我有五个矩形放在沿着圆圈的不同点 - http://imgur.com/uVYkwl7。
点击任何矩形后,我希望圆圈移动到屏幕的左侧,逐渐缩小它的半径直到圆的中心到达x = 0。我希望五个矩形与圆圈一起移动,同时缩小它并调整它们自己的位置并在圆圈上缩放,使它们在视图的范围内,如下所示 - {{3 }}
我很感激有关如何做到这一点的任何帮助。下面是我的代码,用于获取第一张图像并为圆圈设置动画:
var radius = 300;
var center = view.center;
var circle = new Path.Circle({
center: view.center,
radius: radius,
strokeColor: 'black',
name: 'circle'
});
var path = new Path.Rectangle({
size: [230, 100],
fillColor: '#1565C0'
});
var rectText = ['Text 1',
'Text 2',
'Text 3',
'Text 4',
'Text 5'
];
var symbol = new Symbol(path);
var corners = [
new Point(center.x, center.y - radius),
new Point(center.x - radius, center.y - radius / 2),
new Point(center.x + radius, center.y - radius / 2),
new Point(center.x - radius, center.y + radius / 2),
new Point(center.x + radius, center.y + radius / 2)
];
var rectClicked = false;
var clickedRect = null;
var rectClick = function(event) {
rectClicked = true;
clickedRect = this;
};
function onFrame(event) {
// Your animation code goes in here
if (rectClicked) {
for (var i = 0; i < 1; i++) {
var item = project.activeLayer.children[i];
if (item.name == 'circle') {
if (item.position.x < 0) {
rectClicked = false;
} else {
item.position.x -= 10;
item.scale(1/1.01);
}
}
}
}
}
// Place the instances of the symbol:
for (var i = 0; i < corners.length; i++) {
var placedSymbol = symbol.place(corners[i]);
placedSymbol.onMouseDown = rectClick;
var rText = new PointText({
point: placedSymbol.bounds.topLeft + 20,
content: rectText[i],
fontSize: '20',
fillColor: 'white'
});
}
答案 0 :(得分:2)
Paper.js开箱即用旋转。
var pivotPoint = new Point(10, 5);
circle.rotate(30,pivotPoint);
以下是此行为的docs reference,此处非常basic Sketch example to illustrate this
上面的代码片段会围绕x / y轴坐标10,5处的 pivot 点旋转一个圆圈(您可以将其更改为矩形)(。)。
因此,只要您的元素将遵循的路径始终是循环的,您所描述的内容肯定是可行的。
请记住,为了使枢轴旋转按照您希望的方式工作,您需要更新pivotPoint
并重新重新启动旋转。
注意:如果你想沿着任意形状而不是圆形路径移动,你应该搜索Paper.js动画沿着路径这是我见过的东西之前没有太大困难 - 例如Paper.js自己的创造者这个简单的Sketch。
我上面提供的草图是围绕枢轴点旋转的基本示例。
我将这里的Sketch代码转储,以防链接失效:
//Create a center point
var centerCircle = new Path.Circle(paper.view.center, 100);
centerCircle.strokeColor = 'black';
centerCircle.dashArray = [10, 12];
//Create the circles
var circle1Radius = 30;
var circle1 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle1Radius, circle1Radius);
circle1.fillColor = '#2196F3';
var circle2Radius = 40;
var circle2 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle2.fillColor = '#E91E63';
var circle3Radius = 40;
var circle3 = new Path.Circle((centerCircle.position-centerCircle.bounds.width/2)+circle2Radius, circle2Radius);
circle3.fillColor = '#009688';
var i=0;
var animationGap = 125; //how long to move before animating the next circle
var rotationSpeed = 2;
function onFrame(event) {
circle1.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap)
circle2.rotate(rotationSpeed,centerCircle.position);
if(i>animationGap*2)
circle3.rotate(rotationSpeed,centerCircle.position);
i++;
}