我在我的应用程序中使用Map来存储虚构游戏地图中的每个位置。当前的实现允许我获取起始节点,即Tiberius
。
但是我不确定如何相对于玩家所在的当前位置来到地图上的下一个location
。例如,当我创建地图时,默认情况下我处于“Tiberius”,所以我想知道如何创建一个迭代到下一个位置的方法,这将是“沙漠”,同时后续调用{{1}将玩家带到“耶路撒冷”。
如下图所示,图表已连线,每个位置都有子位置。
从快速搜索中我看到列表可以通过ID中的字段进行迭代,例如get element by ID ,但在此实现中,我需要获取相对于当前位置的下一个位置。
有谁知道如何实施这种方法?
这就是我在主课程中设置地图的方式:
move()
这是用于为位置建模的Location类:
public class Main implements Commands{
public static void main(String[] args) {
//Boolean to signify game state
boolean gameNotOver = true;
//main game loop
while (gameNotOver) {
GameMap playerMap = new GameMap();
playerMap.getStartNode();
Main mainObj = new Main();
//Take in user commands here
//and parse commands
String input = Input.getInput();
if (input.equals("description")) {
System.out.println("Description: " );
} else if (input.equals("move")) {
System.out.println("Moving to the next location in map.. " );
mainObj.move();
}
//Game over
System.out.println("Game Over!");
System.exit(0);
}
//Game player commands inherited from GameCharacterInterface:
public String move() {
//want to create a method here that will call the next
//location based on the current location that the player is in.
// TODO Auto-generated method stub
return null;
}
}
这是显示每个位置和getStartNode()的GameMap:
public class Location {
private Location[] location;
private int id;
private String description;
private String weight;
private String name;
private Item item;
private Exit[] exit;
private boolean visited = false;
private boolean goalLocation;
private int approximateDistanceFromGoal = 0;
private Location parent;
private Map<Location, Integer> children = new HashMap<Location, Integer>();
public Location() {
super();
}
public Location(String name){
this.name = name;
}
public Location(String name, int goalDistance){
this.name = name;
this.approximateDistanceFromGoal = goalDistance;
}
public Location[] children(){
return (Location[]) children.keySet().toArray(new Location[children.size()]);
}
public int getDistance(Location loc){
if(children.get(loc) == null) System.out.println(this.name + ": " + loc.getName());
return children.get(loc);
}
public int getChildLocationCount(){
return children.size();
}
public void addChildLocation(Location child, int distance){
children.put(child, distance);
}
public boolean isLeaf(){
if (children.size() > 0){
return false;
}else{
return true;
}
}
public void removeChild(Location child){
children.remove(child);
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getDescription ()
{
return description;
}
public void setDescription (String description)
{
this.description = description;
}
public String getWeight() {
return weight;
}
public void setWeight(String weight) {
this.weight = weight;
}
public String getName ()
{
return name;
}
public void setName (String name)
{
this.name = name;
}
public Exit[] getExit() {
return exit;
}
public void setExit(Exit[] exit) {
this.exit = exit;
}
public Location[] getLocation() {
return location;
}
public void setLocation(Location[] location) {
this.location = location;
}
public boolean isVisited() {
return visited;
}
public void setVisited(boolean visited) {
this.visited = visited;
}
public boolean isGoalLocation() {
return goalLocation;
}
public void setGoalLocation(boolean goalLocation) {
this.goalLocation = goalLocation;
}
public int getApproximateDistanceFromGoal() {
return approximateDistanceFromGoal;
}
public void setApproximateDistanceFromGoal(int approximateDistanceFromGoal) {
this.approximateDistanceFromGoal = approximateDistanceFromGoal;
}
public Location getParent() {
return parent;
}
public void setParent(Location parent) {
this.parent = parent;
}
public Item getItem() {
return item;
}
public void setItem(Item item) {
this.item = item;
}
@Override
public String toString() {
return "Location [location=" + Arrays.toString(location) + ", id=" + id
+ ", description=" + description + ", name=" + name + ", item="
+ item + ", exit=" + Arrays.toString(exit) + "]";
}
}
答案 0 :(得分:1)
Brian,从位置摆脱这个字段:
Map<Location,Integer> children;
将其替换为两个字段。
Location next;
int goalDistance;
然后,在您的游戏控制器中,保持对角色当前位置的引用。
例如:
位置currentLoc = tiberius;
然后,每次调用move()时,只需说
currentLoc = currentLoc.next;
答案 1 :(得分:1)
我认为你说你想要一个名为next()的Location类的方法,它将返回下一个位置。那么为什么不这样做?
public Location next() {
Location nextLocation = null;
for (Location child : children.keySet()) {
nextLocation = child;
break;
}
return nextLocation;
}
这是基于你的断言,当然,儿童地图中只会有一个条目。如果将来发生这种变化,您可以添加一个测试(此时设计未知),即孩子是您想要的那个:
public Location next() {
Location nextLocation = null;
for (Location child : children.keySet()) {
if (isCorrectChild(child)) {
nextLocation = child;
break;
}
}
return nextLocation;
}