Wumpus游戏的make-city-edge函数会导致堆溢出

时间:2015-04-12 13:26:09

标签: overflow common-lisp heap-memory sbcl land-of-lisp

通过Land of Lisp书,我设法进入了Grand Theft Wumpus游戏,我定义了make-city-edges功能。然而,当我尝试运行它时,SBCL挂了一段时间才给我一个非常讨厌的错误说

    Heap exhausted during garbage collection: 0 bytes available, 16 requested.
 Gen StaPg UbSta LaSta LUbSt Boxed Unboxed LB   LUB  !move  Alloc  Waste   Trig    WP  GCs Mem-age
   0:     0     0     0     0     0     0     0     0     0        0     0 10737418    0   0  0.0000
   1:     0     0     0     0     0     0     0     0     0        0     0 10737418    0   0  0.0000
   2: 27757     0     0     0 19204    70     0    10    54 631392704 505408  2000000    0   0  0.9800
   3:     0     0     0     0     0     0     0     0     0        0     0  2000000    0   0  0.0000
   4:     0     0     0     0     0     0     0     0     0        0     0  2000000    0   0  0.0000
   5:     0     0     0     0     0     0     0     0     0        0     0  2000000    0   0  0.0000
   6:     0     0     0     0  1638   251     0     0     0 61898752     0  2000000 1523   0  0.0000
   Total bytes allocated    = 1073069936
   Dynamic-space-size bytes = 1073741824
GC control variables:
   *GC-INHIBIT* = true
   *GC-PENDING* = true
   *STOP-FOR-GC-PENDING* = false
fatal error encountered in SBCL pid 85448(tid 140735276667664):
Heap exhausted, game over.

Error opening /dev/tty: Device not configured
Welcome to LDB, a low-level debugger for the Lisp runtime environment.
ldb> 

我已经三重检查,看我是否犯了错误,但我找不到任何错误。

这是导致问题的功能:

(defun make-city-edges ()
  (let* ((nodes (loop for i from 1 to *node-num*
                      collect i))
         (edge-list (connect-all-islands nodes (make-edge-list)))
         (cops (remove-if-not (lambda (x)
                                (zerop (random *cop-odds*)))
                              edge-list)))
    (add-cops (edges-to-alist edge-list) cops)))

[here]是代码的其余部分,如果你想查看其他函数,我将它添加到GitHub Gist页面,因为它会在问题中占用太多空间。

我该怎么做才能解决这个问题?我在Emacs 24.4 (9.0)上使用OSX 10.9SLIMESBCL 1.2.10用于项目。

1 个答案:

答案 0 :(得分:2)

在链接代码中,

(defun find-islands (nodes edge-list)
  "returns a list of nodes that aren't interconnected"
  (let ((islands nil))
    (labels ((find-island (nodes)
           (let* ((connected (get-connected (car nodes) edge-list))
              (unconnected (set-difference nodes connected)))
         (push connected islands)
         (when connected
           (find-island unconnected)))))
      (find-island nodes))
    islands))

(when connected应为(when unconnected

调试堆耗尽的一些提示:

  1. 检查您的循环和递归是否实际终止。 (导致我们解决这个问题的原因 - get-connected永远不会返回nil,因此find-island会永远递归。)
  2. CL' trace可能很有用,以及传统的打印报表添加。
  3. 程序运行一段时间后,SLIME中的
  4. C-c C-c但在耗尽之前可能会提供有用的回溯。
  5. E.g。回溯:

      0: ((:INTERNAL TRAVERSE GET-CONNECTED) NIL)
          Locals:
            NODE = NIL
            #:G11908 = ((2 . 21) (20 . 22) (22 . 20) (9 . 28) (28 . 9) (2 . 7) ...)
            EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
            VISITED = (NIL)
      1: (GET-CONNECTED NIL ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...))
          Locals:
            NODE = NIL
            EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
            VISITED = (NIL)
      2: ((:INTERNAL FIND-ISLAND FIND-ISLANDS) NIL)
          Locals:
            NODES = NIL
            ISLANDS = ((NIL) (NIL) (NIL) (NIL) (NIL) (NIL) ...)
            EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
      3: (FIND-ISLANDS (1 2 3 4 5 6 ...) ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...))
          Locals:
            NODES = (1 2 3 4 5 6 ...)
            EDGE-LIST = ((8 . 3) (3 . 8) (18 . 7) (7 . 18) (26 . 23) (23 . 26) ...)
            ISLANDS = ((NIL) (NIL) (NIL) (NIL) (NIL) (NIL) ...)
    

    这可能会让我们说'#34;我认为node永远不会nilislands ((nil) (nil) (nil) ...)似乎已被打破。 "