c1','c2','c3','c4'}
local function choice ( event )
randCircle = circle[ math.random( #circle ) ]
print(randCircle)
end
timer.performWithDelay( 3000, choice, 0 )
local function tapListener( event )
end
c1 = display.newCircle( 75,100,75 )
c1:setFillColor( 0,0,0 )
sceneGroup:insert( c1 )
c1:addEventListener( "tap", tapListener )
c2 = display.newCircle( 300,100,75 )
c2:setFillColor(0,0,0)
sceneGroup:insert( c2 )
c2:addEventListener( "tap", tapListener )
c3 = display.newCircle( 187.5,225,75 )
c3:setFillColor(0,0,0)
sceneGroup:insert( c3 )
c3:addEventListener( "tap", tapListener )
c4 = display.newCircle( 412.5,225,75 )
c4:setFillColor(0,0,0)
sceneGroup:insert( c4 )
c4:addEventListener( "tap", tapListener )
end
-- "scene:show()"
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
-- "scene:hide()"
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
-- "scene:destroy()"
function scene:destroy( event )
local sceneGroup = self.view
end
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
答案 0 :(得分:2)
你需要实际的对象,而不是字符串:
circle = {c1, c2, c3 ,c4}
此行应在创建圆后执行。
在定义choice
之前,请添加
local circle